Australian Game Developer Awards

Nominations are now open for the 2015 Australian Game Developer Awards (AGDA’s).

The Australian Game Developer Awards are an annual celebration of the talent that makes up the Australian game development industry. The AGDA’s are managed by the Game Developers’ Association of Australia (GDAA) and the event is held in conjunction with the Game Connect Asia Pacific 2015 conference (GCAP2015).

Eligible games include Australian games released since 2 September 2014 OR are not yet released, but substantially feature-complete and are intended for release within 6 months of the AGDA Ceremony. Nomination categories are as follows:

  • Studio of the Year
  • Game of the Year
  • Excellence in Art
  • Excellence in Design
  • Excellence in Audio
  • Technical Excellence
  • Innovation Award
  • Accessibility Award
  • Representation Award
  • The Adam Lancman Award

Representation Award
As the audience for games expands and becomes more diverse, we must ensure our games better represent the people playing them. A new award in 2015, the Representation Award is for games that make a conscious effort to include characters and stories that depict underrepresented or marginalised groups such as women, ethnic and sexual minorities and those with disabilities, who have traditionally been overlooked in our industry. This can include discussion of social disparity and inequality in reference to minorities or advocation for or exploration of minority issues.

Games submitted for the Representation Award need not be commercial products, but do need to be publically available or intended for release within 6 months of the AGDA ceremony. This includes art games, serious games and games for health.

How to nominate

To nominate a game, company or individual for any of the above awards, please visit the Australian Game Developer Award Nomination Form. Nominations close at close of business on Wednesday 7 October 2015 and the winners will be announced at the Australian Game Developer Awards evening to be held on Wednesday, 28 October 2015 in conjunction with Game Connect Asia Pacific (GCAP).