Submissions for the inaugural Game Connect Asia Pacific International Speaker Program, sponsored by Film Victoria, are open! The Call for Submissions will be open for 7 days, and close on Sunday 9th October, 11:59pm AEST/6:59am PST. GCAP, Australia’s premiere games conference, runs from 1-2nd November and will this year attract upwards of 700 developers from around the Asia Pacific region.

Through the GCAP International Speaker Program, the Game Developers’ Association of Australia (GDAA) is committed to providing the Australian game development sector the knowledge, skills and connections to help them succeed, and create international networking opportunities local developers might not otherwise have.

“We’re incredibly excited to be working with Film Victoria to make this opportunity happen,” said Antony Reed, CEO of the Game Developers’ Association of Australia. “It’s vitally important that we arm Australian developers with as much knowledge, education and skills as we can. Plus we also enjoy welcoming new people to the Australian game development family!”

The submissions panel are seeking highly experienced professionals with industry-relevant experience to talk about diversity, high-level skills development, industrial direction, audience identification and outreach, communication and community, growth and identifying opportunity areas in the industry.

Successful applicants will receive $1,500 AUD in travel assistance, plus accommodation for the duration of GCAP (from Monday, 31st October to Thursday, 3rd November).

To apply, fill out this submission form before Sunday 9th October at 11:59pm AEST/6:59am PST.


Game Connect Asia Pacific (GCAP), is Australia’s premier game development conference, focusing specifically on skills development, addressing industry trends and international business matching. GCAP delivers thought provoking, creative and innovative sessions covering programming, art, design, management and more, from leaders in the local and international game development industry. GCAP 2016 runs from 1-2nd November, 2016.

A not-for-profit, non-government organisation, the GDAA advocates on behalf of member interactive entertainment development companies, associated industry companies, and interactive entertainment training providers to industry stakeholders including governments, publishers, and industry advisors to promote, grow and attract investment in the Australian games development industry.