The GDAA is seeking session proposals for speakers from all game development disciplines for GCAP 2016: The Shoulders of Giants.
GCAP 2016 will focus on the multitude of skills (development and business) required when producing and commercialising a game. The key areas of attention will be sharing experiences and knowledge gained during production (in design, technology, art), identifying software and techniques that have improved production efficiency and content quality, understanding core business management, PR and marketing efficacy, reviewing market trends and revenue models, and working with platforms to maximise potential.
GCAP is more than just a conference. It’s that one time of the year where we gather as a sector to catch up with friends, meet new people and talk about issues affecting the industry. At GCAP we grow, as a community and an industry, and because of this we encourage speakers to challenge the audience and encourage vibrant discussions that continue on after GCAP ends.
Click here to submit a talk for GCAP 2016. Applications close on 21 July, 2016 at 5PM (AEST).