Melbourne, Australia – 9 August 2016 – The Game Developers’ Association of Australia is excited to announce that Early Bird tickets and the first speaker details are now available for Game Connect Asia Pacific 2016, which will take place on 1-2 November 2016 during Melbourne International Games Week at the Melbourne Convention & Exhibition Centre.
With a theme of ‘The Shoulders of Giants,’ this year’s GCAP will feature speakers such as Morgan Jaffit (Defiant Development), James Everett (Magic Leap), Tim Nixon (Runaway), Eve Beauregard (Hammerfall Publishing), Ken Wong (Mountains), Tim and Robert Curry (Dinosaur Polo Club) and Ben Britten (Mighty Games), and is one of the most impressive lineups GCAP has displayed.
“After combing through almost two hundred incredible submissions, we’re proud to announce the first speakers for this year’s conference,” said Tony Reed, CEO of the Game Developers Association of Australia and director of Game Connect Asia Pacific. “It was a gruelling process, but just looking at the calibre of talks this year it’s fairly clear just how much our community has grown over the past year and how much we have to share with each other.”
Early Bird tickets for GCAP as well as ticket bundles with Unite and PAX Australia are now available on the GCAP website at http://www.gcap.com.au
Details about the GCAP keynotes will be coming at a later date, as well as information about an exciting new student-focused conference on October 30th, GCAP: LOADING.
Game Connect Asia Pacific (GCAP) is Australia’s premier game development conference, focusing specifically on skills development, addressing industry trends and international business matching. GCAP delivers thought provoking, creative and innovative sessions covering programming, art, design, management and more, from leaders in the local and international game development industry.
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The GDAA advocates on behalf of member interactive entertainment development companies, associated industry companies, and interactive entertainment training providers to industry stakeholders including governments, publishers, and industry advisors to promote, grow and attract investment in the Australian games development industry.