Design Narrative

Advocating for the Story: Narrative Design and Communication Skills

ROOM 110 - DESIGN November 2, 2016 12:00 PM - 1:00 PM

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Brooke Maggs

The story in a game is not always the answer to the player’s question: “what do I do?” but it is often the context: “why should I do it?”, and the reward: “why should I keep doing it?”

This talk will discuss techniques for communicating story to the development team and to the player from the point of view of a narrative designer working on adventure puzzle game, The Gardens Between, with no text or speech. It will focus on how the narrative designer executes a story when the core gameplay, observational and free of time pressures, it is seemingly at odds with storytelling language such as conflict and drama. Doing so requires bridging the gap between game design imperatives and narrative themes and mapping the game to an iconic storytelling structure.