Third Party game engines are now an assumed part of a Game Developer’s toolkit, but there was a time when there were as many engines as there were games.
This talk will delve into the rich history of video games and their engines, from 70 years ago before the earliest toolkits to our current “one size fits all” behemoths. We’ll look at how game engines constrain the games we build and then peek into the future of game engines, predicting what will come next. Will programming become obsolete? Are in-house engines dead? Why don’t cannibals eat clowns?