Art Production Tech/Programming

Make Your Art Style Work For You

ROOM 103 - ART November 1, 2016 12:10 PM - 1:05 PM

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Edward Blanch

It’s easy to underestimate the scale and cost of producing game assets. With improvements in graphics technology asset production is becoming more complex and expensive.

This talk is going to look at pre-production and how you can design an art style around an efficient pipeline. This talk will include specific examples and case studies showing tips and tricks that can be applied to any project.