Melbourne, Australia – 13 September 2016 – The Game Developers’ Association of Australia is excited to announce a new addition to Melbourne International Games Week: the new student-focused conference, GCAP Loading, which will take place on October 30th, 2016.
GCAP Loading is a new conference aimed specifically at student and graduate game developers to assist in kickstarting their careers pre- post-graduation. With practical, experience-based talks on how to start a games company (from those who have done so), how to freelance, how to get a job in the Australian industry and overseas, how to network and more, GCAP Loading is set to help any aspiring game developer carve out their place in the games industry.
Keynoted by legendary independent game developer Rami Ismail, co-founder and business guy at Vlambeer, GCAP Loading will feature a variety of Australia’s industry talent including Lauren Clinnick (Lumi Consulting), Guy Blomberg (ReedPOP/PAX Australia), Sally Kellaway (Zero Latency), Christina Chen (Second Sight), Ed Blanch (Considerable Content), Brooke Maggs (The Voxel Agents), Laura Voss and Joe Park of Harmonious Games and more TBA.
“GCAP Loading is a natural progression for GCAP,” said Tony Reed, CEO of the Game Developers’ Association of Australia. “We’ve been working hard to find new ways we can grow the industry in Australia, and we believe GCAP Loading is one of the best ways we can support the next generation of game developers in Australia. We’re ”
Early Bird Tickets are available now on the GCAP website (www.gcap.com.au) for $80 until 15th October.
Game Connect Asia Pacific (GCAP) is Australia’s premier game development conference, focusing specifically on skills development, addressing industry trends and international business matching. GCAP delivers thought provoking, creative and innovative sessions covering programming, art, design, management and more, from leaders in the local and international game development industry.
ABOUT THE GDAA
The GDAA advocates on behalf of member interactive entertainment development companies, associated industry companies, and interactive entertainment training providers to industry stakeholders including governments, publishers, and industry advisors to promote, grow and attract investment in the Australian games development industry.