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	<title>GCAP11</title>
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	<description>GCAP 2011 Conference</description>
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		<title>GCAP 2011 Conference Schedule</title>
		<link>http://gcap.com.au/wp/651/</link>
		<comments>http://gcap.com.au/wp/651/#comments</comments>
		<pubDate>Wed, 26 Oct 2011 02:48:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Archive]]></category>

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		<description><![CDATA[Conference Schedule &#160;]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><span style="font-size: large;"><strong>Conference Schedule</strong></span></p>
<p><a href="http://gcap.com.au/wp/wp-content/uploads/2011/08/GCAP-2011-WEBProg-DAY-1.png"><img class="alignleft size-full wp-image-625" title="GCAP 2011 WEBProg DAY 1" src="http://gcap.com.au/wp/wp-content/uploads/2011/08/GCAP-2011-WEBProg-DAY-1.png" alt="" width="600" height="640" /></a></p>
<p>&nbsp;</p>
<p><a href="http://gcap.com.au/wp/wp-content/uploads/2011/10/GCAP-2011-WEBProg-DAY-21.png"><img class="alignleft size-full wp-image-768" title="GCAP 2011 WEBProg DAY 2" src="http://gcap.com.au/wp/wp-content/uploads/2011/10/GCAP-2011-WEBProg-DAY-21.png" alt="" width="600" height="800" /></a><a href="http://gcap.com.au/wp/wp-content/uploads/2011/10/GCAP-2011-WEBProg-DAY-31.png"><img class="alignleft size-full wp-image-769" title="GCAP 2011 WEBProg DAY 3" src="http://gcap.com.au/wp/wp-content/uploads/2011/10/GCAP-2011-WEBProg-DAY-31.png" alt="" width="600" height="800" /></a></p>
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		<title>Unreal Engine News: Flash Support, New Mobile Features and More</title>
		<link>http://gcap.com.au/wp/sponsor-promo-unreal-engine-news-flash-support-new-mobile-features-and-more/</link>
		<comments>http://gcap.com.au/wp/sponsor-promo-unreal-engine-news-flash-support-new-mobile-features-and-more/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 06:46:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://gcap.com.au/wp/?p=459</guid>
		<description><![CDATA[Epic Games is very excited about the new opportunities for Unreal Engine 3 licensees and developers. Below are highlights on the latest technology developments. &#160; On October 4, Epic’s founder and technical director, Tim Sweeney, revealed Unreal Engine 3 running in Flash onstage at Adobe MAX 2011. &#160; Epic’s new Unreal Insider blog details how [...]]]></description>
			<content:encoded><![CDATA[<p>Epic Games is very excited about the new opportunities for Unreal Engine 3 licensees and developers. Below are highlights on the latest technology developments.</p>
<p>&nbsp;</p>
<p>On October 4, Epic’s founder and technical director, Tim Sweeney, revealed <a href="http://www.epicgames.com/news/unreal-engine-3-supports-adobe-flash/">Unreal Engine 3 running in Flash</a> onstage at <a href="http://tv.adobe.com/watch/max-2011-keynotes/gaming-and-3d/">Adobe MAX 2011</a>.</p>
<p>&nbsp;</p>
<p>Epic’s new <a href="http://www.unrealengine.com/insiderblog/unreal_engine_3_comes_to_flash">Unreal Insider</a> blog details how the studio updated “<a href="http://epicgames.com/community/2011/10/unreal-engine-3-support-for-adobe-flash-player-announced/">Unreal Tournament 3</a>” with global illumination, god rays and improved shadowing to bring world-class 3D gaming to the Web.</p>
<p>&nbsp;</p>
<p><a href="http://www.youtube.com/watch?v=UQiUP2Hd60Y" target="_blank"><img class="alignleft size-full wp-image-463" title="Watch on Youtube: Unreal Engine 3 Support for Adobe Flash Player - Unreal Tournament 3 " src="http://gcap.com.au/wp/wp-content/uploads/2011/10/image001-e1319091539323.jpg" alt="Watch on Youtube: Unreal Engine 3 Support for Adobe Flash Player - Unreal Tournament 3 " width="600" height="375" /></a></p>
<p>&nbsp;</p>
<p>Like Unreal Engine 3’s recently announced <a href="http://udn.epicgames.com/Three/MacPlatformHome.html">Mac support</a>, Flash support continues the push to bring Unreal everywhere, increasing the audience and revenue potential for developers using Epic’s game engine technology.</p>
<p>&nbsp;</p>
<p><a href="http://www.infinityblade2.com/" target="_blank"><img class="alignleft size-full wp-image-462" title="Visit the Infinity Blade II website" src="http://gcap.com.au/wp/wp-content/uploads/2011/10/image003-e1319091716548.jpg" alt="Visit to the Infinity Blade II website" width="600" height="337" /></a></p>
<p>&nbsp;</p>
<p>Also on October 4 at the <a href="http://www.apple.com/apple-events/october-2011/">Apple Special Event</a> keynote, Epic announced <a href="http://www.infinityblade2.com/">Infinity Blade 2</a>, the sequel to the 2010 iOS game of the year.</p>
<p>&nbsp;</p>
<p>The <a href="http://www.unrealengine.com/insiderblog/">Unreal Insider</a> blog describes how the Unreal Engine is pushing the envelope with new <a href="http://www.unrealengine.com/insiderblog/infinity_blade_2_showcases_latest_ue3_mobile_features">cutting-edge mobile features</a> on the latest A5-equipped iOS devices, including iPad 2 and iPhone 4S.</p>
<p>&nbsp;</p>
<p>In addition, new iCloud service support and Facebook integration make the iOS gameplay experience even more compelling for players and more lucrative for developers.</p>
<p>&nbsp;</p>
<p>Want to be a part of the UE3 community? Start by ‘Liking’ the <a href="http://www.facebook.com/UnrealEngine">Unreal Engine Facebook</a> to keep up with news and to be eligible for giveaways. You can also follow <a href="http://www.twitter.com/UnrealEngine">@UnrealEngine</a> on Twitter and join the discussion on the <a href="http://www.udk.com/forums">UDK forums</a>.</p>
<p>&nbsp;</p>
<p><a href="http://www.udk.com/" target="_blank"><img class="alignleft size-full wp-image-465" title="Visit the Unreal Development Kit website" src="http://gcap.com.au/wp/wp-content/uploads/2011/10/image005-e1319091939969.jpg" alt="Visit the Unreal Development Kit website" width="600" height="227" /></a></p>
<p>&nbsp;</p>
<p>Finally, Epic would like to applaud Unreal Development Kit users for tipping UDK over the <a href="http://www.unrealengine.com/insiderblog/welcome_to_the_inside">1 million</a> unique users mark. To date, there are more than 1 million different computers onto which UDK has been installed.</p>
<p>&nbsp;</p>
<p><a href="http://epicgames.com/community/category/gears-of-war/" target="_blank"><img class="alignleft size-full wp-image-466" title="Visit the Gears of War Community website" src="http://gcap.com.au/wp/wp-content/uploads/2011/10/image007.jpg" alt="Visit the Gears of War Community website" width="500" height="636" /></a></p>
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<p>Epic also recently confirmed that the <a href="http://epicgames.com/community/category/gears-of-war/">Gears of War</a> series is now a <a href="http://www.epicgames.com/news/gears-of-war-3-soars-past-three-million-in-first-week-sales-propels-franchi/">billion-dollar franchise</a>. While those three games alone may already eclipse the combined economic impact of every other game engine that can be licensed today, if you were to also take into account the economic impact of the many <a href="http://www.unrealengine.com/showcase">games created by our licensees</a>, the numbers would be astronomical.</p>
<p>&nbsp;</p>
<p>Epic commends Unreal Engine developers for continually amazing us with their accomplishments.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><em>© 2011, Epic Games, Inc. Epic, Epic Games, Gears of War, Gears of War 3, Unreal, Unreal Development Kit, UDK, Unreal Engine, UE3 and Unreal Tournament are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.</em></p>
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		<title>The Journey continues&#8230;.in 2012</title>
		<link>http://gcap.com.au/wp/early-bird-registrations-are-now-open/</link>
		<comments>http://gcap.com.au/wp/early-bird-registrations-are-now-open/#comments</comments>
		<pubDate>Tue, 04 Oct 2011 03:09:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://gcap.com.au/?p=228</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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		<title>GCAP 2011 Returns to Melbourne 14-16 November</title>
		<link>http://gcap.com.au/wp/101/</link>
		<comments>http://gcap.com.au/wp/101/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 19:49:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Archive]]></category>

		<guid isPermaLink="false">http://localhost/gcap11/?p=101</guid>
		<description><![CDATA[MELBOURNE – 19 July 2011 &#8211; The Game Developers’ Association of Australia today announced that the industry conference Game Connect Asia Pacific (GCAP) is returning to Melbourne in November 2011. &#160; With it’s theme of ‘The Journey’, GCAP 2011 will deliver a series of lectures, master classes and discussions, designed to identify the processes, resources [...]]]></description>
			<content:encoded><![CDATA[<p>MELBOURNE – 19 July 2011 &#8211; The Game Developers’ Association of Australia today announced that the industry conference Game Connect Asia Pacific (GCAP) is returning to Melbourne in November 2011.</p>
<p>&nbsp;</p>
<p>With it’s theme of ‘The Journey’, GCAP 2011 will deliver a series of lectures, master classes and discussions, designed to identify the processes, resources and opportunities that will grow the Australian industry over the next few years.</p>
<p>&nbsp;</p>
<p>“’The Journey’ is a liberating theme for the conference as it not only allows us to look forward and plot the path of the Australian game development industry over the next few years, but also lets us look back at our evolution, dissecting what has been learned over 31 years of creating games in Australia,” said Antony Reed, CEO of the Game Developers’ Association of Australia.</p>
<p>&nbsp;</p>
<p>“GCAP 2010 was a community driven event and in many ways defined the capabilities of the Australian industry. For 2011, participation from every discipline in the game making process ensures we establish the right foundations for the industry’s future growth.”</p>
<p>&nbsp;</p>
<p>GCAP 2011 ‘The Journey’ will consist of a number of tracks – programming, art, design, audio, business development and marketing – addressing the needs of the whole industry. The conference will also include multiple presentation formats, including panels, round table discussions, lectures and master classes.</p>
]]></content:encoded>
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		<title>Call for Submissions Extended to September 22</title>
		<link>http://gcap.com.au/wp/gcap-2011-call-for-submissions/</link>
		<comments>http://gcap.com.au/wp/gcap-2011-call-for-submissions/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 19:45:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Archive]]></category>

		<guid isPermaLink="false">http://localhost/gcap11/?p=105</guid>
		<description><![CDATA[The Game Developers&#8217; Association of Australia is now soliciting session proposals for speakers from all disciplines to address our core theme of ‘The Journey&#8217; for Game Connect Asia Pacific 2011. The 2011 conference aims to establish the foundations on which the Australian industry will grow to become a major international game development territory in the future [...]]]></description>
			<content:encoded><![CDATA[<p>The Game Developers&#8217; Association of Australia is now soliciting session proposals for speakers from all disciplines to address our core theme of ‘The Journey&#8217; for Game Connect Asia Pacific 2011.</p>
<p>The 2011 conference aims to establish the foundations on which the Australian industry will grow to become a major international game development territory in the future by exploring the lessons learned in the past 30 years of Australian development, how they have led to the current development landscape, and how those lessons can influence the future of studios, projects, and the creation of intellectual property.</p>
<p>The event also seeks to identify and understand the resources, tools, production processes, platforms and new business structures that exist for the industry, and how the implementation will assist the creative development and competitiveness of the Australian industry.</p>
<p><strong>GCAP Event Information</strong></p>
<p>Date: 14 &#8211; 16 November 2011</p>
<p>Venue: Melbourne Convention Exhibition Centre, Melbourne, Australia</p>
<p><strong>GCAP Structure</strong></p>
<p>GCAP consists of a number of tracks:</p>
<p>Programming | Art | Design | Production | Business Development</p>
<p>and has multiple presentation formats:</p>
<p>Panel/Roundtable discussions | Lectures | Workshops | Masterclasses</p>
<p><strong><br clear="all" /> </strong></p>
<p><strong>Initial Submissions</strong></p>
<p>- Speaker contact information.</p>
<p>- Speaker biography detailing your professional experience in the industry.</p>
<p>- Speaking history detailing other speaking engagements, including topics and audience and feedback if available</p>
<p>- Session Title</p>
<p>- Session Description. What is the main topic(s) of your talk?  Use concrete, specific examples. Max 400 words.</p>
<p>- Audience takeaway.  What NEW information or knowledge will the audience take away?  Max 100 words.</p>
<p>- How your proposed session connects to the core theme of ‘The Journey.’  Be specific and relate it to the topics covered in your session description &amp; audience takeaway. Max 100 words.</p>
<p>- Tracks. This can be more than one.</p>
<p>- Presentation format. If panel / roundtable discussion, please identify other potential speakers.</p>
<p><strong>Submission Details</strong></p>
<p><strong>Extended Deadline: Thursday, 22 September 2011</strong></p>
<p>Submissions should be sent to: abstracts@gcap.com.au</p>
<p><strong>Notes</strong></p>
<p>GCAP 2011 is a professional development conference.  Consider the level of your audience as being very experienced technically and artistically. When putting together your abstract submission, aim high.</p>
<p>GCAP 2011 is about the holistic experience.  Don’t be afraid for your proposal to span multiple disciplines.</p>
<p>Be constructive. GCAP 2011 is about collaboration and building networks.   Be sure to provide clear solutions &amp; opportunities in your proposed talk.</p>
<p>Consider questions when planning your session.  Can you build something more interesting through inviting interaction?</p>
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