Games Connect Asia Pacific (GCAP) is Australia’s premier professional development and networking event for the game development industry, catering to a range of disciplines. Since it’s reboot in 2010, GCAP has grown and attracted an engaged audience and esteemed speakers from around the world.
GCAP is one of the first official events of Melbourne International Games Week and as of 2020, is run by the Interactive Games and Entertainment Association (IGEA) – the peak industry association representing the voice of Australian and New Zealand companies in the computer and video games industry.
GCAP 2021 is an industry-based conference focused on up-skilling the Australian game development industry via education, knowledge sharing and the provision of extended personal and business connections. Any proceeds generated are used for industry support, education and advocacy initiatives.
THE GCAP TEAM
IGEA (Interactive Games & Entertainment Association) is the peak industry association representing the voice of Australian and New Zealand companies in the computer and video games industry. IGEA supports the business and public policy interests of the games industry, through advocacy, research and education programs. We work with many stakeholders including all levels of government, agencies, media and other trade associations.
IGEA advocates on behalf of our members, who range from one-person studio startups to larger multinational developers, publishers, platform holders and digital storefronts. IGEA’s role is to help our members and the wider industry more effectively create, distribute and sell interactive games, entertainment content and related hardware.
Through the provision of consistent and frequent industry research and data, along with communications programs, IGEA promotes the interactive games industry both locally and abroad.
Your GCAP team is the COO, Raelene Knowles, Director of Operations and Projects, Ceri Hutton and Manager of Operations and Diversity Lead, Sav Wolfe.