GCAP Invest Programme

GCAP Invest is an integral part of the GCAP 2021 program and is made possible by the generous support of Creative Victoria.

The aim of GCAP Invest is to provide GCAP attendees with the latest information about the investment landscape locally and abroad, plus connections to the investment community and various funding options for individual and studio projects.

This year GCAP Invest will look a little different with activations both within the GCAP 2021 schedule and outside of the schedule to create maximum benefit for all participants.

Please check out the GCAP Invest Programme flyer.

GCAP Invest Schedule

The last 12 months have seen a variety of big investment moves in Australia with acquisitions, IPO’s and numerous publisher deals from some very high profile companies. The GCAP Invest schedule on Wednesday 6 October will focus on these topics and allow attendees to hear from those who have undertaken these activities.

Connect with Publishers at GCAP 2021

There will be numerous ways to connect with Publishers at GCAP 2021. Our Virtual Platform has a meeting system that allows you to book meetings with all available attendees.

We will have a GCAP Invest Virtual Booth running for the duration of GCAP 2021 and expect publishers to drop in so you can head over and ask them questions.

Pitch to Publishers

We have numerous publishers willing to accept pitches for studios and individuals ready to pitch their games. Any developer with a GCAP 2021 ticket is invited to provide their game details, and subject to criteria, GYLD will facilitate introductions between selected developers and publishers.

If you would like to be considered for this, please submit your game details via the following form by Wednesday 29 September:

https://bit.ly/3z5FySZ

Note: Positions are limited, so get in fast.

Learn Some Pitching Tips and Tricks Before GCAP

Hosted by GYLD, Leading up to GCAP Invest, all GCAP ticket holders are invited to attend the free pitching tips talk hosted by GYLD on Sept 27th (19:00 AEST). Brush up on best practices, learn tips and tricks of virtual pitching, and understand what publishers and investors want to see in a pitch. The session will also include a live Q&A with GYLD founders Lex Suurland and Fabian Malabello, who will share their experiences across 200+ video game deals.

Session details will be shared with GCAP attendees via Zoom.

About GYLD:

GYLD is a new-generation agency helping video game developers on their quest to obtain better publishing and investment deals. They are a team of highly experienced agents, financial advisors, business analysts, game developers, producers, UX designers, project managers, and legal advisors.

2021 Australian Game Developer Awards finalists announced

Sydney, 9 September 2021 – Australian video game development peak industry body, the Interactive Games & Entertainment Association (IGEA), today announced the finalists for the 2021 Australian Game Developer Awards (AGDAs). The AGDAs honour the incredible skill, talent, and creativity of game developers in Australia across 15 categories. This year’s AGDAs will be held online on 6 October at 7 PM AEDT on IGEA’s Twitch channel as part of this year’s Melbourne International Games Week (MIGW), with discussions on social media using the #AGDAs21 hashtag.  

 

Notable mentions include Brisbane-based Witch Beam’s zen puzzle game Unpacking, which is nominated for four awards including Excellence in Art, Excellence in Gameplay, Excellence in Accessibility, and Game of the Year. The Artful Escape by Melbourne studio Beethoven & Dinosaur is in the running for three awards: Excellence in Art, Excellence in Audio, and Game of the Year. A full list of finalists for each category can be found on the GCAP website and in the appendix below. 

 

Each year the AGDAs present a new Award linked to the Games Connect Asia Pacific (GCAP) theme. This year’s GCAP-themed Award is the Raising the Bar Award, which recognises an individual in the Australian industry who has set the standard on industry performance, excelled in their work within the industry, and ‘raised the bar’ within their community, culture, and team to ensure success personally and professionally. 

 

“Australian developers have a long history of making award-winning games, and it’s wonderful to see so many new studios, developers, and individuals making their mark locally,” said IGEA CEO Ron Curry. “The industry has expanded and proven to be adaptable and flexible during the pandemic. There is a lot of confidence around our sector thanks to the Federal Government announcing the introduction of the Digital Games Tax Offset in 2022 which will ensure a complete thriving and creative game development ecosystem and community.” 

 

IGEA assembled a judging panel of over 50 industry professionals to determine finalists and winners in each category out of 59 award entries, another record-breaking year of entrants. 

 

This year’s AGDAs will have returning hosts, sisters Amanda and Angharad Yeo. Amanda Yeo, Mashable’s Australian-based tech and games reporter, said, “Rad and I are thrilled to be back hosting this year’s awards! The AGDAs are an annual highlight for the local games industry, and we’re excited to celebrate the hardworking developers creating some of Australia’s best video games.” 

 

Angharad Yeo, award-winning television presenter, video game critic, and tech commentator said, “The AGDAs are not at all unlike the Met Gala – except everyone is much more beautiful and we’re also celebrating the talent of Australia’s myriad of passionate and hard-working games developers. Australia consistently produces high-quality games bursting with warmth, humour, and heart – aided by the wonderful support from IGEA. We’re looking forward to an exciting evening full of laughs and festivity!” 

 

– end release – 

 

 

About IGEA 

IGEA (Interactive Games & Entertainment Association) is the peak industry association representing the voice of Australian and New Zealand companies in the computer and video games industry. IGEA supports the business and public policy interests of the games industry through advocacy, research and education programs, and working with many stakeholders including all levels of government, agencies, media and other trade associations. 

IGEA advocates on behalf of its members, who range from one-person studio start-ups to larger multinational developers, publishers, platform holders and digital storefronts. IGEA’s role is to help members and the wider industry more effectively create, distribute and sell interactive games, entertainment content and related hardware. 

Through the provision of consistent and frequent industry research and data, along with communications programs, IGEA promotes the interactive games industry both locally and abroad. 

Further details are available at www.igea.net 

 

 

Media contact 

Felicia McEntire 

Account Manager 

felicia@doublejump.com.au 

+61 455 143 650

 

APPENDIX: Award finalists 

 

Core awards 

Excellence in Art 

 

Excellence in Gameplay 

 

Excellence in Narrative 

 

Excellence in Audio 

 

Game of the Year 

 

Specialty awards 

Excellence in Accessibility 

 

Excellence in Mobile Games 

 

Excellence in Serious Games (Applied/Impactful) 

 

Bespoke awards 

Excellence in Ongoing Games (Games as a Service) 

 

Excellence in Emerging Games (Student or Early Career) 

 

Winners of the Adam LancmanRising StarStudio of the Year, and the Raising the Bar Awards will be announced on the night. 

GCAP 2021 Schedule is live and The Big Ant Big Hug Ticket offer returns for 2021!

GCAP 2021 is fast approaching and we are all very much looking forward to catching up with our colleagues and friends.

IGEA’s aim for GCAP 2021 is to (virtually) Raise the Bar – to grow, mature, improve, move forward and build upon our reputation as both a highly creative, skilled sector, and thriving community.

The GCAP 2021 schedule is available now, with more details to be released in coming weeks. Due to demand, we have added extra tracks this year with high quality presentations on topics such as Leadership and Management, Business, Design, Art, Production, Engineering, Audio, Narrative, and Investment.

We’re delighted to announce our first keynote from Chandana Ekanayake, Co-founder and Studio Director at Outerloop Games, a minority led, fully distributed indie game studio that creates accessible games with depth about underrepresented culture and themes.

Prior to starting Outerloop, Eka was an art director, game designer, and producer for over twenty years at various game studios including Uber Entertainment, Gas Powered Games, Shiny Entertainment, and Bethesda Game Studios.

More keynotes will be announced over the following weeks.

 

We are also pleased to announce that tickets are available now for $69 via this link.

 

HOWEVER, we have more news about tickets, particularly for those needing some assistance.

Recognising that there are many local developers going through challenging times, Big Ant Studios is here again with a Big Hug.

The Big Ant Big Hug ticket offer will help many developers within our community attend GCAP 2021.

 

With thanks to the GCAP 2021 Big Ant Big Hug ticket offer, we are pleased to offer the following:

 

  • Part time employees can access a 50% discount off the regular ticket price of $69 per person.
  • Students or job seekers can purchase a ticket for $10 per person.
  • For those in need of greater support, a limited quantity of tickets are available for $2 per person.

 

We thank the Big Ant team for their support again this year, providing a pathway for all members of our community to attend GCAP 2021 and facilitate a rewarding experience across the industry.

 

As always, we couldn’t do GCAP without all our generous sponsors and we sincerely thank Big Ant Studios, Cam Rogers Legal, Creative Victoria, EA Firemonkeys, Gameloft, Koch Media Australia, League of Geeks, and Mod.io who have signed on already to be part of GCAP 2021.  Stay tuned for more announcements in this space shortly.

GCAP 2021 Goes Digital

With the Covid situation around Australia sadly not improving and the continuing inability for people to confidently travel domestically, IGEA have taken the decision to deliver GCAP 2021 as a virtual event. We know that the industry was looking forward to connecting in person this year, but safety and accessibility are at the centre of this decision.

Last year with both community and industry support, IGEA delivered our first virtual GCAP and we were delighted with the outcome. We know we can Raise the Bar in 2021 and deliver a much needed industry event as we aim to replicate the experience of a physical conference and facilitate learning and connections to industry stakeholders both locally and abroad.

The GCAP speaker submissions were of an extremely high calibre this year and we can’t wait to announce the schedule in the coming weeks and release tickets.

Thanks to Creative Victoria we will be delivering GCAP Invest with sessions on all things investment related plus the opportunity to connect with investors. GCAP Loading will also return and be an integral part of the schedule, catering for emerging and entry level developers.

We look forward to you joining IGEA at GCAP during Melbourne International Games Week 2021 as we connect and support the Australian games industry. We will share knowledge, education and best practice, plus facilitate and strengthen communication and connections as we all prepare and join forces to Raise the Bar. 

AGDA Extension of Deadline and Rule Change

Thank you so much to everyone who has already submitted for the AGDAs!

The Australian Game Developer Awards (AGDAs) are a national event celebrating outstanding games and individual achievements by Australian game developers.

As the Australian industry continues to grow and evolve, game release deadlines are becoming more susceptible to change due to publishing agreements and console certification checks.

This has led to a more commonly occurring issue where release-ready games that would typically be out by the time of the AGDAs ceremony, end up with release dates that don’t fall within the AGDAs eligibility timeframe (stipulated in eligibility criteria #2).

Based on community feedback about this issue over the past couple of years, the AGDAs team have decided to adapt rule two of the Eligibility Criteria.

Changes to our criteria are listed in bold below.

ELIGIBILITY CRITERIA

To be eligible:

  1. Games must be in a digital format
  2. Games must be fully released between 1 October 2020 and 30 September 2021. *
    Applicants must include the games intended full release date with their submission, this release date must fall between 1 October 2020 and within 60 days of the 2021 ceremony date. *
    (Excluding Ongoing Games)
  3. Applicants must make release versions of the game digitally available to the judge by submission close date, later builds and updates will not be accepted.
  4. Games that were nominated in previous years are not eligible for re-nomination
    (Excluding Ongoing Games)
  5. More than 50% of the game must have been developed in Australia.
  6. Applicants must provide valid contact information for each game submitted.
  7. The game must be in a complete and working state and be clear what software and hardware is required to use the product.
  8. Games with any required non-commercial bespoke equipment or any location specific requirements required to play are ineligible.
  9. Game submissions that do not fit the criteria of the category they have self-nominated for will not be judged in that category.
  10. Judges reserve the right to consider a game ineligible for judging.

BESPOKE AWARDS CRITERIA:

  1. Ongoing Games must have had a major update between 1 October 2020 – 30 September 2021.
  2. Ongoing Games must include access to any relevant updates, DLCs or general content that game is to be judged upon.
  3. Emerging Games must be developed by a Student Team or an Early Career Developer (defined as a developer who has been developing for less than 5 years or producing their first major game).
  4. Bespoke Awards are treated as a standalone submission, they are not in the running for any other awards in any other categories.

*Accurate release dates are provided in good faith by the applicant, the judging committee reserves the right to validate the legitimacy of these release dates as per their discretion.

Because of these eligibility changes and the recent stress within Australia due to COVID, We have decided to extend our submission deadline to the 29th of July 2021.

No submissions will be received or acknowledged after this date.

The AGDAs strives to ensure we are constantly growing and changing to meet the needs of the Australian games industry. We believe this change will help alleviate release date fears within our community and help us to acknowledge and promote outstanding Australian Games.

 

MAKE AN ENTRY
Make a Games Submission.
Make a Career, Contribution & Culture Submission.

GCAP 2021 – Call for Speaker Submissions

Thank you for taking the time to check out the call for submissions for GCAP 2021, Raising the Bar.

GCAP 2021 at this stage will be a predominantly physical event with some virtual elements for internationals, held 4-6 October 2021, with the theme ‘Raising the Bar’.

As usual for GCAP, this year’s content will be a mix of submitted talks and carefully curated content from game developers in Australia and from around the world. The content strategy for GCAP is based on feedback and consultation with industry to specifically address current industrial issues.

GCAP speakers will be paid a $200 AUD stipend for their time. Talk duration is 50 minutes.

We are looking for intermediate-to-advanced level talks based in practical reality, with tangible takeaways and educational outcomes. We want to see examples of techniques used in shipped projects, hands-on deep-dives into successful production methodology, pipeline walk-throughs, etc.

We are looking for practical examples and hard data that attendees can walk out with to immediately apply to their projects and careers!

In terms of topics, we’re looking for a selection of talks to help people improve their practice, become better game developers and generally raise the bar on how we function as an industry in Australia. Some of the things we’ll be looking for include:

  • Building efficient content pipelines in Unity and Unreal
  • Designing the best tools for the job
  • Levelling up in your career
  • Making the most of a small team structure
  • How to give effective feedback
  • Next-gen audio content creation
  • Developing for Xbox Series X and PlayStation 5
  • Multi-platform game development practices
  • Debugging and automated testing
  • Gameplay prototyping and technical iteration
  • Scope assessment and risk mitigation from a project-management standpoint
  • Making the most of Unity and Unreal to build stand-out games
  • Effective localisation strategies and implementation
  • Current UI/UX best-practice
  • Building accessible games from the get-go
  • Authentic representation of minorities in games
  • HR policy for indie teams
  • Attracting external investment
  • Pursuing alternative income strategies
  • Making the most of Unity and UE4/UE5
  • Post-launch marketing strategies
  • Platform sales data breakdowns
  • Hiring for culture add, not culture fit
  • How to be a competitive hirer
  • Creating effective graduate and intern programs
  • Training and personal development
  • Becoming better managers

Speaker submissions close 5pm AEDT July 8th, 2021 and you can make your submission here.

GCAP 2021 will take place from 4-6 October 2021. Please note that speakers will need to be available from 9am – 5pm AEDT on the above-mentioned dates.

If you are submitting a talk, please be aware that we may require you to pre-record your talk if you are unable to be present due to COVID restrictions, or in the case that the event becomes digital-only. If this becomes the case, we will let you know via email, and you will be asked to record and submit your presentations in 1080p and mp4 format by September 1st, 2021.

Please direct any questions to events@igea.net and we look forward to Raising the Bar for the Australian games industry.

Nominate your game now for the 2021 Australian Game Development Awards

The AGDAs team are delighted to announce that submissions for the 2021 Australian Game Developer Awards are now open.

The Australian Game Developer Awards (AGDAs) are a national event celebrating outstanding games and individual achievements by Australian game developers.

The AGDAs are managed by IGEA, with the award ceremony to take place at GCAP, this year on the evening of Wednesday 6 October.

For any questions about the awards or submission process, please contact agdas@igea.net

ELIGIBILITY CRITERIA

To be eligible:

  1. Games must be in a digital format
  2. Games must be fully released between 1 October 2020 and 30 September 2021. *
  3. Applicants must make release versions of the game digitally available to the judge by submission close date, later builds and updates will not be accepted.
  4. Games that were nominated in previous years are not eligible for re-nomination *
  5. More than 50% of the game must have been developed in Australia.
  6. Applicants must provide valid contact information for each game submitted.
  7. The game must be in a complete and working state and be clear what software and hardware is required to use the product.
  8. Games with any required non-commercial bespoke equipment or any location specific requirements required to play are ineligible.
  9. Game submissions that do not fit the criteria of the category they have self-nominated for will not be judged in that category.
  10. Judges reserve the right to consider a game ineligible for judging.

BESPOKE AWARDS CRITERIA:

  1. Ongoing Games must have had a major update between 1 October 2020 – 30 September 2021.
  2. Ongoing Games must include access to any relevant updates, DLCs or general content that game is to be judged upon.
  3. Emerging Games must be developed by a Student Team or an Early Career Dev (defined as a developer who has been developing for less than 5 years or producing their first major game).
  4. Bespoke Awards are treated as a standalone submission, they are not in the running for any other awards in any other categories.

*Excluding Ongoing Games

ENTRY FEE:

An entry fee of $30 (excl.GST) applies to each game submitted.
(If you are experiencing financial hardship, please reach out to agdas@igea.net)

There is no charge for submissions for Career, Contribution & Culture awards.

AWARD CATEGORIES:

Based off community and industry feedback, we’ve changed our categories for our awards.

CORE AWARDS:

EXCELLENCE IN ART

EXCELLENCE IN GAMEPLAY

EXCELLENCE IN NARRATIVE

EXCELLENCE IN AUDIO

GAME OF THE YEAR

SPECIALTY AWARDS:

EXCELLENCE IN ACCESSIBILITY

EXCELLENCE IN AR/VR

EXCELLENCE IN MOBILE GAMES

EXCELLENCE IN SERIOUS GAMES (APPLIED/IMPACTFUL GAMES)

BESPOKE AWARDS:

EXCELLENCE IN ONGOING GAMES (GAME AS A SERVICE)

EXCELLENCE IN EMERGING GAMES (STUDENT OR EARLY CAREER GAMES)

CAREER, CONTRIBUTION & CULTURE AWARDS:

STUDIO OF THE YEAR:
The Studio of the Year of the award honours a studio that stands as a testament of what an Australian Studio can be.

This studio shows outstanding excellence in impressive business practices and policies, incredible products, amazing projects and creating opportunities for the Australian games industry.

THE ADAM LANCMAN AWARD:

Adam Lancman shaped the Australian Games Industry as we know it today.

Adam started out in games as the financial director of Beam Software in the early 80s, climbing the ranks to CEO, and later a founding member of Melbourne House for the duration of his career.

For more than 2 decades Adam traveled extensively, promoting the Australian industry internationally and was the strongest advocate of his day.

When the GDAA was established in 1999 – Adam was appointed its first president where he began laying the groundwork for where we are now.

Under the banner of the GDAA, Adam fought hard, working with government to get games recognised as a creative industry, educate stakeholders on games for the future economy, and worked tirelessly to raise our international profile.

This award is in memory of Adam’s work and early advocacy in games, of all the foundations he laid for us and to remind us all of the work and care that has been put into our industry.

The Adam Lancman Award (excellence in the industry) honours an individual or individuals who have helped the game industry advance to a better place, either through facilitating a better game community from within, or by reaching outside the industry to advocate for video games.

THE RISING STAR AWARD:

The Rising Star Award honours those who have made significant contributions to the Australian Games Industry in the past 1 – 5 years. They have become invaluable members to the community and show immense talent in their field, constantly working to facilitate a better space for the local industry

THE RAISING THE BAR AWARD:

Each year we would like to provide an award that is intricately linked to the GCAP theme. This year’s award, Raising the Bar is for an individual or individuals within the industry who have Raised the Bar on industry performance, excelled in their work within the industry and raised the bar within their community, culture and team to ensure success, both personally and professionally.

Please note that all game categories must receive a minimum of 3 entries in order to proceed with an award. 

JUDGING:

All winners will be selected by the Australian Game Developer Judging Committee based on submissions received during the nomination period. The Award Committee is comprised of external experts, with a strong knowledge of the game development industry.

Games will be judged by the expert committee using the publicly available assessment criteria.

This criteria has been reassessed this year and reevaluated based on community feedback and professional expert collaboration.

Submissions open 8th of June 2021 and close 15th of July 2021.

No submissions will be received or acknowledged after this date.

The Judging Committee members are not paid for their contribution and will abstain from any votes in the event that a conflict of interest arises.  The Judging Committee are bound by the following policies to ensure there are no conflicts of interest and that all entries are assessed fairly.

  • If at any time, a judge feels like they have a conflict of interest with a game they have been given, they may choose to opt out of judging that game and we will pass it on to someone else.
  • All games are judged by at least 3 people. All scores are then standardised to eliminate bias.
  • If a judge has submitted their own game, they do not judge their own submission.

Decisions of the Awards Committee are final and no further correspondence will be entered into once judging is complete.

Finalists will be notified via email and publicly two weeks in advance of the AGDAs ceremony.

For any questions about the awards or judging process, please contact agdas@igea.net

Please note that The AGDAs is a competition based purely on skill, no chance plays a part in the judging process.

AWARD PRESENTATION:

The 2021 AGDAs will take place on the evening of Wednesday 6th of October 2021 as an in-person, live event. Our intention is to also stream the awards presentation in order to showcase the incredible Australian talent to the largest audience possible and ensure an accessible night for all.

PRIZES:
All winners will receive an award, acknowledgement in all related media activity, and on the official GCAP 21 website.

MAKE AN ENTRY
Make a Games Submission.

Make a Career, Contribution & Culture Submission.

 

Excellence In Accessibility Award

Happy Global Accessibility Day!

This year, we wanted to highlight a decision made across the award categories for the AGDAs 2021.

Based on community feedback, and in collaboration with Accessibility Specialist Ian Hamilton, the AGDAs team wanted to re-evaluate how we approached accessibility in the AGDAs judging criteria.

We believe that accessibility should be in the heart of all design elements – from art, to audio, to gameplay. Previously, we showed this in our AGDAs 2020 – Judging Criteria, by having accessibility as a category for all of our awards.

This year however, we heard from our community that we should be doing more for accessibility – a sentiment we’re always looking to honour. Not only are we making the decision to continue judging accessibility across all criteria’s, but we have brought back our Excellence In Accessibility award.

We want to recognise Australian games that are going above and beyond. That are catering to underrepresented and underserved communities, that are using accessibility in innovative and extraordinary ways. We want to honour those who are working towards making games accessible to all.

The team is still in the process of reworking our judging criteria with the help of Ian Hamilton, who we cannot thank enough for his time, resources and assistance.

If you’re stuck on where to start on your accessibility journey to make your game available to underserved gamers,  IGEA has released an Accessibility Pack free to use, an index collating fantastic resources from around the globe.

IGEA Announces AGDAs 2021

IGEA is delighted to announce that we will be celebrating the Australian games industry at the Australian Game Developer Awards (AGDAs) 2021 as an in-person, live event on Wednesday October 6th.

Our intention is to also stream the awards presentation in order to showcase the incredible Australian talent to the largest audience possible and ensure an accessible night for all.

We were so thrilled with the immense quality of games, studios and individuals that were nominated for awards last year and we can’t wait to see who and what will be revealed in 2021.

The award categories will look a little different this year, as we continue to grow and change with the feedback we receive from our community.

This year the categories will be:

Excellence in Art 

Excellence in Gameplay

Excellence in Narrative 

Excellence in Audio 

Excellence in Accessibility 

Excellence in AR/VR 

Excellence in Serious Games 

Excellence in Mobile Games 

Excellence in Ongoing Games (Games as a Service) 

Excellence in Emerging Games 

Game of the Year 

Studio of the Year 

The Raising the Bar Award (the thematic award) 

The Adam Lancman Award 

The Rising Star Award  

The criteria for the categories will also be updated based on feedback and will once again be made publicly available in the interests of transparency.

We’ve also made some changes to the process that should help streamline things and ensure that our judges’ opinions are heard.

Now, before we get ahead of ourselves, we need to recognise that the AGDAs are only made possible by the hard work of our judging panel.

If you’re interested in being a part of this incredible judging panel and helping to recognise and reward Australian talent, please apply to this year’s judging panel by filling out our:

Judging Application Form
 

The form only takes a few minutes to fill out so please register your interest as soon as possible, because submissions will close May 30th!

If you have any questions, please reach out to the AGDAs team via our email:  agdas@igea.net 

GCAP 2021 – Raising The Bar

 

Game Connect Asia Pacific (GCAP) enters its 16th yearwhere for the second time IGEA takes responsibility for delivering this highly renowned and internationally recognised conference.  GCAP’s focus is to provide professional development to the expanding and maturing Australian game development industry, plus provide invaluable networking experiences.  GCAP 2021 is scheduled to take place on 4-6 October 202in Melbourne and will be a key part of Melbourne International Games Week.  The intention for 2021 is to deliver a hybrid event, predominantly physical but with some virtual options for those unable to attend in person due to Covid restrictions. 

GCAP 2021 will features talks, panels, and workshops from skilled game developers and industry adjacent professionalsboth locally and abroad. The highly curated content is tailored towards intermediate to advanced developers, with focus on professional training, upskilling, education, industry growth and connections. GCAP 2021 will also feature GCAP Loading, a curated track for people starting their journey the industry, GCAP Invest as a connection point to investors and GCAP Government Congress to share knowledge, connection and ideas with Federal, State and Local government staff, departments and agencies. 

The theme for GCAP 2021 is Raising the Bar. 

The Australian game development industry is poised to go beyond their established limits.  United, we can raise our potential, reach for success and smash expectations both professionally and personally. 

We are ready to ‘Raise the Bar’ – to grow, mature, move forward and build on our reputation as both a highly creative and skilled sector, as well as a thriving community. 

The Australian game development industry is certainly worth celebrating.  To bring down the curtain on GCAP 2021, we will be delighted to deliver the Australian Game Developer Awards (AGDAson the evening Wednesday 6 October 2021.  The AGDAs are a national event celebrating outstanding games and individual achievements by Australian game developers. 

Please join IGEA at GCAP 2021 as we connect and support the Australian games industry.  We will share knowledge, education and best practice, plus facilitate connection and communication as we all aim high and join together to Raise the Bar. 

Liam Esler has again joined us as our Director of Content.  To help guide our content direction we will work with members and utilise feedback and data from GCAP 2020 to deliver the most relevant and important knowledge to participants.  Speaker submissions will be open soon. 

We’re excited to be bringing Fabian Malabello and Lex Suurland onto the team as GCAP 2021’s partnerships managers. Fabian and Lex are highly experienced agents in the games industry, who have facilitated deals for more than 200 video games. They will be available to discuss how you can become involved in this year’s business-focused GCAP, and help you to connect with our incredible industry.

Keep an eye on the GCAP website as more information becomes available.  For further information please reach out to: 

raelene@igea.net 

liam.esler@gmail.com 

fabian@gyld.agency 

lex@gyld.agency