We were thrilled with the talks at GCAP 2020, and we can see that our attendees loved them too. In case you missed any, please subscribe to our YouTube channel  as we will be uploading them over the coming week or so for your information and enjoyment.

League of Geeks, SMG Studio and many more rewarded

Sydney, 7 October – The Interactive Games & Entertainment Association (IGEA) has wrapped up the 2020 Australian Game Developer Awards (AGDAs) with winners taking home awards across 15 categories. The night was hosted by Australian comedian, actress, singer and variety streamer, Jordan Raskopoulos.

The two big awards for the night were won by; League of Geeks, crowned Studio of the Year; and SMG Studio, taking home Game of the Year for Moving Out.

League of Geeks is best known for its work on Armello. Its Director and Co-Founder Ty Carey was thrilled about the win. “It’s such an honour for League of Geeks to be awarded Australian game studio of the year and for the team to be celebrated for their amazing work. We pride ourselves on our studio culture and the entertainment we create. LoG gives back to the industry and assists wherever we can, and we are thrilled to receive this recognition.” said Carey.

Moving Out is a cooperative moving simulation physics game which focuses on teamwork. SMG Studio Director Ash Ringrose said of his team’s award, “Aussie game developers have been creating amazing games of all shapes and sizes over the years. We are happy to contribute to that fantastic output and are proud of the enjoyment Moving Out has bought to people all over the world.”

Three of this year’s AGDAs focus on an individual’s contribution to the Australian games industry. These individual awards are nominated by people from across the video games’ community.

The Adam Lancman Award, which recognises excellence in the industry, was awarded to Dr. Jane Turner, or Truna as she is affectionately known. A Games Lecturer at the Queensland University of Technology, Truna was recognised for the outstanding contribution she has made in bringing the Brisbane game development community together.

The Game Connect Award, which celebrates an individual within the industry who has forged a path for others, was awarded to Ella Macintyre, Chief Product Officer of Mighty Kingdom. Ella actively mentors others, contributes significantly to events and the education sector, and is a passionate advocate for diversity.

The Rising Star Award, honours those who have made significant contributions to the Australian Games Industry in the short amount of time they have worked in the sector. As always, there is stiff competition in this category, resulting in 2 recipients being recognised in 2020 – Meredith Hall, Games & Digital Content Officer at Film Victoria and Jarrod Farquhar-Nicol, Community & Events Manager for the Game Plus Co-working Space. Both Meredith and Jarrod are amazing ambassadors, consistently providing assistance, advice and connections for those looking to enter the industry, those working in the industry and more season practitioners.

The quality and level of competition for the technical and artistic awards was high. That the ten awards in those categories were won by nine different games shows just how diverse and talented the Australian industry has become.

“There is a huge breadth of talent in the Australian games industry and the AGDAs provide us with a reason to celebrate those working in our sector. The entertainment products they produce and the creative stories they tell are enjoyed by millions of players all over the world. These highly skilled individuals, technologists and studios deserve to be awarded for their contribution to the screen sector. We are thrilled we can celebrate them and continue our work with external stakeholders to push for the recognition and support they all deserve,” said IGEA CEO Ron Curry.

This year’s AGDAs are proudly presented by Epic Games, creator of Unreal Engine. IGEA thanks them for their continual and generous support of the Australian games industry.

A full list of winners for each award category can be found on the GCAP website and in the list below.

 

About IGEA
IGEA (Interactive Games & Entertainment Association) is the peak industry association representing the voice of Australian and New Zealand companies in the computer and video games industry. IGEA supports the business and public policy interests of the games industry through advocacy, research and education programs, and working with many stakeholders including all levels of government, agencies, media and other trade associations.

2020 is the first year IGEA was responsible for delivering the AGDAs after its merger with the GDAA (Game Developers Association of Australia) in April 2020. Further details are available at www.igea.net.

About Unreal Engine
Epic Games’ Unreal Engine technology brings high-quality games to PC, console, mobile, AR and VR platforms. Creators also use Unreal for photorealistic visualization, interactive product design, film, virtual production, mixed reality TV broadcast and animated entertainment. Follow @UnrealEngine and download Unreal for free at unrealengine.com.

 

 

Award Winners and Finalists

Studio of the Year Winner
● League of Geeks

Game of the Year Winner
● Moving Out (SMG Studio)

Best Art Winner
● Necrobarista (Route 59)

Best Gameplay Winner
● Boomerang Fu (Cranky Watermelon)

Best Narrative Winner
● UNDER A STAR CALLED SUN (Cécile Richard)

Best Sound Winner
● Audioplay: Alien Strike (Audioplay)

Best Music Winner
● RITE (Pond Games)

Best AR/VR Winner
● Shooty Skies Overdrive (Mighty Games Group)

Best Serious Game Winner
● Kana Quest (Not Dead Design)

Best Mobile Game Winner
● Crossy Road Castle (Hipster Whale)

Best Ongoing Game (Game as a Service) Winner
● World of Tanks (Wargaming Sydney)

Best Emerging Game Winner
● RITE (Pond Games)

Rising Star Winner
● Meredith Hall
● Jarrod Farquhar-Nicol

Game Connect Winner
● Ella Macintyre

Adam Lancman Winner
● Dr Jane Turner

 

 

MEDIA CONTACT

Felicia McEntire
Account Manager
felicia@doublejump.com.au
+61 455 143 650

Claire Malyon
Senior Account Director
claire@doublejump.com.au
+61 457 001 724

IGEA is delighted to announce that the 2020 AGDAs will be hosted by Jordan Raskopoulos. 

Jordan is a well known and loved comedian, singer, writer, film maker, public speaker, streamer and games fanatic who has kept many of us entertained both before, and during iso. 

Raelene Knowles, COO of IGEA commentedThe Australian Game Developer Awards (AGDAs) are an important way for us to showcase the creative and talented Australian games industry.  2020 will see us deliver the AGDAs virtually for the first time. This means more of us can come together and celebrate all of those individuals and teams making fabulous games that are keeping people all over the world entertained and connected. 

Having been involved with many of the creators in our space, it’s a no brainer that Jordan should be our hostWe are delighted that she will be bringing all her creative skills to the AGDA ensuring that the event will be fun and engaging for all of us. 

Jordan Raskopolous says ‘I’m very excited to be hosting the AGDAs this year. The Australian games industry is such a wonderfully creative and innovative space and it’s an honour to be able to be a part of recognising those whose creations have brought so much joy to many. It is unfortunate that the world is keeping us from celebrating in person, but it seems somewhat fitting that we all get to enjoy the awards, digitally, in the comfort of our giant racing car gamer chairs.”

You can watch the AGDAs on Wed 7 October at 7PM @ https://www.twitch.tv/igea_au 

Check out the 2020 AGDAs finalists here 

 

This year’s AGDAs are proudly presented by Epic Games, creator of Unreal Engine. 

IGEA thanks them for their continual and generous support of the Australian games industry. 

 

 

About IGEA 

IGEA (Interactive Games & Entertainment Association) is the peak industry association representing the voice of Australian and New Zealand companies in the computer and video games industry. IGEA supports the business and public policy interests of the games industry through advocacy, research and education programs, and working with many stakeholders including all levels of government, agencies, media and other trade associations. 

Through the provision of consistent and frequent industry research and data, along with communications programs, IGEA promotes the interactive games industry both locally and abroad. 

2020 is the first year IGEA is responsible for delivering the AGDAs after its merger with the GDAA (Game Developers Association of Australia) in April 2020. 

Further details are available at www.igea.net 

  

About Unreal Engine 

Epic Games’ Unreal Engine technology brings high-quality games to PC, console, mobile, AR and VR platforms. Creators also use Unreal for photorealistic visualization, interactive product design, film, virtual production, mixed reality TV broadcast and animated entertainment. Follow @UnrealEngine and download Unreal for free at unrealengine.com.   

In the biggest news yet for GCAP 2020 we are delighted to announce the Big Ant Big Hug.  The Big Ant Big Hug means that Big Ant will kindly be paying for ALL GCAP tickets for all attendees. 

Recognising the challenges many game developers are facing, Big Ant approached IGEA, the organiser of GCAP, with this generous offer as a way to offer support to the Australian games industry. 

It’s been a really tough year, especially for those of us living in Victoria says Ross Symons, CEO of Big Ant.  GCAP and Melbourne International Games Week are a highlight for all of us as we get to catch up with our friends and colleagues from all over the world. While we can’t do that in person this year, GCAP 2020 allows us to connect virtually and it is important we attract as many attendees as possible so they can network, meet new people and hear some of the great talks being offered over the course of 3 days. It feels like the best way to support the industry right now is to buy them a ticket to attend this year’s event. Consider it a virtual hug.” 

Ron Curry, CEO of IGEA addedRoss and his team are famous for their generosity and support across the Australian games industry. The Big Ant Big Hug makes GCAP accessible for so many additional attendees and we can’t thank Big Ant enough for their incredibly generous supportAlong with Ross and his team, we’d like to thank all of GCAP 2020’s sponsors and supporters of the event. IGEA is consistently blown away by the Australian industry and their desire and commitment to help other Australian developers succeed.” 

GCAP tickets are available here. Please note that there is a $2 fee for each ticket, 100% of which will be donated to Ready Foundation.  

The Ready Foundation was established by AFL SportsReady and aims to assist in relieving poverty, suffering, distress or misfortune experienced by Aboriginal and Torres Strait Islander young people and other disadvantaged youth.  Big Ant have recently hired an Indigenous person via their programme. 

 Please check out the GCAP Schedule here. 

The AGDAs enters 2020 with a record number of entries and its largest judging panel yet

Sydney, 21 September – The Interactive Games & Entertainment Association (IGEA) have announced the list of finalists for this year’s Australian Game Developer Awards (AGDAs). Each year, the AGDAs celebrate the amazing creativity, skills and talent of Australian game developers across several award categories.

Four new categories, Best Emerging Game, The Game Connect Award, Best Mobile Game and Best Ongoing Game have been added this year, recognising the broader contribution and wide variety of games being made in Australia.

These new categories will be joining Game of the Year, Studio of the Year, Best Art, Best AR/VR, Best Sound, Best Music, Best Serious Game, Best Narrative, Best Gameplay, Rising Star and The Adam Lancman Award.

This year games were assessed against publicly-available criteria. IGEA assembled a judging panel of 38 people from across the industry to determine the finalists and winners in each category, with numerous high-quality entries received in each category.

“The Australian Game Developer Awards are a recognition and a celebration of local game developers, studios and individuals who produce amazing games which are enjoyed by millions of players globally. 2020 saw a record number of award entries and we are delighted to see so many diverse, original and high-quality games being developed across the country.” said CEO of IGEA, Ron Curry.

“Game development in Australia provides a major economic growth opportunity. In 2018-19 the income generated by Australian games development studios was AU$143.5M. The games industry is resilient, and if properly supported and recognised by appropriate levers from various government bodies, it will be one of the industries that can help Australia export its way out of the current economic situation.” said Curry.

The founder and CEO of Mighty Kingdom, Philip Mayes, had this to say about winning Studio of the Year at last year’s AGDAs, “Winning the Studio of the Year award was a little surreal. It wasn’t about what we released, but it was about the work we’ve done before and are doing now – the graduate program we run, and what we do for our employees and how we contribute to the broader industry. We work very hard to be responsible, and we aim to feed everything back into the community. To have that recognised by the AGDAs in 2019, meant a lot.”

This year’s AGDAs will be held on 7 October at 7PM AEDT. You can watch the awards ceremony at https://www.twitch.tv/igea_au.

A full list of finalists for each category can be found on the GCAP website and in the list below.

This year’s AGDAs are proudly presented by Epic Games, creator of Unreal Engine.

IGEA thanks them for their continual and generous support of the Australian games industry.

 

 

About IGEA

IGEA (Interactive Games & Entertainment Association) is the peak industry association representing the voice of Australian and New Zealand companies in the computer and video games industry. IGEA supports the business and public policy interests of the games industry through advocacy, research and education programs, and working with many stakeholders including all levels of government, agencies, media and other trade associations.

Through the provision of consistent and frequent industry research and data, along with communications programs, IGEA promotes the interactive games industry both locally and abroad.

2020 is the first year IGEA is responsible for delivering the AGDAs after its merger with the GDAA (Game Developers Association of Australia) in April 2020.

Further details are available at www.igea.net

 

About Unreal Engine

Epic Games’ Unreal Engine technology brings high-quality games to PC, console, mobile, AR and VR platforms. Creators also use Unreal for photorealistic visualization, interactive product design, film, virtual production, mixed reality TV broadcast and animated entertainment. Follow @UnrealEngine and download Unreal for free at unrealengine.com.

 

MEDIA CONTACT

Felicia McEntire, Account Manager

felicia@doublejump.com.au

+61 455 143 650

 

Claire Malyon, Senior Account Director

claire@doublejump.com.au

+61 457 001 724

 

 

AGDA Award Finalists

Best Art

  • Windbound (5 Lives Studios)
  • Rite (Pond Games)
  • Necrobarista (Route 59)

 

Best Gameplay

  • Boomerang Fu (Cranky Watermelon)
  • Baron: Fur is Gonna Fly (DM Games)
  • Moving Out (SMG Studio)

 

Best Narrative

  • Necrobarista (Route 59)
  • Under a Star Called Sun (Cécile Richard)
  • Quantum Suicide (Cotton Candy Cyanide)

 

Best Sound

  • Roombo: First Blood (Samurai Punk)
  • Audioplay: Alien Strike (Audioplay)
  • Boomerang Fu (Cranky Watermelon)

 

Best Music

  • Rite (Pond Games)
  • Baron: Fur is Gonna Fly (DM Games)
  • Under a Star Called Sun (Cécile Richard)

 

Best AR/VR

  • Misadventure in Little Lon (True Crime Mysteries)
  • Shooty Skies Overdrive (Mighty Games Group)
  • Espire 1: VR Operative (Digital Lode)

 

Best Serious Game

  • Under a Star Called Sun (Cécile Richard)
  • Kana Quest (Not Dead Design)
  • KangaZoo (Chaos Theory Games & Pentaquest)

 

Best Mobile Game

  • Ballistic Baseball (Gameloft Brisbane)
  • Crossy Road Castle (Hipster Whale)
  • Pico Tanks: Multiplayer Mayhem (Panda Arcade)

 

Best Ongoing Game (Game as a Service)

  • World of Tanks (Wargaming Sydney)
  • Piffle (Hipster Whale and Mighty Games Group)
  • Battlestar Galactica Deadlock (Black Lab Games)

 

Best Emerging Game

  • Quantum Suicide (Cotton Candy Cyanide)
  • Rite (Pond Games)
  • Elden: Path of the Forgotten (Onerat)

 

Game of the Year

  • Boomerang Fu (Cranky Watermelon)
  • Necrobarista (Route 59)
  • Moving Out (SMG Studio)

 

Winners of the Rising Star, Adam Lancman, Studio of the Year and The Game Connect Awards will be announced on the Wednesday evening, 7 October

 

 

IGEA is delighted to announce that an outline of the GCAP 2020 Schedule is now live and tickets are on sale for this year’s event.

This year’s theme is Pathways to Connect and our aim is to replicate the well-loved physical event in a virtual space. We will achieve this by allowing interactions with both other attendees and speakers, plus a business matching system to connect attendees to each other and potential partners.

We are yet to announce the Opening and Closing Keynote speakers, but rest assured, you won’t be disappointed with details as they are revealed in the coming week.

Earlier this year IGEA surveyed the industry about content you’d like to see at GCAP 2020. Given the lifecycle stage of many local studios, you told us you wanted to see mid-to-advanced level talks with a focus on improving general business skills and marketing.   As always, it’s equally important that we focus on key technical areas, with conference streams also dedicated across these areas.

Thanks to Koch Media, GCAP Loading will take place on Day 3 (7 October) with content directed at entry level and emerging game developers.  We’re equally thankful to Creative Victoria for sponsoring GCAP Invest, which also takes place on Day 3 (7 October) and will provide attendees with an update on the investment landscape, an ability to meet publishers and investors, and for those studios interested and selected, a chance to pitch their games the following week.

More than ever, 2020 is a year that we need to celebrate the achievements of the Australian game development industry, with the Australian Game Development Awards (the AGDAs) taking place on the evening of Wednesday, 7 October.  We have received an amazing amount of high-quality entries for games, studios and individuals and we look forward to announcing the finalists soon.

The AGDAs in 2020 will be a free to attend virtual event and we look forward to celebrating achievements with our members and the wider industry in a digital environment.

GCAP and the AGDAs would not be possible without the generous support of our sponsors.  We sincerely thank Creative Victoria, Koch Media, League of Geeks, Wicked Witch, Bethesda and Cam Rogers Legal for their assistance and commitment to the Australian games industry.

 

IGEA need your help!  We are establishing a panel of judges for the AGDAs in 2020.  This year we there will be awards for the following categories:

Best Art

Best Gameplay

Best Narrative

Best Sound

Best Music

Best AR/VR

Best Serious Game

Best Mobile Game

Best Ongoing Game (Game as a service)

Best Emerging Game

Studio of the Year

Game of the Year

 

We don’t expect you to judge every category, but it would be great if you could lend your expertise to a category (or many categories) to help determine the finalists and ultimately the winners.  There will be strict criteria on which to base your judgement and in the interests of transparency, the judging panel once selected, will be made known to the community.

If you are interested, please complete this form and we will let you know how and if you can assist.  Alternatively email agdas@igea.net.  If you or your company intends to nominate for an award in 2020, judging may become a conflict.  We suggest you don’t offer to judge a category in which you or your company may be eligible, or perhaps you offer assistance next year.  We are looking for a breadth of expertise and welcome applications from all corners of the industry and community.

 

 The Judging Committee are bound by the following policies to ensure there are no conflicts of interest and that all entries are assessed fairly.

  • If at any time, a judge feels like they have a conflict of interest with a game they have been given, they may choose to opt out of judging that game and we will pass it on to someone else.
  • All games are judged by at least 3 people. All scores are then standardised to eliminate bias.
  • If a judge has submitted their own game, they are unable to judge their own submission.

 

Deadlines close 7 August 2020

Thank you!

The Australian Game Developer Awards (AGDAs) are a national event celebrating outstanding games and individual achievements by Australian game developers.

The AGDAs are managed by IGEA, with the award ceremony to take place at GCAP, this year on the evening of Wednesday 7 October.  Depending on COVID-19 restrictions, we aim to deliver the ceremony virtually with physical events in each State or Territory depending on restrictions and demand.

For any questions about the awards or submission process, please contact agdas@igea.net

 

ELIGIBILITY CRITERIA

To be eligible:

  1. Games must be in digital format
  2. Games must be released between 1 October 2019 and 30 September 2020.
  3. With regard to the Best Ongoing Game, this must have had a major update between 1 October 2019 – 30 September 2020
  4. Applicants must make release versions of the game digitally available to the judges
  5. Games that were nominated in previous years are not eligible for re-nomination with the exception of Best Ongoing Game.
  6. More than 50% of the game must have been developed in Australia and playable within Australia.
  7. You must provide valid contact information for each game submitted
  8. The game must be in a complete and working state and be clear what software and hardware is required to use the product. Games with non-commercial bespoke equipment required to play are ineligible

 

ENTRY FEE

An entry fee of $30 applies to each game submitted.  There is no charge for submissions for individual awards.

 

AWARD CATEGORIES

We’ve expanded the award categories this year to include:

Best Art

Best Gameplay

Best Narrative

Best Sound

Best Music

Best AR/VR

Best Serious Game

Best Mobile Game

Best Ongoing Game (Game as a service)

Best Emerging Game

Studio of the Year

Game of the Year

Adam Lancman Award

Rising Star

The Game Connect Award

Please note that all game categories must receive a minimum of 3 entries in order to proceed with an award.   You can enter here

 

The Individual awards are:

The Adam Lancman Award

The Adam Lancman Award (excellence in the industry) honours an individual or individuals who have helped the game industry advance to a better place, either through facilitating a better game community from within, or by reaching outside the industry to advocate for video games.

Rising Star

The Rising Star Award honours those who have made significant contributions to the Australian Games Industry in the past 1 – 5 years. They have become invaluable members to the community and show great talent in their field, constantly working to facilitate a better game community.

The Game Connect Award

Each year we would like to provide an award that is closely linked to the GCAP theme.  This year’s award is for an individual or individuals within the industry who have forged a path not only for themselves, but others within the industry and provided connections to ensure success, both personally and professionally.

 

NOMINATIONS

Individual awards can be nominated by the community via the submissions process or by the judging committee and the winners will be selected by the IGEA Board (provided there are no obvious conflicts).

 

JUDGING

All winners will be selected by the Australian Game Developer Judging Committee based on submissions received during the nomination period. The Award Committee is comprised of external experts, with a strong knowledge of the game development industry and community.

Games will be judged by the expert committee using the publicly available assessment criteria.

Submissions open 20 July 2020 and close 14 August 2020.  No submissions will be received or acknowledged after this date.

The Awards Committee members are not paid for their contribution and will abstain from any votes in the event that a conflict of interest arises.

Decisions of the Awards Committee are final and no further correspondence will be entered into once judging is complete. 

 

AWARDS PRESENTATION

The winners of the Australian Game Developer Awards will be announced at the Australian Game Developer Awards Ceremony on Wednesday, 7th October 2020 at a venue to be determined.

Finalists will be notified via email and publicly two weeks in advance of the AGDA ceremony.

 PRIZES

All winners will receive an award, acknowledgement in all related media activity, and on the official GCAP 20 website at https://gcap.com.au.

Thank you for taking the time to check out the call for submissions for GCAP 2020

GCAP 2020 will be a predominantly digital event, with the theme ‘Pathways to Connect’.

The schedule for GCAP 2020 will be significantly tighter than in previous years and will be a mix of submitted talks and carefully curated content from game developers in Australia and around the world. The content strategy for GCAP has been created based on feedback from and consultation with industry to specifically address current industrial issues.

GCAP 2020 speakers will be paid a $200 AUD stipend for their time.

We are looking for intermediate-to-advanced level talks based in practical reality and will be moving away from theoretical talks and panels this year. We want to see examples of techniques used in shipped projects, hands-on deep-dives into successful production methodology, pipeline walk-throughs, etc.

We are looking for practical examples and hard data that attendees can walk out with to immediately apply to their projects and careers!

In terms of topics, we’re looking for a mix of topics all focused on helping connect and lift each other up. Some of the things we’ll be looking for include:

Taking narrative design to new heights
Gameplay and systems design
Pitching to platforms, publishers and VCs
The funding landscape
Training and mentorship
Building sustainable businesses
Building powerful content pipelines
Creating psychological safety in the workplace
Creating the best tools for our teams
Engineering excellence
Production – shipping our products on time and on budget
Current audio best-practice
Risk management
Hiring the right people
Audience identification, marketing, understanding the press landscape
Working in small teams
Working in large teams
Art pipelines and practical demonstrations
Pricing and monetisation
Shipping in multiple regions
The process of shipping on new platforms

Speaker submissions close 27 July 2020

Please make your submission here

GCAP 2020 will take place predominantly virtually from 5-7 October 2020. We encourage speakers from all walks of life to submit, especially those under-represented in the industry. Please note that speakers will need to be available from 10am – 5pm AEDT on the above mentioned dates.