GCAP 2020 VIRTUAL SCHEDULE

Please note, all times are AEDT (+11UTC)

KEYNOTES
DESIGN & NARRATIVE
AUDIO & MUSIC
ENGINEERING
BUSINESS & MARKETING

Day 1 - Monday 5th October 2020

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Monday
12.10.2020
  • 9:30 am > 10:40 am
    Welcome Speech and Surfacing Success: A Fireside Chat with Mike Bithell

    Welcome Speech and Surfacing Success: A Fireside Chat with Mike Bithell

    The opening and welcoming speeches to GCAP 2020, followed by; Morgan Jaffit as he interviews one of the industry's most iconic and interesting indie developers, Mike Bithell, creator of Thomas Was Alone, Volume, John Wick Hex, Subsurface Circular, Quarantine Circular and The Solitaire Conspiracy.
  • Welcome Speech and Surfacing Success: A Fireside Chat with Mike Bithell
    Welcome Speech and Surfacing Success: A Fireside Chat with Mike Bithell
  • 10:50 am > 11:40 am
    Trent Kusters - Making Games with Heart: Crafting LoG's Culture

    Trent Kusters - Making Games with Heart: Crafting LoG's Culture

    Making videogames is hard and people are weird, then imagine trying to make money doing that too.

    In this talk League of Geeks co-founder and director, Trent Kusters, details the pillars and practices (and many, MANY missteps) that have assisted them in building their renowned culture that has taken LoG from a tiny out-of-hours indie outfit to one of the world's most respected Triple-I studios with 40+ team members. For people managers, producers, studio heads, or frankly anyone who cares about the 40 hours a week we spend making videogames together, come hear LoG's beliefs on how game development can be better.


    Bio:
    Trent Kusters is co-founder and director of Melbourne-based game developers League of Geeks, responsible for the seminal digital board game, Armello. He is the former chair of Freeplay - Australia's largest and longest running independent games festival, former lecturer at the Victorian College of the Arts and industry advisor to DiGRA Australia.

    Trent is the chair of RMIT's Program Advisory Committee, and frequently speaks and consults worldwide on game development and design.

    As an honouree of numerous 30 Under 30 by the likes of MCV, Develop, Triple J, the Melbourne Writers Festival, and most recently, Forbes, Trent is heavily invested in the future of video games as a medium; fostering and mentoring young and under-represented developers, and contributing to the game development community wherever possible.

    Trent is currently game director on League of Geek’s brand new game, a multi-year project and brand new original IP published by Private Division.
  • Trent Kusters - Making Games with Heart: Crafting LoG's Culture
    Trent Kusters - Making Games with Heart: Crafting LoG's Culture
  • 11:40 am > 12:00 pm
    Morning Tea: Sponsored by Epic Games, creator of Unreal Engine.

    Morning Tea: Sponsored by Epic Games, creator of Unreal Engine.

    Sponsored by Epic Games, creator of Unreal Engine.
  • 12:00 pm > 12:50 pm
    Jean Leggett - Mentoring: Creating win-win relationships for mentors and mentees

    Jean Leggett - Mentoring: Creating win-win relationships for mentors and mentees

    With the average career duration of 5-7 years in games, there is a shortage of people to offer insightful and professional mentorship in junior and intermediary roles. There is also a general lack of understanding about how to design a mentoring relationship, on both sides of the equation. This talk will look at the who, what, when, why and how to have a great mentoring relationship.

    Often folks don't feel ready to be mentors - they believe they have to have loads of expertise before they can offer valuable insights to people earlier in their careers. Their imposter syndrome gets in the way of wanting to share knowledge. Mentees know that they don't know things but they aren't sure how to go about getting a mentor and they feel awkward asking for guidance.

    Better understanding both sides of the mentoring relationship will help you decide if you're ready to be a mentor or mentee!


    Bio:
    Jean Leggett is the CEO and co-founder of games & edtech startup One More Story Games. OMSG has developed a simplified publishing platform to help non-coding storytellers create and publish narrative games. Their vision is to re-engineer literacy through video games.

    Jean is a certified professional coach, international keynote speaker, and professor of narrative design. She’s the lead writer on a game adaptation of #1 NYT bestselling author Charlaine Harris’ Lily Bard series about a sexual trauma survivor dealing with PTSD while solving crimes. Jean has coached and mentored over 80 developers since 2019.
  • Jean Leggett - Mentoring: Creating win-win relationships for mentors and mentees
    Jean Leggett - Mentoring: Creating win-win relationships for mentors and mentees
  • 1:00 pm > 1:50 pm
    Proudly presented by Film Vic: Soha El-Sabaawi, Audrey Gallien - Candid Conversations: The Diversity & Inclusion Journey of Riot Games

    Proudly presented by Film Vic: Soha El-Sabaawi, Audrey Gallien - Candid Conversations: The Diversity & Inclusion Journey of Riot Games

    In 2018, Riot Games committed to transforming our company culture to be safer and more inclusive for all Rioters.

    In this talk, two leaders from the Diversity & Inclusion team share what we’ve learned as a company and key takeaways for game developers and studios to implement in their everyday work culture.


    Bios:
    Soha El- Sabaawi
    Soha El-Sabaawi is a D&I Product Advisor at Riot Games, focusing on inclusive representation and safer player experiences.

    She also sits on the board of Dames Making Games, a Toronto-based not-for-profit video game arts organization that creates space for marginalized creators to make, play, and critique games within a cultural context.

    Soha particularly loves horror games, creative writing, and her three cats. You can find her on Twitter.


    Audrey Gallien
    Audrey Gallien currently is the Senior Manager of Culture, Diversity and Engagement at Riot Games. In her role, Audrey activates all internal diversity and inclusion efforts globally, within the leadership of renowned Chief Diversity Officer, Angela Roseboro.

    With over 9 years of experience in diversity and inclusion practices, Audrey is a highly sought-after facilitator and subject matter expert.

    In her time at Catalyst, Audrey facilitated an average of 40 global engagements annually, specializing in communicating across gender, race, and ethnicity, inclusive leadership and allyship, unconscious bias, LGBTQ+ inclusion, and career advancement.

    Above all else, Audrey is a storyteller who unites empathy, curiosity, and humor to influence behavioral change with a knack for data and programs that work!
  • Proudly presented by Film Vic: Soha El-Sabaawi, Audrey Gallien - Candid Conversations: The Diversity & Inclusion Journey of Riot Games
    Proudly presented by Film Vic: Soha El-Sabaawi, Audrey Gallien - Candid Conversations: The Diversity & Inclusion Journey of Riot Games
  • 1:50 pm > 2:00 pm
    Session Break
  • 2:00 pm > 2:50 pm
    Tana Tanoi - Lessons Learned Shipping Mini Motorways: A bumpy road to success

    Tana Tanoi - Lessons Learned Shipping Mini Motorways: A bumpy road to success

    Mini Motorways is a relaxing game about building roads to support a growing city. The game is a follow up to Mini Metro, and after 9 months of prototyping and 9 months of production, was a launch title on Apple Arcade.

    These three things: creating a successor to an indie hit, being a new platform’s launch title, and a very short production timeline, meant that the road to success was a bumpy one.

    In this talk, Tana Tanoi from Dinosaur Polo Club will go through the challenges faced during the development of Mini Motorways, covering topics like how Apple Arcade’s requirements shaped the game’s development, how quick tools were developed for a small team on a time budget, and the process of defining a brand through prototyping and iterating.


    Bio:
    Tana is a Wellington, New Zealand-based programmer, currently working at Dinosaur Polo Club.

    He has a passion for procedural generation, with a speciality in procedural building generation, having implemented different algorithms with different approaches over his academic and professional career.

    Tana is also an avid tiny-game maker, Lindy-hop swing dancer, tea drinker, and enthusiastic dog petter.
  • Tana Tanoi - Lessons Learned Shipping Mini Motorways: A bumpy road to success
    Tana Tanoi - Lessons Learned Shipping Mini Motorways: A bumpy road to success
  • 2:50 pm > 3:00 pm
    Session Break
  • 3:00 pm > 3:50 pm
    Malcolm Ryan - Four lenses for designing morally engaging games: Lessons from moral psychology

    Malcolm Ryan - Four lenses for designing morally engaging games: Lessons from moral psychology

    What makes morally challenging games engaging? What skills are involved in making moral choices in games? And what exactly is the point of "moral meters"?

    In this talk, We will present the findings of a 10-year multi-disciplinary research project investigating moral decision-making in videogames and the lessons they can provide for designing morally engaging gameplay.


    Bio:
    Dr Malcolm Ryan
    Dr Malcolm Ryan is a game design researcher at Macquarie University.

    For the past 10 years, he has been investigating the psychology of ethical decision-making in games and how it can inform the design of morally significant gameplay.

    Paul Formosa
    Paul Formosa is an Associate Professor in the Department of Philosophy and the Ethics and Artificial Intelligence theme leader for the Centre for Agency, Values and Ethics at Macquarie University in Sydney.

    He is the author of many journal articles and book chapters on evil, Kantian ethics, moral psychology, dignity, and the philosophy of technology, AI and videogames. He has co-edited a special issue of Games & Culture on morality in videogames.

    Dr Dan Staines
    Dr Dan Staines is a writer and games scholar from Sydney, Australia. Dan’s research is focused on using principles derived from moral psychology and philosophy to develop games for ethical engagement and development. In 2019, he completed work on Paparazzi, a visual novel game intended to provoke ethical reflection.
  • Malcolm Ryan - Four lenses for designing morally engaging games: Lessons from moral psychology
    Malcolm Ryan - Four lenses for designing morally engaging games: Lessons from moral psychology
  • 3:50 pm > 4:00 pm
    Session Break
  • 4:00 pm > 4:50 pm
    Ashley van Wyngaard - Games ≠ Subjective - How to craft engaging experiences by knowing your target players

    Ashley van Wyngaard - Games ≠ Subjective - How to craft engaging experiences by knowing your target players

    Creating an engaging experience for your players is hard, and not knowing who your players are makes this even harder.

    A model will be presented for Designers and Producers to simplify and clarify player behaviour, removing ambiguity to create concrete features with players' personas in mind. This will give you the ability to cognitively organise the players' minds, allowing you to provide mechanics and interaction methods to enrich the players' experience.

    We will look at what player personas are and they role they play in existing games, how they have been applied in the past, and how you can craft personas for your own game experience.

    Bio:
    Ashley is a Product Manager at Wargaming Sydney whose passion is building player-focused game and technology experiences.

    Coming from a Fintech & IoT background has given her insights into taking customer needs and desires to inform outcome-driven features and goals, transforming products into modern, elegant solutions.

    Spending the last year in the game industry, Ashley applies the same customer thinking for players and server technology solutions.

    A common misconception in server technology and the game lifecycle is to try and build for a broad audience. This frequently leads to experiences being less effective with an unclear understanding of the player's background, motivations, goals, or needs.

    Using personas within her teams, Ashley has delivered a centred approach with a keen understanding of feature impact, clear perspective of the users’ goals and behaviour, and how to maximize their experience.
  • Ashley van Wyngaard - Games ≠ Subjective - How to craft engaging experiences by knowing your target players
    Ashley van Wyngaard - Games ≠ Subjective - How to craft engaging experiences by knowing your target players
                                                            Monday
                                                            19.10.2020
                                                            • 9:30 am > 10:40 am
                                                              Welcome Speech and Surfacing Success: A Fireside Chat with Mike Bithell

                                                              Welcome Speech and Surfacing Success: A Fireside Chat with Mike Bithell

                                                              The opening and welcoming speeches to GCAP 2020, followed by; Morgan Jaffit as he interviews one of the industry's most iconic and interesting indie developers, Mike Bithell, creator of Thomas Was Alone, Volume, John Wick Hex, Subsurface Circular, Quarantine Circular and The Solitaire Conspiracy.
                                                            • Welcome Speech and Surfacing Success: A Fireside Chat with Mike Bithell
                                                              Welcome Speech and Surfacing Success: A Fireside Chat with Mike Bithell
                                                            • 10:50 am > 11:40 am
                                                              Trent Kusters - Making Games with Heart: Crafting LoG's Culture

                                                              Trent Kusters - Making Games with Heart: Crafting LoG's Culture

                                                              Making videogames is hard and people are weird, then imagine trying to make money doing that too.

                                                              In this talk League of Geeks co-founder and director, Trent Kusters, details the pillars and practices (and many, MANY missteps) that have assisted them in building their renowned culture that has taken LoG from a tiny out-of-hours indie outfit to one of the world's most respected Triple-I studios with 40+ team members. For people managers, producers, studio heads, or frankly anyone who cares about the 40 hours a week we spend making videogames together, come hear LoG's beliefs on how game development can be better.


                                                              Bio:
                                                              Trent Kusters is co-founder and director of Melbourne-based game developers League of Geeks, responsible for the seminal digital board game, Armello. He is the former chair of Freeplay - Australia's largest and longest running independent games festival, former lecturer at the Victorian College of the Arts and industry advisor to DiGRA Australia.

                                                              Trent is the chair of RMIT's Program Advisory Committee, and frequently speaks and consults worldwide on game development and design.

                                                              As an honouree of numerous 30 Under 30 by the likes of MCV, Develop, Triple J, the Melbourne Writers Festival, and most recently, Forbes, Trent is heavily invested in the future of video games as a medium; fostering and mentoring young and under-represented developers, and contributing to the game development community wherever possible.

                                                              Trent is currently game director on League of Geek’s brand new game, a multi-year project and brand new original IP published by Private Division.
                                                            • Trent Kusters - Making Games with Heart: Crafting LoG's Culture
                                                              Trent Kusters - Making Games with Heart: Crafting LoG's Culture
                                                            • 11:40 am > 12:00 pm
                                                              Morning Tea: Sponsored by Epic Games, creator of Unreal Engine.

                                                              Morning Tea: Sponsored by Epic Games, creator of Unreal Engine.

                                                              Sponsored by Epic Games, creator of Unreal Engine.
                                                            • 12:00 pm > 12:50 pm
                                                              Jean Leggett - Mentoring: Creating win-win relationships for mentors and mentees

                                                              Jean Leggett - Mentoring: Creating win-win relationships for mentors and mentees

                                                              With the average career duration of 5-7 years in games, there is a shortage of people to offer insightful and professional mentorship in junior and intermediary roles. There is also a general lack of understanding about how to design a mentoring relationship, on both sides of the equation. This talk will look at the who, what, when, why and how to have a great mentoring relationship.

                                                              Often folks don't feel ready to be mentors - they believe they have to have loads of expertise before they can offer valuable insights to people earlier in their careers. Their imposter syndrome gets in the way of wanting to share knowledge. Mentees know that they don't know things but they aren't sure how to go about getting a mentor and they feel awkward asking for guidance.

                                                              Better understanding both sides of the mentoring relationship will help you decide if you're ready to be a mentor or mentee!


                                                              Bio:
                                                              Jean Leggett is the CEO and co-founder of games & edtech startup One More Story Games. OMSG has developed a simplified publishing platform to help non-coding storytellers create and publish narrative games. Their vision is to re-engineer literacy through video games.

                                                              Jean is a certified professional coach, international keynote speaker, and professor of narrative design. She’s the lead writer on a game adaptation of #1 NYT bestselling author Charlaine Harris’ Lily Bard series about a sexual trauma survivor dealing with PTSD while solving crimes. Jean has coached and mentored over 80 developers since 2019.
                                                            • Jean Leggett - Mentoring: Creating win-win relationships for mentors and mentees
                                                              Jean Leggett - Mentoring: Creating win-win relationships for mentors and mentees
                                                            • 1:00 pm > 1:50 pm
                                                              Proudly presented by Film Vic: Soha El-Sabaawi, Audrey Gallien - Candid Conversations: The Diversity & Inclusion Journey of Riot Games

                                                              Proudly presented by Film Vic: Soha El-Sabaawi, Audrey Gallien - Candid Conversations: The Diversity & Inclusion Journey of Riot Games

                                                              In 2018, Riot Games committed to transforming our company culture to be safer and more inclusive for all Rioters.

                                                              In this talk, two leaders from the Diversity & Inclusion team share what we’ve learned as a company and key takeaways for game developers and studios to implement in their everyday work culture.


                                                              Bios:
                                                              Soha El- Sabaawi
                                                              Soha El-Sabaawi is a D&I Product Advisor at Riot Games, focusing on inclusive representation and safer player experiences.

                                                              She also sits on the board of Dames Making Games, a Toronto-based not-for-profit video game arts organization that creates space for marginalized creators to make, play, and critique games within a cultural context.

                                                              Soha particularly loves horror games, creative writing, and her three cats. You can find her on Twitter.


                                                              Audrey Gallien
                                                              Audrey Gallien currently is the Senior Manager of Culture, Diversity and Engagement at Riot Games. In her role, Audrey activates all internal diversity and inclusion efforts globally, within the leadership of renowned Chief Diversity Officer, Angela Roseboro.

                                                              With over 9 years of experience in diversity and inclusion practices, Audrey is a highly sought-after facilitator and subject matter expert.

                                                              In her time at Catalyst, Audrey facilitated an average of 40 global engagements annually, specializing in communicating across gender, race, and ethnicity, inclusive leadership and allyship, unconscious bias, LGBTQ+ inclusion, and career advancement.

                                                              Above all else, Audrey is a storyteller who unites empathy, curiosity, and humor to influence behavioral change with a knack for data and programs that work!
                                                            • Proudly presented by Film Vic: Soha El-Sabaawi, Audrey Gallien - Candid Conversations: The Diversity & Inclusion Journey of Riot Games
                                                              Proudly presented by Film Vic: Soha El-Sabaawi, Audrey Gallien - Candid Conversations: The Diversity & Inclusion Journey of Riot Games
                                                            • 1:50 pm > 2:00 pm
                                                              Session Break
                                                            • 2:00 pm > 2:50 pm
                                                              Kathy Smart - Voice recording: Production and Direction

                                                              Kathy Smart - Voice recording: Production and Direction

                                                              You know that dialogue will bring life and emotion into your game and you're considering hiring voice actors. Do it! Well, check your budget first.

                                                              Calculate Costs
                                                              Calculate how many minutes of dialogue you need to produce, and how many hours in the recording studio this will take. Kathy shows you how and provides a rough guide for converting this to costs.

                                                              Select recording studio and actors
                                                              Choose the studio – so many pitfalls.
                                                              Choose the actors – get them to send you voice clips, and get them to make alterations. Kathy provides an example. Make sure you’re happy with the alterations you requested.

                                                              Contract with agents
                                                              Deal with the agents – be prepared. Be very, very prepared. Kathy has a list.

                                                              Prepare the actors
                                                              A pre-recording meeting is included in those very high acting fees! Tell the story of the game, give character sheets, give lines, find preferred lines format, give studio address and contact details, discuss time preferences, ask about special needs.

                                                              Make a recording schedule
                                                              Start with the clearest cleanest voices. Allow time for settling in and equipment calibration. Calculate which line to get up to each quarter day so you can track progress.

                                                              Recording session
                                                              -what to bring
                                                              -how to direct –a real live voice actor will help demonstrate
                                                              -demo clip etiquette
                                                              -credit takes
                                                              -ideas for thanking voice actors

                                                              Post processing and file naming
                                                              – surprise! Kathy has a list.


                                                              Bio:
                                                              Kathy Smart
                                                              Kathy is passionate about fairy tales which are powerful demonstrations of children earning their status in society through great travail. Kathy has created a full length, fully voiced, fully interactive English children's storybook based on THE FROG KING, OR IRON HENRY, by the Brothers Grimm.

                                                              To make FROG’S PRINCESS, she ran a studio in Adelaide for two-and-a-half years contracting with artists and programmers from around Australia. The three-hour game will be launched in November 2020.

                                                              In the story, the princess starts off calling for help, but ends up saving her kingdom herself. The prince shows off to hide his insecurities, but ends up sensitively healing both the kingdom and the princess.

                                                              The game has 6,165 dialogue lines, which were recorded over a heavy 5 day recording session.

                                                              Kathy was amazed at the lack of information available for developers recording voice clips, such as how to calculate recording studio time, how to contract with agents, and how to select and direct actors.

                                                              Kathy runs the Adelaide Game Developers discord and the Adelaide Game Developers website page and administers the Adelaide Game Developers Facebook page. She has a Masters degree in Creative Writing and an Advanced Diploma in Game Design and Production.


                                                              Arthur Ah Chee
                                                              Arthur is a 3D Game Art student soon to be in his final year of University at Flinder's University in Adelaide. He has a strong passion for games and cares about the well-being of the local scene around him, participating in many events and helping to run some of them as well, such as co-founding the Adelaide Game Developers discord.

                                                              Arthur Ah Chee is a Wangkanguru man from the Northern Territory/South Australian border, having many of his family from Alice Springs in which he was born. He moved down from Alice Springs to Adelaide to pursue his studies and now constantly has in his mind on what to do next.

                                                              Arthur is always up to talk and explore new ideas and creative avenues, and is happy to talk about anything if you wanted to have a conversation. He is currently hoping to get better at 3D art and absorb more of himself into his creative pursuits, and help as many people as he can if he is able to.
                                                            • Kathy Smart - Voice recording: Production and Direction
                                                              Kathy Smart - Voice recording: Production and Direction
                                                            • 2:50 pm > 3:00 pm
                                                              Session Break
                                                            • 3:00 pm > 3:50 pm
                                                              Proudly presented by Film Vic: Meena Shamaly - Fantasy and Indigenous Culture: Collaborating with First Nations Musicians on the Innchanted Soundtrack

                                                              Proudly presented by Film Vic: Meena Shamaly - Fantasy and Indigenous Culture: Collaborating with First Nations Musicians on the Innchanted Soundtrack

                                                              How does a non-Indigenous composer try to create an Indigenous Australian game score? By connecting with some of the most talented Indigenous Australian musicians around.

                                                              Composer Meena Shamaly details his process of collaborating with First Nations musicians to create a culturally respectful, celebratory, and entertaining score to Innchanted, a game set in a fantasy Australian world. It is a process of complete openness and extensive cultural dialogue, as well as collaborative experimentation and free-spirited improvisation from the musicians. Meena draws on his knowledge as a game composer, his own cultural experience as a session musician, and his extensive research involved in presenting the music of video games on ABC Classic (not to mention his lifelong obsession with video game music).

                                                              This talk will break down Meena’s sessions and conversations with some of Australia’s most talented First Nations musicians, including Allara Briggs-Pattison (NIMA 2020 finalist for New Talent of the Year), Kiernan Ironfield (of DRMNGNOW), and Eric Avery (renowned violinist, dancer, and creator of Dancing with Strangers). It will showcase how a game score can be composed not just in response to the game itself, but also to the musicians’ innate connection to culture and language, no matter the instruments on which they express themselves.


                                                              Bio:
                                                              Meena Shamaly is a composer, session musician, poet, and radio presenter. His work centres around creating music for stories, through the mediums of film, video games, and theatre, with special attention to cultural sensitivity. As a songwriter and poet, he tells stories of hope, justice, faith, and reasons to love and laugh.

                                                              Meena is the composer of InnChanted, developed in Victoria by DragonBear Studios, in collaboration with some of Australia’s finest First Nations musicians. His previous video game work includes 11-bit Studios’ Funky Smugglers, Amazon’s Breakaway, and Unearthed: The Trail of Ibn Battuta. His other work includes the Australian film The Legend of Ben Hall and the British film Rise of the Footsoldier 4: Marbella. His music has been licensed for Netflix series, Collegehumor videos, and WWE.

                                                              Meena has also performed his original poetry locally and internationally (including the Sydney Opera House). He has toured with Australian Poetry Slam champion Luka Lesson, and has performed both music and poetry on the TEDx stage. He can be heard every week on ABC Classic’s Game Show, presenting and speaking on the music of video games to a national (and global online) audience.
                                                            • Proudly presented by Film Vic: Meena Shamaly - Fantasy and Indigenous Culture: Collaborating with First Nations Musicians on the Innchanted Soundtrack
                                                              Proudly presented by Film Vic: Meena Shamaly - Fantasy and Indigenous Culture: Collaborating with First Nations Musicians on the Innchanted Soundtrack
                                                            • 3:50 pm > 4:00 pm
                                                              Session Break
                                                            • 4:00 pm > 4:50 pm
                                                              Zander Hulme - The Music & Sound of Windbound — an audio post-mortem

                                                              Zander Hulme - The Music & Sound of Windbound — an audio post-mortem

                                                              Windbound is 5 Lives Studios' latest multi-platform release, featuring fantastical creatures, magic, mystery, a lot of sailing, and an awful lot of sounds.

                                                              The game features a unique interactive soundtrack, adaptive sound design, and a bunch of good old-fashioned Foley work to bring the various creatures to life. Have a peek behind the curtain at the process of planning, creating, coding, and composing the audio of Windbound.


                                                              Bio:
                                                              Zander is the director of Supertonic, an Australian game audio company attending to all aspects of music and sound in video games. Skilled in the composition, production, and implementation of everything you hear in a game, he has worked both as a one-man audio department and director of audio teams.

                                                              An active member of the local Brisbane game development community, Zander often speaks at local and national events, and is a co-founder of Game Audio Brisbane – a group that hosts talks and meet-ups for local audio practitioners.

                                                              Most recently Zander has been in charge of the sound and music of 5 Lives’ new multi-platform release Windbound, creating adaptive audio systems to help bring the ambitious survival game to life.
                                                            • Zander Hulme - The Music & Sound of Windbound — an audio post-mortem
                                                              Zander Hulme - The Music & Sound of Windbound — an audio post-mortem
                                                                                                                      Monday
                                                                                                                      19.10.2020
                                                                                                                      • 9:30 am > 10:40 am
                                                                                                                        Welcome Speech and Surfacing Success: A Fireside Chat with Mike Bithell

                                                                                                                        Welcome Speech and Surfacing Success: A Fireside Chat with Mike Bithell

                                                                                                                        The opening and welcoming speeches to GCAP 2020, followed by; Morgan Jaffit as he interviews one of the industry's most iconic and interesting indie developers, Mike Bithell, creator of Thomas Was Alone, Volume, John Wick Hex, Subsurface Circular, Quarantine Circular and The Solitaire Conspiracy.
                                                                                                                      • Welcome Speech and Surfacing Success: A Fireside Chat with Mike Bithell
                                                                                                                        Welcome Speech and Surfacing Success: A Fireside Chat with Mike Bithell
                                                                                                                      • 10:50 am > 11:40 am
                                                                                                                        Trent Kusters - Making Games with Heart: Crafting LoG's Culture

                                                                                                                        Trent Kusters - Making Games with Heart: Crafting LoG's Culture

                                                                                                                        Making videogames is hard and people are weird, then imagine trying to make money doing that too.

                                                                                                                        In this talk League of Geeks co-founder and director, Trent Kusters, details the pillars and practices (and many, MANY missteps) that have assisted them in building their renowned culture that has taken LoG from a tiny out-of-hours indie outfit to one of the world's most respected Triple-I studios with 40+ team members. For people managers, producers, studio heads, or frankly anyone who cares about the 40 hours a week we spend making videogames together, come hear LoG's beliefs on how game development can be better.


                                                                                                                        Bio:
                                                                                                                        Trent Kusters is co-founder and director of Melbourne-based game developers League of Geeks, responsible for the seminal digital board game, Armello. He is the former chair of Freeplay - Australia's largest and longest running independent games festival, former lecturer at the Victorian College of the Arts and industry advisor to DiGRA Australia.

                                                                                                                        Trent is the chair of RMIT's Program Advisory Committee, and frequently speaks and consults worldwide on game development and design.

                                                                                                                        As an honouree of numerous 30 Under 30 by the likes of MCV, Develop, Triple J, the Melbourne Writers Festival, and most recently, Forbes, Trent is heavily invested in the future of video games as a medium; fostering and mentoring young and under-represented developers, and contributing to the game development community wherever possible.

                                                                                                                        Trent is currently game director on League of Geek’s brand new game, a multi-year project and brand new original IP published by Private Division.
                                                                                                                      • Trent Kusters - Making Games with Heart: Crafting LoG's Culture
                                                                                                                        Trent Kusters - Making Games with Heart: Crafting LoG's Culture
                                                                                                                      • 11:40 am > 12:00 pm
                                                                                                                        Morning Tea: Sponsored by Epic Games, creator of Unreal Engine.

                                                                                                                        Morning Tea: Sponsored by Epic Games, creator of Unreal Engine.

                                                                                                                        Sponsored by Epic Games, creator of Unreal Engine.
                                                                                                                      • 12:00 pm > 12:50 pm
                                                                                                                        Jean Leggett - Mentoring: Creating win-win relationships for mentors and mentees

                                                                                                                        Jean Leggett - Mentoring: Creating win-win relationships for mentors and mentees

                                                                                                                        With the average career duration of 5-7 years in games, there is a shortage of people to offer insightful and professional mentorship in junior and intermediary roles. There is also a general lack of understanding about how to design a mentoring relationship, on both sides of the equation. This talk will look at the who, what, when, why and how to have a great mentoring relationship.

                                                                                                                        Often folks don't feel ready to be mentors - they believe they have to have loads of expertise before they can offer valuable insights to people earlier in their careers. Their imposter syndrome gets in the way of wanting to share knowledge. Mentees know that they don't know things but they aren't sure how to go about getting a mentor and they feel awkward asking for guidance.

                                                                                                                        Better understanding both sides of the mentoring relationship will help you decide if you're ready to be a mentor or mentee!


                                                                                                                        Bio:
                                                                                                                        Jean Leggett is the CEO and co-founder of games & edtech startup One More Story Games. OMSG has developed a simplified publishing platform to help non-coding storytellers create and publish narrative games. Their vision is to re-engineer literacy through video games.

                                                                                                                        Jean is a certified professional coach, international keynote speaker, and professor of narrative design. She’s the lead writer on a game adaptation of #1 NYT bestselling author Charlaine Harris’ Lily Bard series about a sexual trauma survivor dealing with PTSD while solving crimes. Jean has coached and mentored over 80 developers since 2019.
                                                                                                                      • Jean Leggett - Mentoring: Creating win-win relationships for mentors and mentees
                                                                                                                        Jean Leggett - Mentoring: Creating win-win relationships for mentors and mentees
                                                                                                                      • 1:00 pm > 1:50 pm
                                                                                                                        Proudly presented by Film Vic: Soha El-Sabaawi, Audrey Gallien - Candid Conversations: The Diversity & Inclusion Journey of Riot Games

                                                                                                                        Proudly presented by Film Vic: Soha El-Sabaawi, Audrey Gallien - Candid Conversations: The Diversity & Inclusion Journey of Riot Games

                                                                                                                        In 2018, Riot Games committed to transforming our company culture to be safer and more inclusive for all Rioters.

                                                                                                                        In this talk, two leaders from the Diversity & Inclusion team share what we’ve learned as a company and key takeaways for game developers and studios to implement in their everyday work culture.


                                                                                                                        Bios:
                                                                                                                        Soha El- Sabaawi
                                                                                                                        Soha El-Sabaawi is a D&I Product Advisor at Riot Games, focusing on inclusive representation and safer player experiences.

                                                                                                                        She also sits on the board of Dames Making Games, a Toronto-based not-for-profit video game arts organization that creates space for marginalized creators to make, play, and critique games within a cultural context.

                                                                                                                        Soha particularly loves horror games, creative writing, and her three cats. You can find her on Twitter.


                                                                                                                        Audrey Gallien
                                                                                                                        Audrey Gallien currently is the Senior Manager of Culture, Diversity and Engagement at Riot Games. In her role, Audrey activates all internal diversity and inclusion efforts globally, within the leadership of renowned Chief Diversity Officer, Angela Roseboro.

                                                                                                                        With over 9 years of experience in diversity and inclusion practices, Audrey is a highly sought-after facilitator and subject matter expert.

                                                                                                                        In her time at Catalyst, Audrey facilitated an average of 40 global engagements annually, specializing in communicating across gender, race, and ethnicity, inclusive leadership and allyship, unconscious bias, LGBTQ+ inclusion, and career advancement.

                                                                                                                        Above all else, Audrey is a storyteller who unites empathy, curiosity, and humor to influence behavioral change with a knack for data and programs that work!
                                                                                                                      • Proudly presented by Film Vic: Soha El-Sabaawi, Audrey Gallien - Candid Conversations: The Diversity & Inclusion Journey of Riot Games
                                                                                                                        Proudly presented by Film Vic: Soha El-Sabaawi, Audrey Gallien - Candid Conversations: The Diversity & Inclusion Journey of Riot Games
                                                                                                                      • 1:50 pm > 2:00 pm
                                                                                                                        Session Break
                                                                                                                      • 2:00 pm > 2:50 pm
                                                                                                                        Benjamin Carnall - Keeping your designers happy

                                                                                                                        Benjamin Carnall - Keeping your designers happy

                                                                                                                        Technical development and design go hand in hand. This talk goes into detail about how to work with UE4’s default systems to create technology that enables scalable content development in a way that will keep your design team happy.

                                                                                                                        Unreal Engine is a vastly powerful tool that can be used to make incredible high-fidelity games. However, the engine has some fundamental workflow challenges. Binary assets, merge conflicts and refactor debt plague advanced development projects. At RocketWerkz we've developed a system similar to the Gameplay Ability System that has alleviated many of these issues. Using datatables, run-time generated components, JSON and more we’ve prepared for huge amounts of content while still playing nice with our backend.

                                                                                                                        As well showing how the tech works to solve collaboration problems, we’ll show examples of how great design workflow leads to happier developers and why it's the tech team’s job to empower creative decisions.


                                                                                                                        Bio:
                                                                                                                        Ben is Tech Lead on Icarus, AAA survival game being developed by RocketWerkz in Auckland, New Zealand.

                                                                                                                        A tech-head with a love for problem solving, Ben entered the industry in 2013, designing for the PS Vita while still studying software engineering. Following this, he lectured in PS4 development at New Zealand’s award-winning Media Design School.

                                                                                                                        Subsequently, Ben was a graphics and animation engineer for Aurora44 on 2018’s Ashen and authored the UE4 development textbook Unreal Engine 4x By Example.

                                                                                                                        He continued to push boundaries working on realistic face-rendering tech for human-like AI avatars at Soul Machines before taking up the role of Tech Lead for RocketWerkz.
                                                                                                                      • Benjamin Carnall - Keeping your designers happy
                                                                                                                        Benjamin Carnall - Keeping your designers happy
                                                                                                                      • 2:50 pm > 3:00 pm
                                                                                                                        Session Break
                                                                                                                      • 3:00 pm > 3:50 pm
                                                                                                                        Alex Stevens - Unreal DevOps: Keeping them sprints, not marathons

                                                                                                                        Alex Stevens - Unreal DevOps: Keeping them sprints, not marathons

                                                                                                                        Teams of all sizes can benefit from automation of all types, whether it be build pipelines, automated testing, or tools.

                                                                                                                        Join Epic Games in leveraging the built-in systems within UE4 to help your team successfully ship a stable game, on time and budget.


                                                                                                                        Bio:
                                                                                                                        Alex, a Mechatronic engineer turned game developer, is an Unreal Engine Evangelist that has been working with Unreal Engine since 2012.

                                                                                                                        He has a taste for leading edge tech, and as such has a soft spot for Virtual Reality and the new technical challenges it provides.

                                                                                                                        Primarily working in the Australian independent games scene as a programmer, he’s also worked extensively as a consultant and contractor in the VR, education and simulation industry.
                                                                                                                      • Alex Stevens - Unreal DevOps: Keeping them sprints, not marathons
                                                                                                                        Alex Stevens - Unreal DevOps: Keeping them sprints, not marathons
                                                                                                                      • 3:50 pm > 4:00 pm
                                                                                                                        Session Break
                                                                                                                      • 4:00 pm > 4:50 pm
                                                                                                                        VM (Vicky) Brasseur - Sharing more than stories: An introduction to open sourcing parts (or all!) of your game

                                                                                                                        VM (Vicky) Brasseur - Sharing more than stories: An introduction to open sourcing parts (or all!) of your game

                                                                                                                        Video games aren't just huge business, they're also a wonderful way to share experiences and stories with others. They're rightly recognised as a powerful medium for entertainment and artistic expression. Similarly, open source software has grown from its bold beginnings as a statement for freedom to become a movement of millions of projects that underpin our technology. Nearly 100% of new software projects rely on open source in some way, including most video games.

                                                                                                                        Despite the prevalance of both games and of open source, there are surprisingly few open source projects out there from game developers, and many of the ones that do exist are a good start but could use some work from an open source perspective. There's a lot of great potential here, as a healthy ecosystem of open sourced gamedev resources could help continue the growth of the game industry as well as support a greater abundance of independent game developers.

                                                                                                                        In this talk you'll learn not only how to release something correctly as open source, but also why you might want to do so…or perhaps why not. I'll walk you through some of the most common mistakes I've seen in my more than thirty years in the free and open source software world and show you how to avoid them.

                                                                                                                        We'll cover:
                                                                                                                        * What is open source, really, and why should you care?
                                                                                                                        * Benefits to releasing an open source project
                                                                                                                        * Potential gotchas if you release a project
                                                                                                                        * Types of projects that are great candidates for release as open source
                                                                                                                        * What to do before, during, and after the release to ensure project success


                                                                                                                        Bio:
                                                                                                                        VM (Vicky) Brasseur is an award-winning free/open source advocate and corporate strategist, international keynote speaker, and writer. She's the author of Forge Your Future with Open Source, the only book detailing how to contribute to free/open source (FOSS) projects. Aside from articles in various publications, she also writes about FOSS, business, and their intersection on her blog.
                                                                                                                      • VM (Vicky) Brasseur - Sharing more than stories: An introduction to open sourcing parts (or all!) of your game
                                                                                                                        VM (Vicky) Brasseur - Sharing more than stories: An introduction to open sourcing parts (or all!) of your game
                                                                                                                                                                                Monday
                                                                                                                                                                                19.10.2020
                                                                                                                                                                                • 9:30 am > 10:40 am
                                                                                                                                                                                  Welcome Speech and Surfacing Success: A Fireside Chat with Mike Bithell

                                                                                                                                                                                  Welcome Speech and Surfacing Success: A Fireside Chat with Mike Bithell

                                                                                                                                                                                  The opening and welcoming speeches to GCAP 2020, followed by; Morgan Jaffit as he interviews one of the industry's most iconic and interesting indie developers, Mike Bithell, creator of Thomas Was Alone, Volume, John Wick Hex, Subsurface Circular, Quarantine Circular and The Solitaire Conspiracy.
                                                                                                                                                                                • Welcome Speech and Surfacing Success: A Fireside Chat with Mike Bithell
                                                                                                                                                                                  Welcome Speech and Surfacing Success: A Fireside Chat with Mike Bithell
                                                                                                                                                                                • 10:50 am > 11:40 am
                                                                                                                                                                                  Trent Kusters - Making Games with Heart: Crafting LoG's Culture

                                                                                                                                                                                  Trent Kusters - Making Games with Heart: Crafting LoG's Culture

                                                                                                                                                                                  Making videogames is hard and people are weird, then imagine trying to make money doing that too.

                                                                                                                                                                                  In this talk League of Geeks co-founder and director, Trent Kusters, details the pillars and practices (and many, MANY missteps) that have assisted them in building their renowned culture that has taken LoG from a tiny out-of-hours indie outfit to one of the world's most respected Triple-I studios with 40+ team members. For people managers, producers, studio heads, or frankly anyone who cares about the 40 hours a week we spend making videogames together, come hear LoG's beliefs on how game development can be better.


                                                                                                                                                                                  Bio:
                                                                                                                                                                                  Trent Kusters is co-founder and director of Melbourne-based game developers League of Geeks, responsible for the seminal digital board game, Armello. He is the former chair of Freeplay - Australia's largest and longest running independent games festival, former lecturer at the Victorian College of the Arts and industry advisor to DiGRA Australia.

                                                                                                                                                                                  Trent is the chair of RMIT's Program Advisory Committee, and frequently speaks and consults worldwide on game development and design.

                                                                                                                                                                                  As an honouree of numerous 30 Under 30 by the likes of MCV, Develop, Triple J, the Melbourne Writers Festival, and most recently, Forbes, Trent is heavily invested in the future of video games as a medium; fostering and mentoring young and under-represented developers, and contributing to the game development community wherever possible.

                                                                                                                                                                                  Trent is currently game director on League of Geek’s brand new game, a multi-year project and brand new original IP published by Private Division.
                                                                                                                                                                                • Trent Kusters - Making Games with Heart: Crafting LoG's Culture
                                                                                                                                                                                  Trent Kusters - Making Games with Heart: Crafting LoG's Culture
                                                                                                                                                                                • 11:40 am > 12:00 pm
                                                                                                                                                                                  Morning Tea: Sponsored by Epic Games, creator of Unreal Engine.

                                                                                                                                                                                  Morning Tea: Sponsored by Epic Games, creator of Unreal Engine.

                                                                                                                                                                                  Sponsored by Epic Games, creator of Unreal Engine.
                                                                                                                                                                                • 12:00 pm > 12:50 pm
                                                                                                                                                                                  Jean Leggett - Mentoring: Creating win-win relationships for mentors and mentees

                                                                                                                                                                                  Jean Leggett - Mentoring: Creating win-win relationships for mentors and mentees

                                                                                                                                                                                  With the average career duration of 5-7 years in games, there is a shortage of people to offer insightful and professional mentorship in junior and intermediary roles. There is also a general lack of understanding about how to design a mentoring relationship, on both sides of the equation. This talk will look at the who, what, when, why and how to have a great mentoring relationship.

                                                                                                                                                                                  Often folks don't feel ready to be mentors - they believe they have to have loads of expertise before they can offer valuable insights to people earlier in their careers. Their imposter syndrome gets in the way of wanting to share knowledge. Mentees know that they don't know things but they aren't sure how to go about getting a mentor and they feel awkward asking for guidance.

                                                                                                                                                                                  Better understanding both sides of the mentoring relationship will help you decide if you're ready to be a mentor or mentee!


                                                                                                                                                                                  Bio:
                                                                                                                                                                                  Jean Leggett is the CEO and co-founder of games & edtech startup One More Story Games. OMSG has developed a simplified publishing platform to help non-coding storytellers create and publish narrative games. Their vision is to re-engineer literacy through video games.

                                                                                                                                                                                  Jean is a certified professional coach, international keynote speaker, and professor of narrative design. She’s the lead writer on a game adaptation of #1 NYT bestselling author Charlaine Harris’ Lily Bard series about a sexual trauma survivor dealing with PTSD while solving crimes. Jean has coached and mentored over 80 developers since 2019.
                                                                                                                                                                                • Jean Leggett - Mentoring: Creating win-win relationships for mentors and mentees
                                                                                                                                                                                  Jean Leggett - Mentoring: Creating win-win relationships for mentors and mentees
                                                                                                                                                                                • 1:00 pm > 1:50 pm
                                                                                                                                                                                  Proudly presented by Film Vic: Soha El-Sabaawi, Audrey Gallien - Candid Conversations: The Diversity & Inclusion Journey of Riot Games

                                                                                                                                                                                  Proudly presented by Film Vic: Soha El-Sabaawi, Audrey Gallien - Candid Conversations: The Diversity & Inclusion Journey of Riot Games

                                                                                                                                                                                  In 2018, Riot Games committed to transforming our company culture to be safer and more inclusive for all Rioters.

                                                                                                                                                                                  In this talk, two leaders from the Diversity & Inclusion team share what we’ve learned as a company and key takeaways for game developers and studios to implement in their everyday work culture.


                                                                                                                                                                                  Bios:
                                                                                                                                                                                  Soha El- Sabaawi
                                                                                                                                                                                  Soha El-Sabaawi is a D&I Product Advisor at Riot Games, focusing on inclusive representation and safer player experiences.

                                                                                                                                                                                  She also sits on the board of Dames Making Games, a Toronto-based not-for-profit video game arts organization that creates space for marginalized creators to make, play, and critique games within a cultural context.

                                                                                                                                                                                  Soha particularly loves horror games, creative writing, and her three cats. You can find her on Twitter.


                                                                                                                                                                                  Audrey Gallien
                                                                                                                                                                                  Audrey Gallien currently is the Senior Manager of Culture, Diversity and Engagement at Riot Games. In her role, Audrey activates all internal diversity and inclusion efforts globally, within the leadership of renowned Chief Diversity Officer, Angela Roseboro.

                                                                                                                                                                                  With over 9 years of experience in diversity and inclusion practices, Audrey is a highly sought-after facilitator and subject matter expert.

                                                                                                                                                                                  In her time at Catalyst, Audrey facilitated an average of 40 global engagements annually, specializing in communicating across gender, race, and ethnicity, inclusive leadership and allyship, unconscious bias, LGBTQ+ inclusion, and career advancement.

                                                                                                                                                                                  Above all else, Audrey is a storyteller who unites empathy, curiosity, and humor to influence behavioral change with a knack for data and programs that work!
                                                                                                                                                                                • Proudly presented by Film Vic: Soha El-Sabaawi, Audrey Gallien - Candid Conversations: The Diversity & Inclusion Journey of Riot Games
                                                                                                                                                                                  Proudly presented by Film Vic: Soha El-Sabaawi, Audrey Gallien - Candid Conversations: The Diversity & Inclusion Journey of Riot Games
                                                                                                                                                                                • 1:50 pm > 2:00 pm
                                                                                                                                                                                  Session Break
                                                                                                                                                                                • 2:00 pm > 2:50 pm
                                                                                                                                                                                  Emilie Poissenot - Leadership Cards for Connection

                                                                                                                                                                                  Emilie Poissenot - Leadership Cards for Connection

                                                                                                                                                                                  With everyone working from home during these exceptionally difficult times, leaders put in extra effort to keep their team connected, healthy and productive. The right tools can enable you to be that positive force!

                                                                                                                                                                                  This is the third instalment of my popular talk series where I condense my favourite people management tools and techniques into memorable, actionable cards. This year, I want to bolster your deck with new connection, psychological safety and emotional intelligence cards that help me foster creative collaboration and maintain team morale through times of increased stress.

                                                                                                                                                                                  Whether you’re currently in a leadership position, aspiring to be or needing tools to better your relationship with your manager, this talk will give you practical tips to improve your team interactions whether you’re working from home or back in the office.


                                                                                                                                                                                  Bio:
                                                                                                                                                                                  Emilie is the Lead Game Designer at League of Geeks, supporting Armello’s ongoing success and working on the studio’s new project in partnership with Private Division. Her career spans 13 years, 3 continents, a few shades of blue and a wide variety of games, more recently leading the design team on The Sims FreePlay at EA Melbourne and on Drakensang Online at Bigpoint GmbH.

                                                                                                                                                                                  Twice nominee on the MCV Pacific Women in Games list, Emilie is passionate about game design, narrative, leadership and creative collaboration on diverse teams. She also makes a mean cheesecake.
                                                                                                                                                                                • Emilie Poissenot - Leadership Cards for Connection
                                                                                                                                                                                  Emilie Poissenot - Leadership Cards for Connection
                                                                                                                                                                                • 2:50 pm > 3:00 pm
                                                                                                                                                                                  Session Break
                                                                                                                                                                                • 3:00 pm > 3:50 pm
                                                                                                                                                                                  Olga Vassilieva - What's the worst that could happen? Let’s talk risky business

                                                                                                                                                                                  Olga Vassilieva - What's the worst that could happen? Let’s talk risky business

                                                                                                                                                                                  Critical to capturing business opportunities and strategy is the ability to identify and manage risk. Risk comes from uncertainty - The more clarity you can glean about the context in which you operate and the inherent components of your studio's objectives, the more control you will have over your likelihood of success.

                                                                                                                                                                                  We will go through some useful hands-on tools that will frame your risk appetite and application to the best success of your strategy:
                                                                                                                                                                                  - Defining your objectives
                                                                                                                                                                                  - The power of financial data
                                                                                                                                                                                  - Identifying events and causes
                                                                                                                                                                                  - Treating and managing risk on an ongoing basis

                                                                                                                                                                                  This talk will cover a practical approach to managing your own risk framework, understanding your financial position, exploring your business context, emerging risks in the current climate, and why you should always think of the worst thing that could happen.

                                                                                                                                                                                  Bio:
                                                                                                                                                                                  Olga is the Finance Manager at League of Geeks, supporting the leadership team in delivering on ambition commercial and strategic goals through financial management, maintenance of processes, governance and risk management.
                                                                                                                                                                                • Olga Vassilieva - What's the worst that could happen? Let’s talk risky business
                                                                                                                                                                                  Olga Vassilieva - What's the worst that could happen? Let’s talk risky business
                                                                                                                                                                                • 3:50 pm > 4:00 pm
                                                                                                                                                                                  Session Break
                                                                                                                                                                                • 4:00 pm > 4:50 pm
                                                                                                                                                                                  Elise Marchouba - You can't choose your fans - Or can you?

                                                                                                                                                                                  Elise Marchouba - You can't choose your fans - Or can you?

                                                                                                                                                                                  How do you have a 'face' of a company, without anyone wanting to constantly show their face? How do you engage with fans when you can't talk about what you are making for another year?

                                                                                                                                                                                  This talk looks into the relationship between developer and (potential) fan, with a focus on taking positive customer experience to the digital platform. There will be a lot of questions posed, anecdotes told and very likely a reference or two to Gilmore Girls and craft beer (sorry, not sorry).


                                                                                                                                                                                  Bio:
                                                                                                                                                                                  Elise has worked as a Producer within the games industry for over 4 years now, accumulating over 15 released titles. After gaining management experience across retail (EB Games, Miss Kitty’s Costumes), she completed a Bachelor of Interactive Entertainment with a major in Games Design.

                                                                                                                                                                                  Working for 3 years at Big Ant Studios, she came to Samurai Punk to support the team in getting games out on time and on budget, as well as bringing retail experience to enhance the company's apparel line.

                                                                                                                                                                                  Whether it's about cricket or cute gun plushies, she thrives on bringing a smile to people's faces and finding a workplace that allows her to make beer.
                                                                                                                                                                                • Elise Marchouba - You can't choose your fans - Or can you?
                                                                                                                                                                                  Elise Marchouba - You can't choose your fans - Or can you?

                                                                                                                                                                                                                                          Day 1 - Virtual Booth

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                                                                                                                                                                                                                                          Monday
                                                                                                                                                                                                                                          26.10.2020
                                                                                                                                                                                                                                          • 14:40 > 15:20
                                                                                                                                                                                                                                            Mobile Game Marketing: How to Spread the Word About Your Game - Henry Fong

                                                                                                                                                                                                                                            Mobile Game Marketing: How to Spread the Word About Your Game - Henry Fong

                                                                                                                                                                                                                                            Head to the Yodo1 virtual booth to watch!
                                                                                                                                                                                                                                          • Mobile Game Marketing: How to Spread the Word About Your Game - Henry Fong
                                                                                                                                                                                                                                          • 16:40 > 17:05
                                                                                                                                                                                                                                            Engage Players and Build a Community Around Your Mobile Game - Henry Fong

                                                                                                                                                                                                                                            Engage Players and Build a Community Around Your Mobile Game - Henry Fong

                                                                                                                                                                                                                                            Head to the Yodo1 virtual booth to watch!
                                                                                                                                                                                                                                          • Engage Players and Build a Community Around Your Mobile Game - Henry Fong
                                                                                                                                                                                                                                          • 17:50 > 18:00
                                                                                                                                                                                                                                            Hobby to Career: How to Get a Job in Gaming - Henry Fong

                                                                                                                                                                                                                                            Hobby to Career: How to Get a Job in Gaming - Henry Fong

                                                                                                                                                                                                                                            Head to the Yodo1 virtual booth to watch!
                                                                                                                                                                                                                                          • Hobby to Career: How to Get a Job in Gaming - Henry Fong
                                                                                                                                                                                                                                                                            Monday
                                                                                                                                                                                                                                                                            02.11.2020
                                                                                                                                                                                                                                                                            • 11:30 > 12:00
                                                                                                                                                                                                                                                                              EA Recruitment - Interview Tips (General)

                                                                                                                                                                                                                                                                              EA Recruitment - Interview Tips (General)

                                                                                                                                                                                                                                                                              Head over to the EA Firemonkeys Virtual booth to watch!
                                                                                                                                                                                                                                                                            • EA Recruitment - Interview Tips (General)
                                                                                                                                                                                                                                                                            • 13:30 > 14:00
                                                                                                                                                                                                                                                                              Career Chat: Engineers & Programmers

                                                                                                                                                                                                                                                                              Career Chat: Engineers & Programmers

                                                                                                                                                                                                                                                                              Head over to the EA Firemonkeys Virtual booth to watch!
                                                                                                                                                                                                                                                                            • Career Chat: Engineers & Programmers
                                                                                                                                                                                                                                                                            • 14:50 > 15:30
                                                                                                                                                                                                                                                                              Career Chat: Art, Audio and Experience Design

                                                                                                                                                                                                                                                                              Career Chat: Art, Audio and Experience Design

                                                                                                                                                                                                                                                                              Head over to the EA Firemonkeys Virtual booth to watch!
                                                                                                                                                                                                                                                                            • Career Chat: Art, Audio and Experience Design
                                                                                                                                                                                                                                                                                                              Monday
                                                                                                                                                                                                                                                                                                              02.11.2020
                                                                                                                                                                                                                                                                                                              • 11:40 > 12:00
                                                                                                                                                                                                                                                                                                                Design Focused Chats with Heath Smith and George Wright

                                                                                                                                                                                                                                                                                                                Design Focused Chats with Heath Smith and George Wright

                                                                                                                                                                                                                                                                                                                Head to the Sledgehammer Games virtual booth to chat!
                                                                                                                                                                                                                                                                                                              • Design Focused Chats with Heath Smith and George Wright
                                                                                                                                                                                                                                                                                                              • 13:50 > 14:00
                                                                                                                                                                                                                                                                                                                Engineering Focused Chats with Alex Griffin and Mark Boulton

                                                                                                                                                                                                                                                                                                                Engineering Focused Chats with Alex Griffin and Mark Boulton

                                                                                                                                                                                                                                                                                                                Head to the Sledgehammer Games virtual booth to chat!
                                                                                                                                                                                                                                                                                                              • Engineering Focused Chats with Alex Griffin and Mark Boulton
                                                                                                                                                                                                                                                                                                              • 14:50 > 15:00
                                                                                                                                                                                                                                                                                                                Design Focused Chats with Heath Smith

                                                                                                                                                                                                                                                                                                                Design Focused Chats with Heath Smith

                                                                                                                                                                                                                                                                                                                Head to the Sledgehammer Games virtual booth to chat!
                                                                                                                                                                                                                                                                                                              • Design Focused Chats with Heath Smith
                                                                                                                                                                                                                                                                                                              • 16:50 > 17:00
                                                                                                                                                                                                                                                                                                                Engineering Focused Chats with Alex Griffin and Mark Boulton

                                                                                                                                                                                                                                                                                                                Engineering Focused Chats with Alex Griffin and Mark Boulton

                                                                                                                                                                                                                                                                                                                Head to the Sledgehammer Games virtual booth to chat!
                                                                                                                                                                                                                                                                                                              • Engineering Focused Chats with Alex Griffin and Mark Boulton
                                                                                                                                                                                                                                                                                                                                              • 11:30 > 12:00
                                                                                                                                                                                                                                                                                                                                                Live Demo: Prototyping in Unreal Engine

                                                                                                                                                                                                                                                                                                                                                Live Demo: Prototyping in Unreal Engine

                                                                                                                                                                                                                                                                                                                                                Head to the Unreal Engine Virtual booth to watch!
                                                                                                                                                                                                                                                                                                                                              • Live Demo: Prototyping in Unreal Engine
                                                                                                                                                                                                                                                                                                                                              • 14:00 > 14:55
                                                                                                                                                                                                                                                                                                                                                Live Demo: Editor Utilities. Making your own editor tools without code!

                                                                                                                                                                                                                                                                                                                                                Live Demo: Editor Utilities. Making your own editor tools without code!

                                                                                                                                                                                                                                                                                                                                                Head to the Unreal Engine Virtual booth to watch!
                                                                                                                                                                                                                                                                                                                                              • Live Demo: Editor Utilities. Making your own editor tools without code!
                                                                                                                                                                                                                                                                                                                                                                                  • 12:00 > 13:00
                                                                                                                                                                                                                                                                                                                                                                                    Trent Kusters AMA w/ Lisy Kane and Victoria Kershaw

                                                                                                                                                                                                                                                                                                                                                                                    Trent Kusters AMA w/ Lisy Kane and Victoria Kershaw

                                                                                                                                                                                                                                                                                                                                                                                    head over to the League of Geeks virtual booth to watch!
                                                                                                                                                                                                                                                                                                                                                                                  • Trent Kusters AMA w/ Lisy Kane and Victoria Kershaw
                                                                                                                                                                                                                                                                                                                                                                                                                        KEYNOTES
                                                                                                                                                                                                                                                                                                                                                                                                                        DESIGN & NARRATIVE
                                                                                                                                                                                                                                                                                                                                                                                                                        ART
                                                                                                                                                                                                                                                                                                                                                                                                                        PRODUCTION
                                                                                                                                                                                                                                                                                                                                                                                                                        BUSINESS & MARKETING

                                                                                                                                                                                                                                                                                                                                                                                                                        Day 2 - Tuesday 6th October 2020

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                                                                                                                                                                                                                                                                                                                                                                                                                        Tuesday
                                                                                                                                                                                                                                                                                                                                                                                                                        06.10.2020
                                                                                                                                                                                                                                                                                                                                                                                                                        • 9:30 am > 10:20 am
                                                                                                                                                                                                                                                                                                                                                                                                                          Toiya Kristen Finley - Messy Characters and Breadcrumb Trails: Designing Player Investment

                                                                                                                                                                                                                                                                                                                                                                                                                          Toiya Kristen Finley - Messy Characters and Breadcrumb Trails: Designing Player Investment

                                                                                                                                                                                                                                                                                                                                                                                                                          Do developers want players to look for clues and feel smart before that all-important-thing happens in the game? Do they want to reward players for figuring something out before the game reveals it to them? Do they want players talking about the game online and theorizing about that super secret mystery?

                                                                                                                                                                                                                                                                                                                                                                                                                          Getting players engaged with finding and figuring out hints is more than just having them hear an ambient noise over there or finding a lore book dropped here. The more invested players are in the game and the more engaged their imaginations, the more likely they are to search for the clues—or revelatory trail of breadcrumbs—the team leaves for them.

                                                                                                                                                                                                                                                                                                                                                                                                                          Attendees will discover tools for building player engagement, which includes designing more believable characters players will get invested in (whether they love or hate those characters) and using the game’s narrative design to drop hints about those characters’ circumstances. In effect, the relationship between the investment in the characters and these hints become a language narrative designers devise to help players hunt and piece together “What happens next?” before the game reveals the answers.

                                                                                                                                                                                                                                                                                                                                                                                                                          This talk focuses on why players identify or empathize with characters and how that makes them more invested, and gives techniques for creating “messy,” more authentic characters and designing multi-faceted storytelling in-game that will encourage players to find answers to the game’s mysteries.


                                                                                                                                                                                                                                                                                                                                                                                                                          Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                          Nashville native Toiya Kristen Finley is a writer, editor, game designer, and narrative designer/game writer. She holds a Ph.D. in literature and creative writing from Binghamton University. With nearly 70 published works, she has over 20 years of experience writing in a range of genres. She leads workshops and speaks at conferences like GDC, ECGC, PAX Dev, PAX West, and Gen Con. In 2011, she co-founded the Game Writing Tutorial at GDC Online with Tobias Heussner and served as an instructor in 2011 and 2012.

                                                                                                                                                                                                                                                                                                                                                                                                                          She has worked as a game designer, narrative designer, game writer, and editor (or some combination of the four) on several indie, social, and mobile games for children and general audiences. Some of these projects shall stay locked away in dungeons for eternity (hey, that’s the game industry for ya). Some published games include Academagia: The Making of Mages (Black Chicken Studios), Fat Chicken (Relevant Games), Verdant Skies (Howling Moon Software), and Siren Song (Stardust Works). She co-authored The Game Narrative Toolbox (Focal Press, 2015) with Jennifer Brandes Hepler, Ann Lemay, and Tobias Heussner.

                                                                                                                                                                                                                                                                                                                                                                                                                          Most recently, she edited and contributed to Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling (CRC Press, 2018). Her current work includes writing and editing for various interactive fiction projects like NBCUniversal’s Series and Sana: Interactive. She is currently a member of the IGDA Game Writing Special Interest Group's Executive Board. Oh, and she’s finally working on her own demo!
                                                                                                                                                                                                                                                                                                                                                                                                                        • Toiya Kristen Finley - Messy Characters and Breadcrumb Trails: Designing Player Investment
                                                                                                                                                                                                                                                                                                                                                                                                                          Toiya Kristen Finley - Messy Characters and Breadcrumb Trails: Designing Player Investment
                                                                                                                                                                                                                                                                                                                                                                                                                        • 10:20 am > 10:30 am
                                                                                                                                                                                                                                                                                                                                                                                                                          Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                        • 10:30 am > 11:20 am
                                                                                                                                                                                                                                                                                                                                                                                                                          Jedidjah Julia Noomen - Spoken vs written dialogue: finding the best voice for your characters

                                                                                                                                                                                                                                                                                                                                                                                                                          Jedidjah Julia Noomen - Spoken vs written dialogue: finding the best voice for your characters

                                                                                                                                                                                                                                                                                                                                                                                                                          Screenwriters are used to writing dialogue for actors. Comic writers will just see their words on the page. And the game writer? The game writer can do both...

                                                                                                                                                                                                                                                                                                                                                                                                                          This talk is a gentle reminder that written and spoken languages are different. That you'll have to change your perspective when you switch from one way of writing to the other. That different words have different meanings. And that language will be understood differently when read vs when spoken.

                                                                                                                                                                                                                                                                                                                                                                                                                          Multiple examples from games and other media show will inspire the audience to think about the function and effect of their in-game dialogue. Did you realise that some grammar constructions work better on paper than spoken? And that some jokes work in audio, but not as written words? Start thinking about dialogue writing in a different way, and learn to make your choice on whether to use voiced or non-voiced dialogue early in the process.


                                                                                                                                                                                                                                                                                                                                                                                                                          Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                          After starting her career in film, tv and theatre, Jedidjah moved into games and wrote mobile titles such as Heart's Medicine: Doctor's Oath, Criminal Minds, the mobile game and most recently the fully audio based Alt-Frequencies, for which she also did voice direction. Currently she's writing on a new, unnanounced title for French game company Asobo.

                                                                                                                                                                                                                                                                                                                                                                                                                          Jedidjah also develops, writes and directs (immersive) theatre productions and projects that combine live locations with gameplay elements. In addition, she's Games & VR programmer for the Imagine Filmfestival in Amsterdam plus advisor for the Flemish Gamefund.

                                                                                                                                                                                                                                                                                                                                                                                                                          Headshot credit:
                                                                                                                                                                                                                                                                                                                                                                                                                          La Fille d'à Côté (@lafilledct)
                                                                                                                                                                                                                                                                                                                                                                                                                        • Jedidjah Julia Noomen - Spoken vs written dialogue: finding the best voice for your characters
                                                                                                                                                                                                                                                                                                                                                                                                                          Jedidjah Julia Noomen - Spoken vs written dialogue: finding the best voice for your characters
                                                                                                                                                                                                                                                                                                                                                                                                                        • 11:20 am > 12:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                          Morning Tea: Sponsored by Epic Games, creator of Unreal Engine.
                                                                                                                                                                                                                                                                                                                                                                                                                        • 12:00 pm > 12:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                          Troy Innocent - 64 Ways of Being: Making a city-wide AR game about Melbourne

                                                                                                                                                                                                                                                                                                                                                                                                                          Troy Innocent - 64 Ways of Being: Making a city-wide AR game about Melbourne

                                                                                                                                                                                                                                                                                                                                                                                                                          In 64 Ways of Being, Melbourne is transformed into a playable city via a free-to-play app launching in 2020. People and place are connected at multiple locations across the city through augmented reality encounters that capture different ways of being. These experiences re-imagine Melbourne's identity as expressed through its creative, linguistic, cultural, social and urban diversity.

                                                                                                                                                                                                                                                                                                                                                                                                                          The game is made by a collective developing urban play encounters that reconnect people with the city as a lived experience. Blending public art, live art and game design our collaboration brings together artist gamemaker Dr Troy Innocent, live arts group one step at a time like this, and game developer Millipede working with the Watershed Pervasive Media Studio to realise Playable City Melbourne.

                                                                                                                                                                                                                                                                                                                                                                                                                          This talk provides practical advice on the challenges and opportunities presented during the production of an ambitious AR game that engages with creative cultures, project partners and audiences outside the traditional mobile gaming space.

                                                                                                                                                                                                                                                                                                                                                                                                                          Topics covered range from technical tips on situating AR in diverse urban environments, working with theatre and performance artists, engaging in meaningful cultural consultation with First Peoples, wrangling divergent stakeholders, and marketing strategies for an experience people haven't had yet.


                                                                                                                                                                                                                                                                                                                                                                                                                          Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                          Innocent is a play scholar and artist gamemaker, and VC Senior Research Fellow at RMIT University. His creative practice research originated in digital media poetics and visual language, this informs his current investigation into the impact of urban play on culture and society. Innocent develops augmented reality games that blend physical objects with digital interfaces to reimagine everyday urban environments in playful ways; situating his work in Melbourne, Bristol, Barcelona, Istanbul, Ogaki, Sydney and Hong Kong.

                                                                                                                                                                                                                                                                                                                                                                                                                          He is particularly interested in creative strategies that appropriate urban infrastructure, explore the role of urban play in adaptation and survival, and ways of being that enable re-imagination, reconnection and reconfiguration of the world.

                                                                                                                                                                                                                                                                                                                                                                                                                          As Melbourne Knowledge Fellow, Innocent developed Playable City Melbourne, a three-year plan supported by an interdisciplinary urban play community, and is currently artistic director of 64 Ways of Being, a living artwork blending live art, game design and public art.
                                                                                                                                                                                                                                                                                                                                                                                                                        • Troy Innocent - 64 Ways of Being: Making a city-wide AR game about Melbourne
                                                                                                                                                                                                                                                                                                                                                                                                                          Troy Innocent - 64 Ways of Being: Making a city-wide AR game about Melbourne
                                                                                                                                                                                                                                                                                                                                                                                                                        • 12:50 pm > 1:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                          Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                        • 1:00 pm > 1:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                          Proudly presented by Film Vic: Katrina Irawati Graham - Empowering the Bystanders

                                                                                                                                                                                                                                                                                                                                                                                                                          Proudly presented by Film Vic: Katrina Irawati Graham - Empowering the Bystanders

                                                                                                                                                                                                                                                                                                                                                                                                                          Katrina Irawati Graham talks about the power of bystanders to create grassroots cultural change and shift the discussions around gendered violence in the games industry.


                                                                                                                                                                                                                                                                                                                                                                                                                          Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                          Katrina is co-founder, Chair and Queensland board member of Women in Film and Television (WIFT) Australia, a national advocacy body for gender equity and representation of women and non-binary people in the Australian screen industry.

                                                                                                                                                                                                                                                                                                                                                                                                                          She is an active part of the WIFT BWOC Subcommittee. She has recently been elected to the WIFT International (WIFTI) board alongside screen activists from 6 continents supporting over 40 chapters and 20,000 members.

                                                                                                                                                                                                                                                                                                                                                                                                                          She facilitates bystander training with Griffith University and is passionate about empowering grassroots cultural change.

                                                                                                                                                                                                                                                                                                                                                                                                                          Katrina is also a writer, director, playwright and facilitator. Although she writes in a range of genres, her true love is feminist horror. She celebrates her Indonesian-Australian heritage and champions representations of diversity.
                                                                                                                                                                                                                                                                                                                                                                                                                        • Proudly presented by Film Vic: Katrina Irawati Graham - Empowering the Bystanders
                                                                                                                                                                                                                                                                                                                                                                                                                          Proudly presented by Film Vic: Katrina Irawati Graham - Empowering the Bystanders
                                                                                                                                                                                                                                                                                                                                                                                                                        • 1:50 pm > 2:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                          Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                        • 2:00 pm > 2:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                          Grace Bruxner - Finding your feet as a small developer

                                                                                                                                                                                                                                                                                                                                                                                                                          Grace Bruxner - Finding your feet as a small developer

                                                                                                                                                                                                                                                                                                                                                                                                                          Grace will be covering her journey in game development, from starting a network entirely from scratch to finding a way to develop games sustainably without sacrificing what’s important about her work.

                                                                                                                                                                                                                                                                                                                                                                                                                          This talk will cover the process of making the Frog Detective series, her consulting work, and her adventures in the business side of game development.


                                                                                                                                                                                                                                                                                                                                                                                                                          Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                          Grace Bruxner is the Creative Director of Melbourne-based studio Worm Club, creators of the Frog Detective series.
                                                                                                                                                                                                                                                                                                                                                                                                                          The studio was the first to be signed to polish label SUPERHOT Presents in 2019. She also develops a number of small-scale experimental games which have been featured in galleries and exhibitions internationally.
                                                                                                                                                                                                                                                                                                                                                                                                                          Grace regularly advises for WINGS, which is an investment fund for games and developers with diverse leadership.
                                                                                                                                                                                                                                                                                                                                                                                                                        • Grace Bruxner - Finding your feet as a small developer
                                                                                                                                                                                                                                                                                                                                                                                                                          Grace Bruxner - Finding your feet as a small developer
                                                                                                                                                                                                                                                                                                                                                                                                                        • 2:50 pm > 3:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                          Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                        • 3:00 pm > 3:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                          Proudly presented by Film Vic: Brigitta Rena - Art, Video Game, and Cultural Representation

                                                                                                                                                                                                                                                                                                                                                                                                                          Proudly presented by Film Vic: Brigitta Rena - Art, Video Game, and Cultural Representation

                                                                                                                                                                                                                                                                                                                                                                                                                          In this talk, Rena will cover her experience as a game developer and an illustrator in Indonesia. She will share the process behind her works When The Past Was Around and She and The Light Bearer.

                                                                                                                                                                                                                                                                                                                                                                                                                          Breaking down how she takes stories and cultural details from her beloved country and translate it into video games.


                                                                                                                                                                                                                                                                                                                                                                                                                          Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                          Brigitta Rena is a game artist from Surabaya, Indonesia. One of the co-founders of Mojiken Studio, creator of She and The Light Bearer and A Raven Monologue.

                                                                                                                                                                                                                                                                                                                                                                                                                          Currently working on her next game When The Past Was Around, an adventure point-and-click puzzle game about love, moving on, letting go, and the joy and pain of everything in between.

                                                                                                                                                                                                                                                                                                                                                                                                                          Rena understands that by creating a video game, she could communicate any of her personal thoughts and unspoken words.
                                                                                                                                                                                                                                                                                                                                                                                                                        • Proudly presented by Film Vic: Brigitta Rena - Art, Video Game, and Cultural Representation
                                                                                                                                                                                                                                                                                                                                                                                                                          Proudly presented by Film Vic: Brigitta Rena - Art, Video Game, and Cultural Representation
                                                                                                                                                                                                                                                                                                                                                                                                                        • 3:50 pm > 4:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                          Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                        • 4:00 pm > 4:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                          Closing Keynote: Dreaming Big: A Fireside Chat with Siobhan Reddy

                                                                                                                                                                                                                                                                                                                                                                                                                          Closing Keynote: Dreaming Big: A Fireside Chat with Siobhan Reddy

                                                                                                                                                                                                                                                                                                                                                                                                                          Join Rae Johnston as she interviews Australia's own Siobhan Reddy, Studio Director at Media Molecule, the visionary team behind Little Big Planet, Tearaway and Dreams.
                                                                                                                                                                                                                                                                                                                                                                                                                        • Closing Keynote: Dreaming Big: A Fireside Chat with Siobhan Reddy
                                                                                                                                                                                                                                                                                                                                                                                                                          Closing Keynote: Dreaming Big: A Fireside Chat with Siobhan Reddy
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Tuesday
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              06.10.2020
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • 9:30 am > 10:20 am
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Raqi Syed - Cinematic Look Development and Art Direction for Virtual Reality in ‘Minimum Mass’

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Raqi Syed - Cinematic Look Development and Art Direction for Virtual Reality in ‘Minimum Mass’

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                This talk showcases ideation, art direction, and lighting design for the virtual reality experience, MINIMUM MASS. It will outline the technological and creative constraints around implementing a photographic visual style, performance requirements, and the overall look and feel of a surreal but gritty reality.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Covering the principles of how cinematic lighting can be achieved for 6dof VR, it will give a detailed look into the UE4 based pipeline used to create the experience’s natural and speculative environments. It demonstrates the path of an environment from conception to production with a particular focus on how feature offline visual effects lighting practices can be adapted for indie immersive real-time workflows.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Raqi Syed is a writer and artist. She began her career in animation as a Lighting Artist for Disney Feature Animation on films such as MEET THE ROBINSONS and TANGLED. She then went on to work as a Senior Technical Director with Weta Digital on films like AVATAR, THE PLANET OF THE APES films, and THE HOBBIT TRILOGY.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                In 2017, The Los Angeles Times pegged Raqi for its list of “100 Industry professionals who can help fix Hollywood’s Diversity Problem.” Her writing focuses on film and gender, film technology, and the history of visual effects. Her VR experience, MINIMUM MASS, premiered at the Tribeca Film Festival and her essays have appeared in TechCrunch, Vice, Salon, Quartz, and The Los Angeles Review of Books.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Raqi is a 2018 Sundance New Frontier Story Lab Fellow and Turner Fellow, and 2020 Ucross Fellow. She holds an MFA from the USC School of Cinematic Arts and an MA in Creating Writing from Victoria University of Wellington, and is a Senior Lecturer at Victoria University of Wellington in New Zealand.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Raqi Syed - Cinematic Look Development and Art Direction for Virtual Reality in ‘Minimum Mass’
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Raqi Syed - Cinematic Look Development and Art Direction for Virtual Reality in ‘Minimum Mass’
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • 10:20 am > 10:30 am
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • 10:30 am > 11:20 am
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Daniel Visser & Paul Skinner - Art pipelines and photogrammetry

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Daniel Visser & Paul Skinner - Art pipelines and photogrammetry

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Being an artist in an industry setting can prove challenging. Paul Skinner talks about his experiences as an artist throughout his 12 year career, the pros, cons and challenges associated with being an artist. With Daniel Visser, Paul will also touch on the typical art pipeline at Wicked Witch, including the character photogrammetry pipeline Wicked Witch has purpose-built for capturing photogrammetry data of sportspeople.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Paul and Daniel will explain the initial hardware setups testing processes behind the scenes that led up to the eventual character photogrammetry pipeline that exists today. Paul will cover the steps involved in shooting an actor or talent and taking the required photogrammetry data before it’s processed through the pipeline.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Paul will be expanding on the processes involved in turning that photogrammetry data into a final character featured in a Wicked Witch sports title, as well as some insights into how to maximize the output efficiency of that system. Meaning how to make 300+ uniquely identifiable character models based on real people in a cost-effective and time efficient manner for game development.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Bio:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Paul Skinner
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Paul is a passionate artist with over 10 years’ experience in creating 3D graphics for the games industry. He started at the bottom a fresh graduate from university with 6 months work placement under my belt and my skills have developed with the digital age moving from pixel pushing to developing high end realistic products with the use of photogrammetry. The benefit of working at a growing studio (from a small indie to a gaming hub) is I have the opportunity to be involved with all stages of the life cycle of a project and have moved from managing my own goals, to managing the output of others.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Daniel Visser
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Daniel Visser is the Managing Director of Wicked Witch Software, a leading Australian games developer. Daniel has been working in games and creative media for over 25 years in a variety of roles. During that time Daniel has worked with small and large teams of technical and creative individuals on hundreds of projects delivering visual and interactive stories, both commercially and independently.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Daniel Visser & Paul Skinner - Art pipelines and photogrammetry
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Daniel Visser & Paul Skinner - Art pipelines and photogrammetry
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • 11:20 am > 12:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Morning Tea: Sponsored by Epic Games, creator of Unreal Engine.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • 12:00 pm > 12:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Galen Davis - 13,500 assets and counting: Building environments in minutes using Megascans

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Galen Davis - 13,500 assets and counting: Building environments in minutes using Megascans

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                A full Quixel ecosystem walkthrough exploring Bridge, Mixer, and the UE4 plug-in.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Discover how easy it is to bring photorealistic content into games, as well as manipulate scan data to be stylized using Quixel Mixer.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Galen has worked as an Environment Artist and Art Lead in the games industry for 10 years, contributing to franchises such as Bioshock, Borderlands, Evolve, Star Wars, and God of War.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                He now works as an Evangelist and Producer for Quixel at Epic Games, engaging with AAA teams, enterprise, and education partners.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Galen Davis - 13,500 assets and counting: Building environments in minutes using Megascans
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Galen Davis - 13,500 assets and counting: Building environments in minutes using Megascans
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • 12:50 pm > 1:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • 1:00 pm > 1:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Proudly presented by Film Vic: Katrina Irawati Graham - Empowering the Bystanders

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Proudly presented by Film Vic: Katrina Irawati Graham - Empowering the Bystanders

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Katrina Irawati Graham talks about the power of bystanders to create grassroots cultural change and shift the discussions around gendered violence in the games industry.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Katrina is co-founder, Chair and Queensland board member of Women in Film and Television (WIFT) Australia, a national advocacy body for gender equity and representation of women and non-binary people in the Australian screen industry.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                She is an active part of the WIFT BWOC Subcommittee. She has recently been elected to the WIFT International (WIFTI) board alongside screen activists from 6 continents supporting over 40 chapters and 20,000 members.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                She facilitates bystander training with Griffith University and is passionate about empowering grassroots cultural change.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Katrina is also a writer, director, playwright and facilitator. Although she writes in a range of genres, her true love is feminist horror. She celebrates her Indonesian-Australian heritage and champions representations of diversity.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Proudly presented by Film Vic: Katrina Irawati Graham - Empowering the Bystanders
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Proudly presented by Film Vic: Katrina Irawati Graham - Empowering the Bystanders
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • 1:50 pm > 2:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • 2:00 pm > 2:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Grace Bruxner - Finding your feet as a small developer

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Grace Bruxner - Finding your feet as a small developer

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Grace will be covering her journey in game development, from starting a network entirely from scratch to finding a way to develop games sustainably without sacrificing what’s important about her work.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                This talk will cover the process of making the Frog Detective series, her consulting work, and her adventures in the business side of game development.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Grace Bruxner is the Creative Director of Melbourne-based studio Worm Club, creators of the Frog Detective series.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                The studio was the first to be signed to polish label SUPERHOT Presents in 2019. She also develops a number of small-scale experimental games which have been featured in galleries and exhibitions internationally.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Grace regularly advises for WINGS, which is an investment fund for games and developers with diverse leadership.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Grace Bruxner - Finding your feet as a small developer
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Grace Bruxner - Finding your feet as a small developer
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • 2:50 pm > 3:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • 3:00 pm > 3:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Proudly presented by Film Vic: Brigitta Rena - Art, Video Game, and Cultural Representation

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Proudly presented by Film Vic: Brigitta Rena - Art, Video Game, and Cultural Representation

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                In this talk, Rena will cover her experience as a game developer and an illustrator in Indonesia. She will share the process behind her works When The Past Was Around and She and The Light Bearer.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Breaking down how she takes stories and cultural details from her beloved country and translate it into video games.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Brigitta Rena is a game artist from Surabaya, Indonesia. One of the co-founders of Mojiken Studio, creator of She and The Light Bearer and A Raven Monologue.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Currently working on her next game When The Past Was Around, an adventure point-and-click puzzle game about love, moving on, letting go, and the joy and pain of everything in between.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Rena understands that by creating a video game, she could communicate any of her personal thoughts and unspoken words.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Proudly presented by Film Vic: Brigitta Rena - Art, Video Game, and Cultural Representation
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Proudly presented by Film Vic: Brigitta Rena - Art, Video Game, and Cultural Representation
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • 3:50 pm > 4:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • 4:00 pm > 4:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Closing Keynote: Dreaming Big: A Fireside Chat with Siobhan Reddy

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Closing Keynote: Dreaming Big: A Fireside Chat with Siobhan Reddy

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Join Rae Johnston as she interviews Australia's own Siobhan Reddy, Studio Director at Media Molecule, the visionary team behind Little Big Planet, Tearaway and Dreams.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                              • Closing Keynote: Dreaming Big: A Fireside Chat with Siobhan Reddy
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Closing Keynote: Dreaming Big: A Fireside Chat with Siobhan Reddy
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Tuesday
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    13.10.2020
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 9:30 am > 10:20 am
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Ally McLean & Stefano Martincigh - Harmonious Co-Development in Large Teams: AAA Production Unit Guide

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Ally McLean & Stefano Martincigh - Harmonious Co-Development in Large Teams: AAA Production Unit Guide

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Making games is hard! Making games with multiple teams spread across the world is... also hard.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Now try making games with large teams spread across the world AND fostering harmonious working relationships to make your products and your people sing.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Working as Product Manager and Development Manager in WG Sydney on co-development of a new AAA title, Ally & Stefano have learned a lot about what works (and what doesn't work) to create a happy and humming production environment.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      In this session, they will share their top findings on planning methodologies, agreements and continuous team improvement to help game developers plan for the bigger picture.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Stefano Martincigh
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Stefano Martincigh is an energetic Agile coach / Development manager, experienced in leading cross-functional teams and guiding organizations through the challenges of Agile continuous transformation.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Ally McLean
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Ally McLean is an expert Product Manager at Wargaming Sydney and the CEO of the Working Lunch Collective, a social enterprise that runs a mentorship program for underrepresented genders in games.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Ally was the Gamerunner on "Rumu", which won an Australian Writer's Guild Award and an AGDA. Also recently won the Women's Weekly Women of the Future award for Innovation and Technology, three MCV Pacific Women in Games awards, and the NSW Young Creative award.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Ally McLean & Stefano Martincigh - Harmonious Co-Development in Large Teams: AAA Production Unit Guide
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Ally McLean & Stefano Martincigh - Harmonious Co-Development in Large Teams: AAA Production Unit Guide
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 10:20 am > 10:30 am
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 10:30 am > 11:20 am
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Alayna Cole - Studio Support: How Do They Do It?

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Alayna Cole - Studio Support: How Do They Do It?

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Have you ever wondered what a producer does? What about human resources, recruitment, or operations? Some days I do too, and I *am* a producer.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Studio support roles are incredibly varied, and sometimes it can be hard to keep up. Join me to find out more about what we do and how we do it. You’ll leave with some new tips and tricks for multitasking in your work (and life).


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Alayna Cole is a producer at Sledgehammer Games and the managing director of Queerly Represent Me. She champions diversity and inclusion in the games industry, with a particular research focus on LGBTQ+ representation.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Alayna co-wrote 'Cooperative Gaming: Diversity in the Games Industry and How to Cultivate Inclusion' for CRC Press, is a co-chair of the IGDA LGBTQ+ special interest group, and holds a doctorate of creative arts. She speaks at too many events, mentors too many students, and wears too many hats.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Alayna Cole - Studio Support: How Do They Do It?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Alayna Cole - Studio Support: How Do They Do It?
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 11:20 am > 12:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Morning Tea: Sponsored by Epic Games, creator of Unreal Engine.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 12:00 pm > 12:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Elizabeth Blythe & Kylie Findlay - Scrum Rituals: A Deep Dive for Games

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Elizabeth Blythe & Kylie Findlay - Scrum Rituals: A Deep Dive for Games

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Scrum is a team-oriented framework that relies heavily on building team synergies, trust, and communication.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      This presentation is a deep dive into the Scrum Rituals - why they are done, what the team needs to get out of them, and some best practice techniques to help do them well in the games environment.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Elizabeth Blythe:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Elizabeth Blythe has been delivering projects for over a decade within companies like IBM, NAB, and Summerfall Studios. She is a certified Professional Scrum Master and PMP.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Kylie Findlay:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Kylie started her game dev journey at Griffith University studying Games Design. Her first role in the industry was in Quality Assurance, eventually transitioning to the Development Director role at Firemonkeys studio.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      In total, she has been working in the industry for 9 years, and has extensive experience working on Scrum practices during her time on Real Racing 3.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Elizabeth Blythe & Kylie Findlay - Scrum Rituals: A Deep Dive for Games
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Elizabeth Blythe & Kylie Findlay - Scrum Rituals: A Deep Dive for Games
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 12:50 pm > 1:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 1:00 pm > 1:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Proudly presented by Film Vic: Katrina Irawati Graham - Empowering the Bystanders

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Proudly presented by Film Vic: Katrina Irawati Graham - Empowering the Bystanders

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Katrina Irawati Graham talks about the power of bystanders to create grassroots cultural change and shift the discussions around gendered violence in the games industry.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Katrina is co-founder, Chair and Queensland board member of Women in Film and Television (WIFT) Australia, a national advocacy body for gender equity and representation of women and non-binary people in the Australian screen industry.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      She is an active part of the WIFT BWOC Subcommittee. She has recently been elected to the WIFT International (WIFTI) board alongside screen activists from 6 continents supporting over 40 chapters and 20,000 members.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      She facilitates bystander training with Griffith University and is passionate about empowering grassroots cultural change.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Katrina is also a writer, director, playwright and facilitator. Although she writes in a range of genres, her true love is feminist horror. She celebrates her Indonesian-Australian heritage and champions representations of diversity.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Proudly presented by Film Vic: Katrina Irawati Graham - Empowering the Bystanders
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Proudly presented by Film Vic: Katrina Irawati Graham - Empowering the Bystanders
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 1:50 pm > 2:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 2:00 pm > 2:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Grace Bruxner - Finding your feet as a small developer

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Grace Bruxner - Finding your feet as a small developer

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Grace will be covering her journey in game development, from starting a network entirely from scratch to finding a way to develop games sustainably without sacrificing what’s important about her work.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      This talk will cover the process of making the Frog Detective series, her consulting work, and her adventures in the business side of game development.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Grace Bruxner is the Creative Director of Melbourne-based studio Worm Club, creators of the Frog Detective series.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      The studio was the first to be signed to polish label SUPERHOT Presents in 2019. She also develops a number of small-scale experimental games which have been featured in galleries and exhibitions internationally.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Grace regularly advises for WINGS, which is an investment fund for games and developers with diverse leadership.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Grace Bruxner - Finding your feet as a small developer
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Grace Bruxner - Finding your feet as a small developer
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 2:50 pm > 3:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 3:00 pm > 3:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Proudly presented by Film Vic: Brigitta Rena - Art, Video Game, and Cultural Representation

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Proudly presented by Film Vic: Brigitta Rena - Art, Video Game, and Cultural Representation

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      In this talk, Rena will cover her experience as a game developer and an illustrator in Indonesia. She will share the process behind her works When The Past Was Around and She and The Light Bearer.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Breaking down how she takes stories and cultural details from her beloved country and translate it into video games.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Brigitta Rena is a game artist from Surabaya, Indonesia. One of the co-founders of Mojiken Studio, creator of She and The Light Bearer and A Raven Monologue.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Currently working on her next game When The Past Was Around, an adventure point-and-click puzzle game about love, moving on, letting go, and the joy and pain of everything in between.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Rena understands that by creating a video game, she could communicate any of her personal thoughts and unspoken words.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Proudly presented by Film Vic: Brigitta Rena - Art, Video Game, and Cultural Representation
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Proudly presented by Film Vic: Brigitta Rena - Art, Video Game, and Cultural Representation
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 3:50 pm > 4:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 4:00 pm > 4:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Closing Keynote: Dreaming Big: A Fireside Chat with Siobhan Reddy

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Closing Keynote: Dreaming Big: A Fireside Chat with Siobhan Reddy

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Join Rae Johnston as she interviews Australia's own Siobhan Reddy, Studio Director at Media Molecule, the visionary team behind Little Big Planet, Tearaway and Dreams.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Closing Keynote: Dreaming Big: A Fireside Chat with Siobhan Reddy
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Closing Keynote: Dreaming Big: A Fireside Chat with Siobhan Reddy
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Tuesday
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          13.10.2020
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • 9:30 am > 10:20 am
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Jonny Roses - Breaking through to a global audience - Building an online community and social media presence in the video games industry

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Jonny Roses - Breaking through to a global audience - Building an online community and social media presence in the video games industry

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Growing a community online can seem harder and harder these days. There are countless other publishers and developers, each with their own social media pages, all trying to do the same thing. In this environment, it can be difficult to stand out and "compete" for an audience.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            This presentation will cover some of the ways that may help you break through the global video game industry landscape and build a community online, through the lens of our Bethesda Australia & New Zealand social media pages.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            I have been a Community Manager at Bethesda Australia & New Zealand for over two years now, joining at a time when we did not even have a local Bethesda ANZ Twitter or Instagram page. Part of my remit has included establishing and managing these social media pages, in addition to:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            - Running live streams
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            - Producing video content
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            - Managing content creators and influencers
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            - Building grassroots programs
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            - Assisting with events
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            - Speaking with the Bethesda community via forums, discord and other platforms
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • Jonny Roses - Breaking through to a global audience - Building an online community and social media presence in the video games industry
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Jonny Roses - Breaking through to a global audience - Building an online community and social media presence in the video games industry
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • 10:20 am > 10:30 am
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • 10:30 am > 11:20 am
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Cam Rogers -The IP Game: Formats and Territories

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Cam Rogers -The IP Game: Formats and Territories

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            This presentation will look at how to protect your game IP when working with third parties. You will learn how to effectively monetise your IP, while protecting your studio and your rights when dealing with practitioners on other continents, or in other industries.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Whether you are looking to port your game to a new platform, wanting to work with a publisher based in Europe or Asia, or looking to explore the potential of your game IP in other media or industries, this presentation has you covered.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Cam is an experienced entertainment lawyer who is particularly skilled in all aspects of video game development and distribution.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Cam founded Cam Rogers Legal in 2011, a firm that specialises in game development and digital entertainment. As a part of his practice he acts for game developers, publishers and animation studios based all over Australia, and has worked with developers and publishers in New Zealand, and in China. Cam prides himself on experienced, pragmatic advice designed to achieve commercial outcomes with efficiency.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Cam has worked on over 60 shipped titles on all major platforms and can assist at any stage of a project, from concept all the way through to distribution, merchandising and beyond. Cam is highly experienced in licensing original IP into various territories, and into various formats, including ports to alternative platforms, and into film, television, toys, collectables, and other forms of merchandise.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Cam is particularly interested in the crossover between traditional media and digital media and the lessons that each industry can learn from the other. Cam regularly advises film producers on the fundamentals of the games industry and assists game developers explore traditional media opportunities.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Cam is fond of coffee, casual games, and those weird reality tv formats about gold or opal mining -for reasons he cannot quite understand either
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • Cam Rogers -The IP Game: Formats and Territories
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Cam Rogers -The IP Game: Formats and Territories
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • 11:20 am > 12:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Morning Tea: Sponsored by Epic Games, creator of Unreal Engine.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • 12:00 pm > 12:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            kiN - A Game Changing Marketing Framework that You Must Have

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            kiN - A Game Changing Marketing Framework that You Must Have

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            So you’ve got your great game developed and it’s ready for launch. Now’s the time to get started with marketing, right?

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            This is a common mistake that most indie game developers make.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            While it is fine to start assembling your marketing plans once your game is ready, it’s also rather too late. By the time you get your plans deployed, you’ve wasted time that you could’ve been selling your game.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Here’s the cold hard truth: The vast majority of indie games fail - but that’s at least in part because the vast majority of indie developers consider marketing as an afterthought, rather than as part of the game development project itself right from the start.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Join me in this 50-min session to uncover how you can avoid repeating the common mistake that others have made, and discover the one essential ingredient to a successful marketing plan for your game launch that will get you connecting with your potential gamers right from the start.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            I will also share with you practical tips on how you can adopt this tried-and-tested framework that can be repeated - not only for each new game launch but also for existing games.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            With 15 years of experience within the media, events, communication and marketing profession, kiN is a multi-disciplinary marketer who has helped many businesses and clients to plan, develop and execute holistic marketing communication strategies to help achieve their best-desired results across multiple platforms.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Through his early career, kiN has worked with some of Asia Pacific’s largest global companies and brands such as Pernod Ricard, Hennessy, Absolut, Focus Point, Sony Music, Columbia Tri-star and even various Fashion Weeks.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Recognising that content is king in every business cycle, he received his Bachelors in Media and Communication in 2009 and set out to help businesses by applying an integrated mix of marketing and media solutions to develop in-depth content marketing strategies.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Currently, he is a Marketing and Communications Manager for a global business solutions provider in the dental sector. His primary responsibility is developing and deploying content strategies and marketing campaigns that aim to build the company’s brand and visibility while fostering valuable relationships with the dental community.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            kiN’s extremely passionate about helping businesses to succeed as he understands the frustrations that many business owners have where desired results aren’t achieved all due to the lack of good marketing insights and budget limitations.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Outside of work, kiN can often be found on the couch being Jabba the Butt- either binge-watching TV series and Films, or escaping into the wonderful worlds of whichever PS4 game he’s bought.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • kiN - A Game Changing Marketing Framework that You Must Have
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            kiN - A Game Changing Marketing Framework that You Must Have
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • 12:50 pm > 1:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • 1:00 pm > 1:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Proudly presented by Film Vic: Katrina Irawati Graham - Empowering the Bystanders

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Proudly presented by Film Vic: Katrina Irawati Graham - Empowering the Bystanders

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Katrina Irawati Graham talks about the power of bystanders to create grassroots cultural change and shift the discussions around gendered violence in the games industry.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Katrina is co-founder, Chair and Queensland board member of Women in Film and Television (WIFT) Australia, a national advocacy body for gender equity and representation of women and non-binary people in the Australian screen industry.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            She is an active part of the WIFT BWOC Subcommittee. She has recently been elected to the WIFT International (WIFTI) board alongside screen activists from 6 continents supporting over 40 chapters and 20,000 members.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            She facilitates bystander training with Griffith University and is passionate about empowering grassroots cultural change.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Katrina is also a writer, director, playwright and facilitator. Although she writes in a range of genres, her true love is feminist horror. She celebrates her Indonesian-Australian heritage and champions representations of diversity.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • Proudly presented by Film Vic: Katrina Irawati Graham - Empowering the Bystanders
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Proudly presented by Film Vic: Katrina Irawati Graham - Empowering the Bystanders
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • 1:50 pm > 2:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • 2:00 pm > 2:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Grace Bruxner - Finding your feet as a small developer

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Grace Bruxner - Finding your feet as a small developer

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Grace will be covering her journey in game development, from starting a network entirely from scratch to finding a way to develop games sustainably without sacrificing what’s important about her work.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            This talk will cover the process of making the Frog Detective series, her consulting work, and her adventures in the business side of game development.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Grace Bruxner is the Creative Director of Melbourne-based studio Worm Club, creators of the Frog Detective series.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            The studio was the first to be signed to polish label SUPERHOT Presents in 2019. She also develops a number of small-scale experimental games which have been featured in galleries and exhibitions internationally.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Grace regularly advises for WINGS, which is an investment fund for games and developers with diverse leadership.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • Grace Bruxner - Finding your feet as a small developer
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Grace Bruxner - Finding your feet as a small developer
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • 2:50 pm > 3:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • 3:00 pm > 3:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Proudly presented by Film Vic: Brigitta Rena - Art, Video Game, and Cultural Representation

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Proudly presented by Film Vic: Brigitta Rena - Art, Video Game, and Cultural Representation

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            In this talk, Rena will cover her experience as a game developer and an illustrator in Indonesia. She will share the process behind her works When The Past Was Around and She and The Light Bearer.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Breaking down how she takes stories and cultural details from her beloved country and translate it into video games.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Brigitta Rena is a game artist from Surabaya, Indonesia. One of the co-founders of Mojiken Studio, creator of She and The Light Bearer and A Raven Monologue.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Currently working on her next game When The Past Was Around, an adventure point-and-click puzzle game about love, moving on, letting go, and the joy and pain of everything in between.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Rena understands that by creating a video game, she could communicate any of her personal thoughts and unspoken words.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • Proudly presented by Film Vic: Brigitta Rena - Art, Video Game, and Cultural Representation
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Proudly presented by Film Vic: Brigitta Rena - Art, Video Game, and Cultural Representation
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • 3:50 pm > 4:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • 4:00 pm > 4:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Closing Keynote: Dreaming Big: A Fireside Chat with Siobhan Reddy

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Closing Keynote: Dreaming Big: A Fireside Chat with Siobhan Reddy

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Join Rae Johnston as she interviews Australia's own Siobhan Reddy, Studio Director at Media Molecule, the visionary team behind Little Big Planet, Tearaway and Dreams.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          • Closing Keynote: Dreaming Big: A Fireside Chat with Siobhan Reddy
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Closing Keynote: Dreaming Big: A Fireside Chat with Siobhan Reddy

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Day 2 - Virtual Booth

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                <
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                >
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Tuesday
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                20.10.2020
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • 10:20 > 10:30
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Hobby to Career: How to Get a Job in Gaming - Henry Fong

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Hobby to Career: How to Get a Job in Gaming - Henry Fong

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Head to the Yodo1 virtual booth to watch!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • Hobby to Career: How to Get a Job in Gaming - Henry Fong
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • 11:20 > 12:00
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Mobile Game Marketing: How to Spread the Word About Your Game - Henry Fong

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Mobile Game Marketing: How to Spread the Word About Your Game - Henry Fong

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Head to the Yodo1 virtual booth to watch!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • Mobile Game Marketing: How to Spread the Word About Your Game - Henry Fong
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • 12:50 > 13:15
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Engage Players and Build a Community Around Your Mobile Game - Henry Fong

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Engage Players and Build a Community Around Your Mobile Game - Henry Fong

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Head to the Yodo1 virtual booth to watch!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • Engage Players and Build a Community Around Your Mobile Game - Henry Fong
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • 13:50 > 14:15
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Why Community Management is Essential to Your Game Success - Joseph Woo

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Why Community Management is Essential to Your Game Success - Joseph Woo

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Head to the Yodo1 virtual booth to watch!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • Why Community Management is Essential to Your Game Success - Joseph Woo
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Tuesday
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                20.10.2020
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • 11:30 > 12:00
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  EA Recruitment - Interview Tips (General)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  EA Recruitment - Interview Tips (General)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Head over to the EA Firemonkeys Virtual booth to watch!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • EA Recruitment - Interview Tips (General)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • 12:50 > 13:30
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Scrum Rituals: A Deep Dive for Games - Q&A

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Scrum Rituals: A Deep Dive for Games - Q&A

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Head over to the EA Firemonkeys Virtual booth to watch!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • Scrum Rituals: A Deep Dive for Games - Q&A
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • 14:50 > 15:30
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Career Chat: Game Design
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Tuesday
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  27.10.2020
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • 10:20 > 10:30
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Online in the live chat!

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Online in the live chat!

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Head to the Sledgehammer Games virtual booth to chat!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Online in the live chat!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • 11:20 > 12:00
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Production Focused chats with Alayna Cole and Greg Palstra

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Production Focused chats with Alayna Cole and Greg Palstra

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Head to the Sledgehammer Games virtual booth to chat!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Production Focused chats with Alayna Cole and Greg Palstra
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • 12:50 > 13:00
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Online in the live chat!

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Online in the live chat!

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Head to the Sledgehammer Games virtual booth to chat!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Online in the live chat!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • 16:50 > 17:00
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Online in the live chat!

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Online in the live chat!

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Head to the Sledgehammer Games virtual booth to chat!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Online in the live chat!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • 11:00 > 12:00
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Live Demo: Developing Cinematics in Unreal Engine

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Live Demo: Developing Cinematics in Unreal Engine

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Head over to the Unreal Engine virtual booth to watch!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Live Demo: Developing Cinematics in Unreal Engine
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • 13:00 > 14:45
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Live Demo: Intro to Technical Art

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Live Demo: Intro to Technical Art

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Head over to the Unreal Engine virtual booth to watch!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • Live Demo: Intro to Technical Art
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  • 15:00 > 17:00
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Live Demo: Intro to VFX
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    KEYNOTES
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    GCAP LOADING
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    GCAP INVEST

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Day 3 - Wednesday 7th October 2020

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    <
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Wednesday
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    07.10.2020
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 10:00 am > 10:50 am
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Paulina Samy -The Juggling Act: Biz, Marketing and Gamedev

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Paulina Samy -The Juggling Act: Biz, Marketing and Gamedev

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Starting a studio is like walking a tightrope. To keep yourself in the air, you need to juggle a variety of responsibilities, and do it with flair.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Hear from one of Australia's most exciting young studios on the challenges of starting and sustaining an Innchanted adventure.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Paulina is an independent game designer, artist, and the Creative Director of DragonBear Studios. She is a passionate advocate of accessibility and diverse representation across industry. Best known for her work on the upcoming game Innchanted, Paulina is enjoying the complexity of using narrative design to explore serious social issues within the context of humour and adorable art styles.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      In the past she has worked in a few industries across in government, NGO, and private sector (including founding her first company). In her leisure time Paulina can be found practising historical sword fighting, and playing video & tabletop games.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Paulina Samy -The Juggling Act: Biz, Marketing and Gamedev
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Paulina Samy -The Juggling Act: Biz, Marketing and Gamedev
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 10:50 am > 11:00 am
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 11:00 am > 11:25 am
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Fiona Murray - Financial literacy as an indie

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Fiona Murray - Financial literacy as an indie

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Accounting is scary when you’re not familiar with it and knowledge of the basics is often assumed, which can make life stressful when you don’t know what you don’t know!

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      In this session, Fiona will go through some financial basics for newcomers to the games industry, from registering an ABN and creating a proper tax invoice to interpreting a Steam sales report.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Fiona is the Finance Manager for Australian indie publisher Fellow Traveller Games and specialist games marketing and PR agency Double Jump Communications.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      She specialises in royalty management, having created the systems to track and pay royalties to Fellow Traveller’s developers from the ground up.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Fiona Murray - Financial literacy as an indie
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Fiona Murray - Financial literacy as an indie
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 11:25 am > 11:30 am
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 11:30 am > 11:55 am
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Henry Fong - How To Make a Successful Business Out of Your Game

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Henry Fong - How To Make a Successful Business Out of Your Game

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      You've spent thousands of hours making your game and now you're finally ready to publish. But when it hits the app stores, will it top the charts or will it bomb?

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      In our highly competitive marketplace, great code, gameplay, and design are no guarantee of success. Turning your title into a hit takes an understanding of business fundamentals such as marketing, community, and monetization—plus a lot of testing.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Over the past nine years at Yodo1, I've had the privilege of working with hundreds of game devs to reach more than 1.5 billion mobile gamers around the world. My team and I have had to learn the business of gaming the hard way, and we'd like to share our findings with you.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      We’ve distilled years of experience into one short course, the Business of Mobile Gaming (BoMG) Master Class.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      From the beginning, my dream was to create a way for every talented developer out there to transform their games into profitable businesses. That's why we'll be premiering the full BoMG Master Class for free throughout the whole event, inside our Yodo1 virtual booth.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      In this session, we'll be focusing on one of the main topics covered in the course: monetization. We’ll dive into the key principles of how to turn your game into a money-making business and discuss how to design a game economy for effective monetization, balance Ads and IAP in mobile game economies, and make money with games that are fully free-to-play.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Yodo1 co-founder and CEO Henry Fong is a veteran technologist and international business strategist with over 18 years of experience in leadership roles for companies such as Microsoft and Brocade Communications.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      A serial entrepreneur and always a gamer at heart, Henry co-founded a number of successful ventures before devoting himself to Yodo1. He owned his first Commodore 64 computer at age 12 and his passion for games has only grown since.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Henry Fong - How To Make a Successful Business Out of Your Game
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Henry Fong - How To Make a Successful Business Out of Your Game
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 11:55 am > 12:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 12:00 pm > 12:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Jean Leggett - Wizards, Paladins, and Bards: Roll a D20 for an amazing resume

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Jean Leggett - Wizards, Paladins, and Bards: Roll a D20 for an amazing resume

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      You've been applying for jobs and you're having no luck getting any callbacks, let alone an interview. While the games market is highly competitive, your resume might not be conveying your full strengths and skills in your field. Learn about the pillars approach - an approach that focuses on highlighting your core competencies in game development and other transferrable skill areas.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Craft the story of you in a way that conveys to potential employers what you're great at, what you've done, and how you can be a value-add employee. We'll also review tips for improving your cover letters and online presence.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Jean Leggett is the CEO and co-founder of games & edtech startup One More Story Games. OMSG has developed a simplified publishing platform to help non-coding storytellers create and publish narrative games. Their vision is to re-engineer literacy through video games.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Jean is a certified professional coach, international keynote speaker, and professor of narrative design. She’s the lead writer on a game adaptation of #1 NYT bestselling author Charlaine Harris’ Lily Bard series about a sexual trauma survivor dealing with PTSD while solving crimes. Jean has coached and mentored over 80 developers since 2019.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Jean Leggett - Wizards, Paladins, and Bards: Roll a D20 for an amazing resume
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Jean Leggett - Wizards, Paladins, and Bards: Roll a D20 for an amazing resume
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 12:50 pm > 1:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 1:00 pm > 1:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      GCAP Loading Networking Lunch Break: Sponsored by Epic Games, creator of Unreal Engine.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 1:50 pm > 2:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 2:00 pm > 2:25 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Mohammad Fahmi - The journey of learning to wear multiple hats: From AAA, to media, and ended up as indie

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Mohammad Fahmi - The journey of learning to wear multiple hats: From AAA, to media, and ended up as indie

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Neil Gaiman once said, "people get hired, because somehow they got hired." Mohammad Fahmi, formerly of Toge Productions and was the director of Coffee Talk, went through the same experience that left him with a portfolio one could call confusing, but useful to get into the world of indie game development.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      In this talk, he will share about the said journey, and the reasoning behind each decision that led to where he is now.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Mohammad Fahmi is an indie game developer, consultant and freelance writer based in Jakarta, Indonesia.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      He was the chief editor of a local Indonesian game media, Tech in Asia, and was the director of Coffee Talk. He's currently working on other games while trying to help other indies in Indonesia.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Mohammad Fahmi - The journey of learning to wear multiple hats: From AAA, to media, and ended up as indie
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Mohammad Fahmi - The journey of learning to wear multiple hats: From AAA, to media, and ended up as indie
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 2:25 pm > 2:30 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 2:30 pm > 2:55 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Adrian Webb - More than Games, options for a future beyond games

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Adrian Webb - More than Games, options for a future beyond games

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Lots of people are studying up to be games designers, artists programmers, producers etc, but what happens if you don't get into the job /company you want? How and where could you still keep your skills honed and relevant while helping to contribute to some various aspects of change and education within Society.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      This talk is for students looking into what options are there beyond the games courses when you have finished. Did you know you could work to better mining, education, cyber, space, defence, government, environment, charities, medicine? The world is continually looking for skill-sets and ideas that YOU HAVE to creating and build the next advancements in their industry.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      We will be taking questions in the chat to see what would you like to know, and see some examples of people that have seen these opportunities and built on them to create various success stories.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      G’day, I’m Adrian and I mainly work within the simulation and serious games space. I aim to advocate how to better utilise technologies and capabilities from all walks of life to create a more engaged and prepared future workforce. It can be summed up as being an unbiased evangelist for new and emerging technologies, and practices.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      This involves understanding products and systems capabilities, their limitation and discovering the best solution for the problem at hand. This is particularly focused within the simulation, VR, AR/MR and serious games space. My personal mission is to bring the simulation and gaming industries closer together, aiding to create an Australian grown revolution and talent pool.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      I’m involved with serious games since 2012 and the games industry since 2008, being recognised in both fields such as MCV Pacific 30 under 30 (2016) and SimAust Simulation Achievement award (2019) for contribution within Simulation and Serious games in our region. I’m looking forward to a unique GCAP this year, helping out both new members and catching up with old friends alike.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Adrian Webb - More than Games, options for a future beyond games
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Adrian Webb - More than Games, options for a future beyond games
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 2:55 pm > 3:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 3:00 pm > 3:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Ceri Hutton - Networking Magic & Business Cards: The Gathering

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Ceri Hutton - Networking Magic & Business Cards: The Gathering

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Networking is the foundation for all future opportunities of your career yet somehow it seems that half of us have no idea what they’re doing and the other half very confidently have no idea what they’re doing.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      In this session we’ll be breaking down the who, what and why’s of networking while actively and passionately destroying unhelpful networking myths along the way.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Participants should expect to walk away with a foundation of knowledge about Business Cards Strategy, Reciprocity’s Role in Relationships, Creating Memorable Interactions, Appropriate Engagement & Communication Dynamics.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Ceri Hutton is a passionate leader specialising in Team Management and Business Development.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Alongside Sav Emmett Wolfe, he currently manages operations, administration and communications of The Arcade in Melbourne, a renowned game development co-working space that houses over 35 of Australia’s games studios.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      He also worked as a Senior Project Advisor on GCAP 2019 managing the business administration and liaising with events management across all operational tasks.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Ceri’s previous experience is built from many years of being an award winning manager at EB Games while simultaneously self-managing his own pop culture events business.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      He is a firm believer that direct communication, supportive structure and strong leadership provide the most effective foundation for successful projects.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Ceri Hutton - Networking Magic & Business Cards: The Gathering
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 3:50 pm > 4:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 4:00 pm > 4:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Joey Egger - How to Biz Dev: A Two Moos Story

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Joey Egger - How to Biz Dev: A Two Moos Story

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Two Moos is a service-based digital games studio based in Melbourne and New York. We collaborate with the world's biggest family brands to create games, apps and innovation prototypes in the education, health, and entertainment spaces. To win the work, we need to do lots of Business Development, aka BD!

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      In this fun and visual talk, Joey will share her story of what BD means in the kids' games space, how we win our work, write proposals, grow and maintain our client relationships, and most importantly - have fun doing it.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Joey is an Emmy, Peabody, and Webby award-winning kids digital specialist with 20 years of experience, including at Sesame Workshop and ABC Kids.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Joey and the Moos team are proud to collaborate with the world’s most respected kids’ family organisations to bring their visions to life.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Joey Egger - How to Biz Dev: A Two Moos Story
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Joey Egger - How to Biz Dev: A Two Moos Story
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 4:50 pm > 5:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 5:00 pm > 5:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Penelope Davison - Two Years in AAA: What I Wish I Knew As A Graduate

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Penelope Davison - Two Years in AAA: What I Wish I Knew As A Graduate

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Two years ago, I was writing my first game design doc on my final year project at uni. Fast forward to today and I’m working on live service event systems on ‘The Sims’ at a AAA studio. Not a bad start, but I can say that one of the hardest parts of being new to an industry and finding your feet, is that you don’t know what you don’t know. While I’m not an industry veteran yet, some things were still trial by fire, and there are some things I wish someone had told me earlier.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      This talk is about all the things I’ve learned since writing that first design doc to now – including what the transition from student to professional life was like, and what I wish I had known earlier. This talk is for people interested in learning about what the next steps after uni are like, especially anybody struggling to see how they fit into an industry workplace, the steps I took to secure my internships, networking and contract negotiation basics, insight into what working at a larger studio is like, what design looks like in a practical setting, how to bring value as an individual to a studio, and general things that I found helpful as a baby game dev.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Penelope is a game designer at EA Firemonkeys, working on the mobile title ‘The Sims Freeplay’. She studied game design at RMIT University before landing an internship with free-roam VR company Zero Latency. After briefly working on their first PvP title, ’Sol Raiders’,

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Penelope graduated and landed another internship at EA, which has since led into a permanent position. Her role currently involves working in live service, including content delivery pipelines, free-to-play event systems and implementation, making puns for the players and bugs for the engineers, neglecting Sims, and arguing about Simterior design.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Penelope Davison - Two Years in AAA: What I Wish I Knew As A Graduate
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Penelope Davison - Two Years in AAA: What I Wish I Knew As A Graduate
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 6:00 pm > 6:15 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Raelene Knowles - Closing Remarks

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Raelene Knowles - Closing Remarks

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Closing remarks and thanks from Raelene Knowles, COO of IGEA.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Raelene Knowles - Closing Remarks
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Wednesday
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            07.10.2020
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • 10:00 am > 10:50 am
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Philip Mayes - Funding the Future of Australian Games

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Philip Mayes - Funding the Future of Australian Games

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              We are seeing the renaissance of the Australian games industry. New studios are opening, existing ones are expanding, and Australian games are topping charts all around the world. Even the Federal government is talking about us!

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              But if we look a little deeper, there are some troubling signs. The four largest studios are owned by overseas companies. The breakout hits of the last few years were all published by overseas publishers. The rapid expansion risks diluting our talent pool.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              It feels like our industry is at a tipping point. This is a moment of great opportunity, but also great risk. Have we learned from the mistakes of the past? Or are we doomed to repeat them?

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              I find this moment to be both exhilarating, and terrifying! Like it or not, the large publishers are returning, and that raises the bar for all of us. So how can we compete? What opportunities are there for studios that want to scale and grow, to build a billion dollar brand that is Australian owned?

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              I will attempt to answer these questions and more, by taking stock of where we are, what opportunities we have in our immediate future, and what plans we can make for the long term to create a robust, resilient, and diverse industry.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Philip is the Founder and CEO of Mighty Kingdom, Australia’s largest independent game developer, and winner of the 2019 Australian Game Developer of the Year Award. With more than 15 years experience, Philip has worked on games for many large international brands, including Hellboy, Spyro, Star Wars, LEGO and Disney. He founded Mighty Kingdom in 2010 and has grown it to a team of over 70 people that have shipped dozens games to more than 40 million players worldwide.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Philip is a passionate advocate for the industry who believes in creating a sustainable model of investment that allows Australian companies to compete Internationally, and to succeed at scale. His goal is to see a robust ecosystem of game developers working from indie to AAA-scale in Australia.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • Philip Mayes - Funding the Future of Australian Games
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Philip Mayes - Funding the Future of Australian Games
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • 10:50 am > 11:00 am
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • 11:00 am > 11:25 am
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Liam Esler - The Right Funds, The Right Time

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Liam Esler - The Right Funds, The Right Time

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Indie games are rarely funded from a single source. By the end of a project, you will likely have funding from over 4-5 different places.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              What are these different funding sources? How do they differ? And when you have to consider upwards of five different funding sources, how do you build a funding strategy?

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              This talk will outline where money can come from, what to consider when building a strategy, and when in the timeline of your project you should be going for different kinds of funding.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Liam Esler is an experienced games entrepreneur, writer, and producer from Melbourne Australia. He has worked as a producer and writer with some of the biggest brands in gaming, including Beamdog, Obsidian Entertainment, PikPok, Surprise Attack Games, and many others.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              In addition to game development, Liam worked at the Game Developers’ Association of Australia for 3 years running Australia’s premiere games conference, GCAP, and was co-founder of GX Australia, a diversity-focused gaming convention that ran 2016 and 2017. He is currently the Managing Director of Summerfall Studios.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • Liam Esler - The Right Funds, The Right Time
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Liam Esler - The Right Funds, The Right Time
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • 11:25 am > 11:30 am
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • 11:30 am > 11:55 am
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Amanda Sweaton - Epic MegaGrants - Where to Begin (Applying for an Epic MegaGrant)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Amanda Sweaton - Epic MegaGrants - Where to Begin (Applying for an Epic MegaGrant)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Epic Games has committed $100 million USD to support game developers, enterprise professionals, media and entertainment creators, students, educators, and tool developers enhancing open-source capabilities for the 3D graphics community or developers doing amazing things with Unreal Engine.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              This talk covers the program, it's history and how to put your best foot forward in the application process.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Amanda is the Coordinator for the Epic MegaGrants program and has been with the team since June of 2019.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              At Epic Games she dedicates her time working with internal teams to review a vast pool of worthy projects.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Prior to working at Epic, she was a Course Director at Full Sail University and freelance 3D artist. When she’s not reviewing applications or collaborating with other teams, she enjoys being outdoors, yoga, sour beers, and long hours of gaming.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • Amanda Sweaton - Epic MegaGrants - Where to Begin (Applying for an Epic MegaGrant)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Amanda Sweaton - Epic MegaGrants - Where to Begin (Applying for an Epic MegaGrant)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • 11:55 am > 12:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • 12:00 pm > 12:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Panel - Supporting the Video Games Industry in a Perfect World

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Panel - Supporting the Video Games Industry in a Perfect World

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              This panel will feature the heads of the Federal and State Screen/Industry Agencies to discuss their game vision for 2021 and beyond.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Panel:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Ron Curry, Moderator, CEO of IGEA

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Caroline Pitcher, CEO of Film Victoria

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Kate Croser, CEO at South Australian Film Corporation

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Alex Sangston, Executive Manager of Screen Tasmania

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Willie Rowe, CEO of Screenwest

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Monica Penders, CEO of Screen Canberra

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Kylie Munnich, CEO of Screen Queensland

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Dr Christen Cornell, Research Fellow and Manager of Research Partnerships at the Australia Council for the Arts
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • Panel - Supporting the Video Games Industry in a Perfect World
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Panel - Supporting the Video Games Industry in a Perfect World
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • 12:50 pm > 1:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • 1:00 pm > 1:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Archie Stonehill - VC in Interactive Entertainment 101

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Archie Stonehill - VC in Interactive Entertainment 101

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              An introduction to venture capital funding for the interactive entertainment industry.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              It will address how VC funding works, which types of companies it typically works for, and what VCs look for in potential investments.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Archie focuses on finding and supporting founders from across Europe. A truly passionate gamer with a diverse set of gaming interests, he enjoys working closely with founders on product and go-to-market strategies.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Before joining Makers, he worked at McKinsey's private equity practice, advising investors on companies in the technology and gaming industries. Born and raised in London, he spent the last few years in America before moving back home in 2019.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • Archie Stonehill - VC in Interactive Entertainment 101
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Archie Stonehill - VC in Interactive Entertainment 101
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • 1:50 pm > 2:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • 2:00 pm > 2:25 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Izzy Gramp - Advice into action: adapting your pitch for a pandemic

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Izzy Gramp - Advice into action: adapting your pitch for a pandemic

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              One thing that there’s been no shortage of is advice! Thanks to the kindness of the games community; so many professionals have been sharing their wisdom but how do you translate advice into action?

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              This talk features advice that I got from publishers, platform holders, investors and other developers and how I was able to translate that advice into my pitch deck. By using data that you can easily find, experience from other developers and even working in some creativity there’s many ways that you can adapt your pitch for whomever your audience is (even if they’ve pivoted their strategy)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              It often gets said its not what you know but who you know. However it’s a lot easier to know people if you’re in the same place. You can easily get through the cracks; get those in person intros, grab that last minute uber seat to an exclusive party. But how do you sit next to the publisher of your dreams if there are no dinners? How do you meet new people? This talk goes through the ways of meeting new people online.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Finally there’ll also be talk on the ways in which you can put together a budget and how to account for a pandemic. There will of course be numerous resources pointed out throughout this talk as well as advice from professional producers and this talk will focus on how to get that advice into action.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Izzy Gramp is a game developer and photographer from Melbourne. She's currently working on a small upcoming mobile adventure game Intergalactic Space Princess. She is currently working on a as the creative director; responsible for the art and aesthetics for the game.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Once solo developer, she has made a bunch of silly game in the past. She's also been a colour consultant for a few companies. When she's not making games, Izzy mostly takes photos of game developers and depressing landscapes, which have appeared in a few places such as Killscreen, Giant Bomb and Venture Beat and an a couple galleries.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              She was also named runner up emerging fine art photographer in Australia. She has spent the last 5 years grading photos & makes dnb in her spare time. 😬
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • Izzy Gramp - Advice into action: adapting your pitch for a pandemic
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Izzy Gramp - Advice into action: adapting your pitch for a pandemic
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • 2:25 pm > 2:30 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • 2:30 pm > 2:55 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Sonali Varma - Reach success by pitching your game the right way with Yodo1

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Sonali Varma - Reach success by pitching your game the right way with Yodo1

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              How do you find the right publisher for your game? And how do you prepare a pitch that will convince them to work with you?

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              In this talk, Sonali will outline everything you need to prepare for a successful pitch, share insights on the key metrics publishers look for, and give you details on the materials and prototype you’ll want to present.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              As a publishing Manager at Yodo1, Sonali focuses on building long term partnerships with game developers and is constantly on the lookout for new games to publish globally and in China.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Whether you are an indie developer who needs help bringing your game out to the market or your games have already achieved global success and you want to access new markets, Sonali is here to help bring your game reach millions of new players.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • Sonali Varma - Reach success by pitching your game the right way with Yodo1
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Sonali Varma - Reach success by pitching your game the right way with Yodo1
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • 2:55 pm > 3:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • 3:00 pm > 3:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Panel - Building the best pitch

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Panel - Building the best pitch

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Join this panel of experienced industry veterans as they discuss what goes into building the best pitch for your game, whether it be for grant applications, publishers or funding bodies.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Jens Schroeder:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Jens works as IGEA's Director of Industry and Member Relations.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              He joined IGEA in 2019 after working as a lecturer for game design, manager of the SAE Sydney campus, Head of Academic Studies for Digital Media at Laureate Australia as well as Associate Dean (Design Vertical) for Torrens University.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Combining his experience in games, business, academia, management and leadership, Jens is responsible for representing and growing the IGEA’s development members by providing them a voice to government and industry, act as the interface between the Australian video game development industry and IGEA and work close with state, territory and commonwealth departments and agencies to the benefit of the industry.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Jens is also active in the development space; he is involved in a gamification project that aims to engage students of low socioeconomic status with tertiary education.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Liam Routt:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Liam Routt is the Manager of the Games programs at Film Victoria. He came to the agency after working in technical, design and production roles at large and small games companies in Victoria both before and after the GFC. At the funding agency, and in all things, Liam is driven to help others to achieve their goals.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              While he is proud of the games which have been created in the state during his time at Film Victoria, it is the conversations they have with prospective applicants, whether experienced or new to the industry, that motivate him from week to week.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Meredith Hall:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Currently working at Film Victoria, Meredith supports the games industry locally and internationally, working on strategy, forward-planning, research, growth areas and more through programs and direct engagement with the sector.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              She is an experienced marketer, producer and business developer. Meredith is the cofounder of Accessibility Unlocked, Communications Director & Lead Producer on HoloVista and a frequent public speaker and advocate. She was named one of 50 under 50 in InGames 2019 Gender Equality in Games list.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Jon Cartwright:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Jon Cartwright started making games back in the UK in the 80’s, getting titles published while he was still at school.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              He’s worked for Big Red Software, Eidos plc and Blitz Games making titles for MGM, Fox Studios, Warner Bros., Nickelodeon, THQ, and SCi.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Jon moved to Brisbane in 2004 and joined THQ Studio Australia as Director of Production, managing IP and titles with Dreamworks, Games Workshop, Nickelodeon, and M Night Shymalan.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              He has run R&D for technology outside the games industry and worked KIXEYE Australia in the free to play space, making MMORTS VEGA Conflict.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              More recently Jon worked as Commercial Director at Prideful Sloth, helping them launch Yonder: The Cloud Catcher Chronicles initially on PS4 and PC, and followed by Switch and Xbox, and negotiated publishing deals in Japan, Korea, and China, along with full retail releases for PS4 and Switch in the US, Europe, and ANZ regions.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              After securing a new publishing deal for Prideful Sloth at the beginning of 2019 Jon has been working independently, consulting with a number of clients helping them budget, schedule, pitch and close publishing and distribution for their indie games.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Liam Esler:

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Liam Esler is an experienced games entrepreneur, writer, and producer from Melbourne Australia. He has worked as a producer and writer with some of the biggest brands in gaming, including Beamdog, Obsidian Entertainment, PikPok, Surprise Attack Games, and many others.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              In addition to game development, Liam worked at the Game Developers’ Association of Australia for 3 years running Australia’s premiere games conference, GCAP, and was co-founder of GX Australia, a diversity-focused gaming convention that ran 2016 and 2017. He is currently the Managing Director of Summerfall Studios.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • Panel - Building the best pitch
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Panel - Building the best pitch
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • 3:50 pm > 4:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • 4:00 pm > 4:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Tim Watts MP: A conversation with Australia's game developers

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Tim Watts MP: A conversation with Australia's game developers

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Tim Watts MP: A conversation with Australia's game developers

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Tim Watts MP, Member for Gellibrand, Victoria - Shadow Assistant Minister for Communications and Cyber Security

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Interviewer:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Roger Clarke, MD - Koch Media Australia

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              MC:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Ron Curry, CEO - IGEA


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Tim has been the Federal Member for Gellibrand in Melbourne’s west since 2013.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Since being elected, Tim has been an active advocate on issues ranging from family violence, Australian aid, cyber security, refugee and asylum policy, cycling and Australia’s engagement with Asia.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Before entering Parliament, Tim worked in the Australian telecommunications and IT sectors for the better part of a decade.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Tim has a Masters of Science from the London School of Economics, a Masters of Public Policy and Management from Monash University and a Bachelor of Laws from Bond University.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Tim lives in Footscray with his wife and two children.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • Tim Watts MP: A conversation with Australia's game developers
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Tim Watts MP: A conversation with Australia's game developers
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • 4:50 pm > 5:00 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Session Break
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • 5:00 pm > 5:50 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Panel - Runway to the Future of Funding

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Panel - Runway to the Future of Funding

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              This panel will explore investment structures from international territories and how they have created a thriving game development ecosystem and what that could look like for Australian developers.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Bio:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Ron Curry, Moderator
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Since joining IGEA in 2008, Ron has played an instrumental role in tackling the emerging issues surrounding interactive entertainment, and demonstrating the positive influence of computer and video games in the broader community particularly within the education and health sector.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Ron often appears in the media or fronting government to discuss the power of games to connect, empower, educate and inspire. Issues which he supports passionately include trade and export, funding, child safety, health, diversity and education. Ron has sate on many working groups, boards and roundtables including an Advisory Committee Member on the ALRC’s Classification Review and holds a seat on the government’s Consultative Working Group on Cyber Safety.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              More recently, Ron took the lead in the merger between the GDAA and IGEA in 2020, which saw the two associations coming together, ensuring that there was a single unified voice representing the video games industry.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Prior to joining IGEA, Ron spent 15 years in the interactive entertainment business working for platform holders, publishers and distributors in areas as varied as sales, marketing, operations and general management. In this time Ron was also one of the founding Directors of IGEA, which was then IEAA.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Tim Scott
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              I joined the Ukie team as Head of Policy and Public Affairs in March 2017. Prior to this I spent twelve years in the UK Civil Service leading on Creative Industries and tech policy in the Cabinet Office and Department for Culture, Media and Sport where I was instrumental in the development and implementation of the UK’s Video Games Tax Relief and the NextGen skills report.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Samuel Berthiaume
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Samuel Berthiaume is Project Director for the Asia-Pacific region at Montréal International. His role is to promote the Montréal business environment to foreign companies, supporting their set-up or expansion in Greater Montréal. Since joining Montréal International in 2018, Samuel has supported multiple international expansions in Montréal in the technological, video game, VFX, mining and life science sectors.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Previously, Samuel was a Project Director at Investissement Québec, the financial arm of the provincial government of Québec, in the tax incentive group, with a focus on technological and video game companies. Samuel holds a Bachelor of Arts from Laval University and a Master in Public Administration from the National School of Public Administration.


                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Christian Fonnesbech
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Christian Fonnesbech, Head of IP Development @ Leverage + Narrative Director @ Deck 13.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Christian Fonnesbech has been working with game investors and developers for a decade. His main focus is IP & franchise building in games.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              At Leverage, he consults on building IPs and Brands for games, and at Deck 13 he is Narrative Director, building a new IP from the ground up. Previously, he was Head of IP Development at Nordisk Film Games, the game investment arm of Egmont. In his earlier career, he was a game entrepreneur, producing and directing 35+ game projects for advertising, learning and entertainment.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • Panel - Runway to the Future of Funding
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Panel - Runway to the Future of Funding
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • 6:00 pm > 6:15 pm
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Raelene Knowles - Closing Remarks

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Raelene Knowles - Closing Remarks

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Closing remarks and thanks from Raelene Knowles, COO of IGEA.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            • Raelene Knowles - Closing Remarks

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Day 3 - Virtual Booth

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    <
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    >
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Wednesday
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    21.10.2020
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 12:00 > 12:25
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Data-Driven Ad Design and Monetization: The Best Way to Implement Ads in Your Gameplay - Reyadh Redwan

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Data-Driven Ad Design and Monetization: The Best Way to Implement Ads in Your Gameplay - Reyadh Redwan

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Head to the Yodo1 virtual booth to watch!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Data-Driven Ad Design and Monetization: The Best Way to Implement Ads in Your Gameplay - Reyadh Redwan
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 15:00 > 15:25
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Looking for the Next Global Hit Game: Reach 1.5 Billion Players with Yodo1 Publishing - Sonali Varma

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Looking for the Next Global Hit Game: Reach 1.5 Billion Players with Yodo1 Publishing - Sonali Varma

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Head to the Yodo1 virtual booth to watch!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Looking for the Next Global Hit Game: Reach 1.5 Billion Players with Yodo1 Publishing - Sonali Varma
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Wednesday
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        21.10.2020
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        • 11:00 > 11:30
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Frostbite Melbourne: Meet The Team

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Frostbite Melbourne: Meet The Team

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Head over to the EA Firemonkeys Virtual booth to watch!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        • Frostbite Melbourne: Meet The Team
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        • 12:00 > 12:30
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Career Chat: Producers & Product Managers

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Career Chat: Producers & Product Managers

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Head over to the EA Firemonkeys Virtual booth to watch!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        • Career Chat: Producers & Product Managers
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        • 13:00 > 13:30
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          EA Recruitment - Interview Tips for Graduates

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          EA Recruitment - Interview Tips for Graduates

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Head over to the EA Firemonkeys Virtual booth to watch!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        • EA Recruitment - Interview Tips for Graduates
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        • 14:00 > 14:30
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Career Chat: Marketing & Community

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Career Chat: Marketing & Community

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Head over to the EA Firemonkeys Virtual booth to watch!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        • Career Chat: Marketing & Community
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        • 15:00 > 15:30
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Career Chat: Quality Verification (QA)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Career Chat: Quality Verification (QA)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Head over to the EA Firemonkeys Virtual booth to watch!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        • Career Chat: Quality Verification (QA)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        • 17:50 > 18:30
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          2 Years in AAA: What I Wish I Knew As A Graduate - Q&A

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          2 Years in AAA: What I Wish I Knew As A Graduate - Q&A

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Head over to the EA Firemonkeys Virtual booth to watch!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        • 2 Years in AAA: What I Wish I Knew As A Graduate - Q&A
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Wednesday
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    21.10.2020
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 10:50 > 11:00
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Online in the live chat - with George Wright and Chris Bigelow

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Online in the live chat - with George Wright and Chris Bigelow

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Head to the Sledgehammer Games virtual booth to chat!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Online in the live chat - with George Wright and Chris Bigelow
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 12:50 > 13:00
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Online in the live chat!

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Online in the live chat!

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Head to the Sledgehammer Games virtual booth to chat!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Online in the live chat!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 13:00 > 13:50
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Virtual Backstage Booth

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Virtual Backstage Booth

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Head to the Sledgehammer Games virtual booth to chat!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Virtual Backstage Booth
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 13:50 > 14:00
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Online in the live chat!

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Online in the live chat!

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Head to the Sledgehammer Games virtual booth to chat!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Online in the live chat!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 15:50 > 16:00
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Online in the live chat!

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Online in the live chat!

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Head to the Sledgehammer Games virtual booth to chat!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Online in the live chat!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • 16:50 > 17:00
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Online in the live chat!

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Online in the live chat!

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Head to the Sledgehammer Games virtual booth to chat!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    • Online in the live chat!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • 12:00 > 12:45
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Industry Insight: Programming Fireside with Jack Knobel and Chris Galea

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Industry Insight: Programming Fireside with Jack Knobel and Chris Galea

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Head over to the Unreal Engine Virtual Booth to watch!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • Industry Insight: Programming Fireside with Jack Knobel and Chris Galea
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • 12:45 > 14:00
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Live Demo: Outdoor Environments 101

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Live Demo: Outdoor Environments 101

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Head over to the Unreal Engine Virtual Booth to watch!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • Live Demo: Outdoor Environments 101
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • 14:00 > 14:50
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Industry Insight: 3D Artist Fireside with John Eyre and Inge Berman

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Industry Insight: 3D Artist Fireside with John Eyre and Inge Berman

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Head over to the Unreal Engine virtual booth to watch!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • Industry Insight: 3D Artist Fireside with John Eyre and Inge Berman
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • 15:00 > 15:45
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Industry Insight: VR Developer Fireside with Raqi Syed and Michael Wentworth-Bell

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Industry Insight: VR Developer Fireside with Raqi Syed and Michael Wentworth-Bell

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Head over to the Unreal Engine virtual booth to watch!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • Industry Insight: VR Developer Fireside with Raqi Syed and Michael Wentworth-Bell
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • 15:00 > 16:00
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Emilie Poissenot AMA w/ Lisy Kane and Victoria Kershaw

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Emilie Poissenot AMA w/ Lisy Kane and Victoria Kershaw

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Head over to the League of Geeks virtual booth to watch!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                • Emilie Poissenot AMA w/ Lisy Kane and Victoria Kershaw