Posts

In the biggest news yet for GCAP 2020 we are delighted to announce the Big Ant Big Hug.  The Big Ant Big Hug means that Big Ant will kindly be paying for ALL GCAP tickets for all attendees. 

Recognising the challenges many game developers are facing, Big Ant approached IGEA, the organiser of GCAP, with this generous offer as a way to offer support to the Australian games industry. 

It’s been a really tough year, especially for those of us living in Victoria says Ross Symons, CEO of Big Ant.  GCAP and Melbourne International Games Week are a highlight for all of us as we get to catch up with our friends and colleagues from all over the world. While we can’t do that in person this year, GCAP 2020 allows us to connect virtually and it is important we attract as many attendees as possible so they can network, meet new people and hear some of the great talks being offered over the course of 3 days. It feels like the best way to support the industry right now is to buy them a ticket to attend this year’s event. Consider it a virtual hug.” 

Ron Curry, CEO of IGEA addedRoss and his team are famous for their generosity and support across the Australian games industry. The Big Ant Big Hug makes GCAP accessible for so many additional attendees and we can’t thank Big Ant enough for their incredibly generous supportAlong with Ross and his team, we’d like to thank all of GCAP 2020’s sponsors and supporters of the event. IGEA is consistently blown away by the Australian industry and their desire and commitment to help other Australian developers succeed.” 

GCAP tickets are available here. Please note that there is a $2 fee for each ticket, 100% of which will be donated to Ready Foundation.  

The Ready Foundation was established by AFL SportsReady and aims to assist in relieving poverty, suffering, distress or misfortune experienced by Aboriginal and Torres Strait Islander young people and other disadvantaged youth.  Big Ant have recently hired an Indigenous person via their programme. 

 Please check out the GCAP Schedule here. 

The AGDAs enters 2020 with a record number of entries and its largest judging panel yet

Sydney, 21 September – The Interactive Games & Entertainment Association (IGEA) have announced the list of finalists for this year’s Australian Game Developer Awards (AGDAs). Each year, the AGDAs celebrate the amazing creativity, skills and talent of Australian game developers across several award categories.

Four new categories, Best Emerging Game, The Game Connect Award, Best Mobile Game and Best Ongoing Game have been added this year, recognising the broader contribution and wide variety of games being made in Australia.

These new categories will be joining Game of the Year, Studio of the Year, Best Art, Best AR/VR, Best Sound, Best Music, Best Serious Game, Best Narrative, Best Gameplay, Rising Star and The Adam Lancman Award.

This year games were assessed against publicly-available criteria. IGEA assembled a judging panel of 38 people from across the industry to determine the finalists and winners in each category, with numerous high-quality entries received in each category.

“The Australian Game Developer Awards are a recognition and a celebration of local game developers, studios and individuals who produce amazing games which are enjoyed by millions of players globally. 2020 saw a record number of award entries and we are delighted to see so many diverse, original and high-quality games being developed across the country.” said CEO of IGEA, Ron Curry.

“Game development in Australia provides a major economic growth opportunity. In 2018-19 the income generated by Australian games development studios was AU$143.5M. The games industry is resilient, and if properly supported and recognised by appropriate levers from various government bodies, it will be one of the industries that can help Australia export its way out of the current economic situation.” said Curry.

The founder and CEO of Mighty Kingdom, Philip Mayes, had this to say about winning Studio of the Year at last year’s AGDAs, “Winning the Studio of the Year award was a little surreal. It wasn’t about what we released, but it was about the work we’ve done before and are doing now – the graduate program we run, and what we do for our employees and how we contribute to the broader industry. We work very hard to be responsible, and we aim to feed everything back into the community. To have that recognised by the AGDAs in 2019, meant a lot.”

This year’s AGDAs will be held on 7 October at 7PM AEDT. You can watch the awards ceremony at https://www.twitch.tv/igea_au.

A full list of finalists for each category can be found on the GCAP website and in the list below.

This year’s AGDAs are proudly presented by Epic Games, creator of Unreal Engine.

IGEA thanks them for their continual and generous support of the Australian games industry.

 

 

About IGEA

IGEA (Interactive Games & Entertainment Association) is the peak industry association representing the voice of Australian and New Zealand companies in the computer and video games industry. IGEA supports the business and public policy interests of the games industry through advocacy, research and education programs, and working with many stakeholders including all levels of government, agencies, media and other trade associations.

Through the provision of consistent and frequent industry research and data, along with communications programs, IGEA promotes the interactive games industry both locally and abroad.

2020 is the first year IGEA is responsible for delivering the AGDAs after its merger with the GDAA (Game Developers Association of Australia) in April 2020.

Further details are available at www.igea.net

 

About Unreal Engine

Epic Games’ Unreal Engine technology brings high-quality games to PC, console, mobile, AR and VR platforms. Creators also use Unreal for photorealistic visualization, interactive product design, film, virtual production, mixed reality TV broadcast and animated entertainment. Follow @UnrealEngine and download Unreal for free at unrealengine.com.

 

MEDIA CONTACT

Felicia McEntire, Account Manager

felicia@doublejump.com.au

+61 455 143 650

 

Claire Malyon, Senior Account Director

claire@doublejump.com.au

+61 457 001 724

 

 

AGDA Award Finalists

Best Art

  • Windbound (5 Lives Studios)
  • Rite (Pond Games)
  • Necrobarista (Route 59)

 

Best Gameplay

  • Boomerang Fu (Cranky Watermelon)
  • Baron: Fur is Gonna Fly (DM Games)
  • Moving Out (SMG Studio)

 

Best Narrative

  • Necrobarista (Route 59)
  • Under a Star Called Sun (Cécile Richard)
  • Quantum Suicide (Cotton Candy Cyanide)

 

Best Sound

  • Roombo: First Blood (Samurai Punk)
  • Audioplay: Alien Strike (Audioplay)
  • Boomerang Fu (Cranky Watermelon)

 

Best Music

  • Rite (Pond Games)
  • Baron: Fur is Gonna Fly (DM Games)
  • Under a Star Called Sun (Cécile Richard)

 

Best AR/VR

  • Misadventure in Little Lon (True Crime Mysteries)
  • Shooty Skies Overdrive (Mighty Games Group)
  • Espire 1: VR Operative (Digital Lode)

 

Best Serious Game

  • Under a Star Called Sun (Cécile Richard)
  • Kana Quest (Not Dead Design)
  • KangaZoo (Chaos Theory Games & Pentaquest)

 

Best Mobile Game

  • Ballistic Baseball (Gameloft Brisbane)
  • Crossy Road Castle (Hipster Whale)
  • Pico Tanks: Multiplayer Mayhem (Panda Arcade)

 

Best Ongoing Game (Game as a Service)

  • World of Tanks (Wargaming Sydney)
  • Piffle (Hipster Whale and Mighty Games Group)
  • Battlestar Galactica Deadlock (Black Lab Games)

 

Best Emerging Game

  • Quantum Suicide (Cotton Candy Cyanide)
  • Rite (Pond Games)
  • Elden: Path of the Forgotten (Onerat)

 

Game of the Year

  • Boomerang Fu (Cranky Watermelon)
  • Necrobarista (Route 59)
  • Moving Out (SMG Studio)

 

Winners of the Rising Star, Adam Lancman, Studio of the Year and The Game Connect Awards will be announced on the Wednesday evening, 7 October