GCAP Invest Programme

GCAP Invest is an integral part of the GCAP 2021 program and is made possible by the generous support of Creative Victoria.

The aim of GCAP Invest is to provide GCAP attendees with the latest information about the investment landscape locally and abroad, plus connections to the investment community and various funding options for individual and studio projects.

This year GCAP Invest will look a little different with activations both within the GCAP 2021 schedule and outside of the schedule to create maximum benefit for all participants.

Please check out the GCAP Invest Programme flyer.

GCAP Invest Schedule

The last 12 months have seen a variety of big investment moves in Australia with acquisitions, IPO’s and numerous publisher deals from some very high profile companies. The GCAP Invest schedule on Wednesday 6 October will focus on these topics and allow attendees to hear from those who have undertaken these activities.

Connect with Publishers at GCAP 2021

There will be numerous ways to connect with Publishers at GCAP 2021. Our Virtual Platform has a meeting system that allows you to book meetings with all available attendees.

We will have a GCAP Invest Virtual Booth running for the duration of GCAP 2021 and expect publishers to drop in so you can head over and ask them questions.

Pitch to Publishers

We have numerous publishers willing to accept pitches for studios and individuals ready to pitch their games. Any developer with a GCAP 2021 ticket is invited to provide their game details, and subject to criteria, GYLD will facilitate introductions between selected developers and publishers.

If you would like to be considered for this, please submit your game details via the following form by Wednesday 29 September:

Note: Positions are limited, so get in fast.

Learn Some Pitching Tips and Tricks Before GCAP

Hosted by GYLD, Leading up to GCAP Invest, all GCAP ticket holders are invited to attend the free pitching tips talk hosted by GYLD on Sept 27th (19:00 AEST). Brush up on best practices, learn tips and tricks of virtual pitching, and understand what publishers and investors want to see in a pitch. The session will also include a live Q&A with GYLD founders Lex Suurland and Fabian Malabello, who will share their experiences across 200+ video game deals.

Session details will be shared with GCAP attendees via Zoom.

About GYLD:

GYLD is a new-generation agency helping video game developers on their quest to obtain better publishing and investment deals. They are a team of highly experienced agents, financial advisors, business analysts, game developers, producers, UX designers, project managers, and legal advisors.

2021 Australian Game Developer Awards finalists announced

Sydney, 9 September 2021 – Australian video game development peak industry body, the Interactive Games & Entertainment Association (IGEA), today announced the finalists for the 2021 Australian Game Developer Awards (AGDAs). The AGDAs honour the incredible skill, talent, and creativity of game developers in Australia across 15 categories. This year’s AGDAs will be held online on 6 October at 7 PM AEDT on IGEA’s Twitch channel as part of this year’s Melbourne International Games Week (MIGW), with discussions on social media using the #AGDAs21 hashtag.  


Notable mentions include Brisbane-based Witch Beam’s zen puzzle game Unpacking, which is nominated for four awards including Excellence in Art, Excellence in Gameplay, Excellence in Accessibility, and Game of the Year. The Artful Escape by Melbourne studio Beethoven & Dinosaur is in the running for three awards: Excellence in Art, Excellence in Audio, and Game of the Year. A full list of finalists for each category can be found on the GCAP website and in the appendix below. 


Each year the AGDAs present a new Award linked to the Games Connect Asia Pacific (GCAP) theme. This year’s GCAP-themed Award is the Raising the Bar Award, which recognises an individual in the Australian industry who has set the standard on industry performance, excelled in their work within the industry, and ‘raised the bar’ within their community, culture, and team to ensure success personally and professionally. 


“Australian developers have a long history of making award-winning games, and it’s wonderful to see so many new studios, developers, and individuals making their mark locally,” said IGEA CEO Ron Curry. “The industry has expanded and proven to be adaptable and flexible during the pandemic. There is a lot of confidence around our sector thanks to the Federal Government announcing the introduction of the Digital Games Tax Offset in 2022 which will ensure a complete thriving and creative game development ecosystem and community.” 


IGEA assembled a judging panel of over 50 industry professionals to determine finalists and winners in each category out of 59 award entries, another record-breaking year of entrants. 


This year’s AGDAs will have returning hosts, sisters Amanda and Angharad Yeo. Amanda Yeo, Mashable’s Australian-based tech and games reporter, said, “Rad and I are thrilled to be back hosting this year’s awards! The AGDAs are an annual highlight for the local games industry, and we’re excited to celebrate the hardworking developers creating some of Australia’s best video games.” 


Angharad Yeo, award-winning television presenter, video game critic, and tech commentator said, “The AGDAs are not at all unlike the Met Gala – except everyone is much more beautiful and we’re also celebrating the talent of Australia’s myriad of passionate and hard-working games developers. Australia consistently produces high-quality games bursting with warmth, humour, and heart – aided by the wonderful support from IGEA. We’re looking forward to an exciting evening full of laughs and festivity!” 


– end release – 



About IGEA 

IGEA (Interactive Games & Entertainment Association) is the peak industry association representing the voice of Australian and New Zealand companies in the computer and video games industry. IGEA supports the business and public policy interests of the games industry through advocacy, research and education programs, and working with many stakeholders including all levels of government, agencies, media and other trade associations. 

IGEA advocates on behalf of its members, who range from one-person studio start-ups to larger multinational developers, publishers, platform holders and digital storefronts. IGEA’s role is to help members and the wider industry more effectively create, distribute and sell interactive games, entertainment content and related hardware. 

Through the provision of consistent and frequent industry research and data, along with communications programs, IGEA promotes the interactive games industry both locally and abroad. 

Further details are available at 



Media contact 

Felicia McEntire 

Account Manager 

+61 455 143 650


APPENDIX: Award finalists 


Core awards 

Excellence in Art 


Excellence in Gameplay 


Excellence in Narrative 


Excellence in Audio 


Game of the Year 


Specialty awards 

Excellence in Accessibility 


Excellence in Mobile Games 


Excellence in Serious Games (Applied/Impactful) 


Bespoke awards 

Excellence in Ongoing Games (Games as a Service) 


Excellence in Emerging Games (Student or Early Career) 


Winners of the Adam LancmanRising StarStudio of the Year, and the Raising the Bar Awards will be announced on the night. 

GCAP 2021 – Call for Speaker Submissions

Thank you for taking the time to check out the call for submissions for GCAP 2021, Raising the Bar.

GCAP 2021 at this stage will be a predominantly physical event with some virtual elements for internationals, held 4-6 October 2021, with the theme ‘Raising the Bar’.

As usual for GCAP, this year’s content will be a mix of submitted talks and carefully curated content from game developers in Australia and from around the world. The content strategy for GCAP is based on feedback and consultation with industry to specifically address current industrial issues.

GCAP speakers will be paid a $200 AUD stipend for their time. Talk duration is 50 minutes.

We are looking for intermediate-to-advanced level talks based in practical reality, with tangible takeaways and educational outcomes. We want to see examples of techniques used in shipped projects, hands-on deep-dives into successful production methodology, pipeline walk-throughs, etc.

We are looking for practical examples and hard data that attendees can walk out with to immediately apply to their projects and careers!

In terms of topics, we’re looking for a selection of talks to help people improve their practice, become better game developers and generally raise the bar on how we function as an industry in Australia. Some of the things we’ll be looking for include:

  • Building efficient content pipelines in Unity and Unreal
  • Designing the best tools for the job
  • Levelling up in your career
  • Making the most of a small team structure
  • How to give effective feedback
  • Next-gen audio content creation
  • Developing for Xbox Series X and PlayStation 5
  • Multi-platform game development practices
  • Debugging and automated testing
  • Gameplay prototyping and technical iteration
  • Scope assessment and risk mitigation from a project-management standpoint
  • Making the most of Unity and Unreal to build stand-out games
  • Effective localisation strategies and implementation
  • Current UI/UX best-practice
  • Building accessible games from the get-go
  • Authentic representation of minorities in games
  • HR policy for indie teams
  • Attracting external investment
  • Pursuing alternative income strategies
  • Making the most of Unity and UE4/UE5
  • Post-launch marketing strategies
  • Platform sales data breakdowns
  • Hiring for culture add, not culture fit
  • How to be a competitive hirer
  • Creating effective graduate and intern programs
  • Training and personal development
  • Becoming better managers

Speaker submissions close 5pm AEDT July 8th, 2021 and you can make your submission here.

GCAP 2021 will take place from 4-6 October 2021. Please note that speakers will need to be available from 9am – 5pm AEDT on the above-mentioned dates.

If you are submitting a talk, please be aware that we may require you to pre-record your talk if you are unable to be present due to COVID restrictions, or in the case that the event becomes digital-only. If this becomes the case, we will let you know via email, and you will be asked to record and submit your presentations in 1080p and mp4 format by September 1st, 2021.

Please direct any questions to and we look forward to Raising the Bar for the Australian games industry.

Nominate your game now for the 2021 Australian Game Development Awards

The AGDAs team are delighted to announce that submissions for the 2021 Australian Game Developer Awards are now open.

The Australian Game Developer Awards (AGDAs) are a national event celebrating outstanding games and individual achievements by Australian game developers.

The AGDAs are managed by IGEA, with the award ceremony to take place at GCAP, this year on the evening of Wednesday 6 October.

For any questions about the awards or submission process, please contact


To be eligible:

  1. Games must be in a digital format
  2. Games must be fully released between 1 October 2020 and 30 September 2021. *
  3. Applicants must make release versions of the game digitally available to the judge by submission close date, later builds and updates will not be accepted.
  4. Games that were nominated in previous years are not eligible for re-nomination *
  5. More than 50% of the game must have been developed in Australia.
  6. Applicants must provide valid contact information for each game submitted.
  7. The game must be in a complete and working state and be clear what software and hardware is required to use the product.
  8. Games with any required non-commercial bespoke equipment or any location specific requirements required to play are ineligible.
  9. Game submissions that do not fit the criteria of the category they have self-nominated for will not be judged in that category.
  10. Judges reserve the right to consider a game ineligible for judging.


  1. Ongoing Games must have had a major update between 1 October 2020 – 30 September 2021.
  2. Ongoing Games must include access to any relevant updates, DLCs or general content that game is to be judged upon.
  3. Emerging Games must be developed by a Student Team or an Early Career Dev (defined as a developer who has been developing for less than 5 years or producing their first major game).
  4. Bespoke Awards are treated as a standalone submission, they are not in the running for any other awards in any other categories.

*Excluding Ongoing Games


An entry fee of $30 (excl.GST) applies to each game submitted.
(If you are experiencing financial hardship, please reach out to

There is no charge for submissions for Career, Contribution & Culture awards.


Based off community and industry feedback, we’ve changed our categories for our awards.
















The Studio of the Year of the award honours a studio that stands as a testament of what an Australian Studio can be.

This studio shows outstanding excellence in impressive business practices and policies, incredible products, amazing projects and creating opportunities for the Australian games industry.


Adam Lancman shaped the Australian Games Industry as we know it today.

Adam started out in games as the financial director of Beam Software in the early 80s, climbing the ranks to CEO, and later a founding member of Melbourne House for the duration of his career.

For more than 2 decades Adam traveled extensively, promoting the Australian industry internationally and was the strongest advocate of his day.

When the GDAA was established in 1999 – Adam was appointed its first president where he began laying the groundwork for where we are now.

Under the banner of the GDAA, Adam fought hard, working with government to get games recognised as a creative industry, educate stakeholders on games for the future economy, and worked tirelessly to raise our international profile.

This award is in memory of Adam’s work and early advocacy in games, of all the foundations he laid for us and to remind us all of the work and care that has been put into our industry.

The Adam Lancman Award (excellence in the industry) honours an individual or individuals who have helped the game industry advance to a better place, either through facilitating a better game community from within, or by reaching outside the industry to advocate for video games.


The Rising Star Award honours those who have made significant contributions to the Australian Games Industry in the past 1 – 5 years. They have become invaluable members to the community and show immense talent in their field, constantly working to facilitate a better space for the local industry


Each year we would like to provide an award that is intricately linked to the GCAP theme. This year’s award, Raising the Bar is for an individual or individuals within the industry who have Raised the Bar on industry performance, excelled in their work within the industry and raised the bar within their community, culture and team to ensure success, both personally and professionally.

Please note that all game categories must receive a minimum of 3 entries in order to proceed with an award. 


All winners will be selected by the Australian Game Developer Judging Committee based on submissions received during the nomination period. The Award Committee is comprised of external experts, with a strong knowledge of the game development industry.

Games will be judged by the expert committee using the publicly available assessment criteria.

This criteria has been reassessed this year and reevaluated based on community feedback and professional expert collaboration.

Submissions open 8th of June 2021 and close 15th of July 2021.

No submissions will be received or acknowledged after this date.

The Judging Committee members are not paid for their contribution and will abstain from any votes in the event that a conflict of interest arises.  The Judging Committee are bound by the following policies to ensure there are no conflicts of interest and that all entries are assessed fairly.

  • If at any time, a judge feels like they have a conflict of interest with a game they have been given, they may choose to opt out of judging that game and we will pass it on to someone else.
  • All games are judged by at least 3 people. All scores are then standardised to eliminate bias.
  • If a judge has submitted their own game, they do not judge their own submission.

Decisions of the Awards Committee are final and no further correspondence will be entered into once judging is complete.

Finalists will be notified via email and publicly two weeks in advance of the AGDAs ceremony.

For any questions about the awards or judging process, please contact

Please note that The AGDAs is a competition based purely on skill, no chance plays a part in the judging process.


The 2021 AGDAs will take place on the evening of Wednesday 6th of October 2021 as an in-person, live event. Our intention is to also stream the awards presentation in order to showcase the incredible Australian talent to the largest audience possible and ensure an accessible night for all.

All winners will receive an award, acknowledgement in all related media activity, and on the official GCAP 21 website.

Make a Games Submission.

Make a Career, Contribution & Culture Submission.


IGEA Announces AGDAs 2021

IGEA is delighted to announce that we will be celebrating the Australian games industry at the Australian Game Developer Awards (AGDAs) 2021 as an in-person, live event on Wednesday October 6th.

Our intention is to also stream the awards presentation in order to showcase the incredible Australian talent to the largest audience possible and ensure an accessible night for all.

We were so thrilled with the immense quality of games, studios and individuals that were nominated for awards last year and we can’t wait to see who and what will be revealed in 2021.

The award categories will look a little different this year, as we continue to grow and change with the feedback we receive from our community.

This year the categories will be:

Excellence in Art 

Excellence in Gameplay

Excellence in Narrative 

Excellence in Audio 

Excellence in Accessibility 

Excellence in AR/VR 

Excellence in Serious Games 

Excellence in Mobile Games 

Excellence in Ongoing Games (Games as a Service) 

Excellence in Emerging Games 

Game of the Year 

Studio of the Year 

The Raising the Bar Award (the thematic award) 

The Adam Lancman Award 

The Rising Star Award  

The criteria for the categories will also be updated based on feedback and will once again be made publicly available in the interests of transparency.

We’ve also made some changes to the process that should help streamline things and ensure that our judges’ opinions are heard.

Now, before we get ahead of ourselves, we need to recognise that the AGDAs are only made possible by the hard work of our judging panel.

If you’re interested in being a part of this incredible judging panel and helping to recognise and reward Australian talent, please apply to this year’s judging panel by filling out our:

Judging Application Form

The form only takes a few minutes to fill out so please register your interest as soon as possible, because submissions will close May 30th!

If you have any questions, please reach out to the AGDAs team via our email: 

GCAP 2021 – Raising The Bar


Game Connect Asia Pacific (GCAP) enters its 16th yearwhere for the second time IGEA takes responsibility for delivering this highly renowned and internationally recognised conference.  GCAP’s focus is to provide professional development to the expanding and maturing Australian game development industry, plus provide invaluable networking experiences.  GCAP 2021 is scheduled to take place on 4-6 October 202in Melbourne and will be a key part of Melbourne International Games Week.  The intention for 2021 is to deliver a hybrid event, predominantly physical but with some virtual options for those unable to attend in person due to Covid restrictions. 

GCAP 2021 will features talks, panels, and workshops from skilled game developers and industry adjacent professionalsboth locally and abroad. The highly curated content is tailored towards intermediate to advanced developers, with focus on professional training, upskilling, education, industry growth and connections. GCAP 2021 will also feature GCAP Loading, a curated track for people starting their journey the industry, GCAP Invest as a connection point to investors and GCAP Government Congress to share knowledge, connection and ideas with Federal, State and Local government staff, departments and agencies. 

The theme for GCAP 2021 is Raising the Bar. 

The Australian game development industry is poised to go beyond their established limits.  United, we can raise our potential, reach for success and smash expectations both professionally and personally. 

We are ready to ‘Raise the Bar’ – to grow, mature, move forward and build on our reputation as both a highly creative and skilled sector, as well as a thriving community. 

The Australian game development industry is certainly worth celebrating.  To bring down the curtain on GCAP 2021, we will be delighted to deliver the Australian Game Developer Awards (AGDAson the evening Wednesday 6 October 2021.  The AGDAs are a national event celebrating outstanding games and individual achievements by Australian game developers. 

Please join IGEA at GCAP 2021 as we connect and support the Australian games industry.  We will share knowledge, education and best practice, plus facilitate connection and communication as we all aim high and join together to Raise the Bar. 

Liam Esler has again joined us as our Director of Content.  To help guide our content direction we will work with members and utilise feedback and data from GCAP 2020 to deliver the most relevant and important knowledge to participants.  Speaker submissions will be open soon. 

We’re excited to be bringing Fabian Malabello and Lex Suurland onto the team as GCAP 2021’s partnerships managers. Fabian and Lex are highly experienced agents in the games industry, who have facilitated deals for more than 200 video games. They will be available to discuss how you can become involved in this year’s business-focused GCAP, and help you to connect with our incredible industry.

Keep an eye on the GCAP website as more information becomes available.  For further information please reach out to: 



Big Ant, Big Hug – let Big Ant buy you a GCAP 2020 ticket

In the biggest news yet for GCAP 2020 we are delighted to announce the Big Ant Big Hug.  The Big Ant Big Hug means that Big Ant will kindly be paying for ALL GCAP tickets for all attendees. 

Recognising the challenges many game developers are facing, Big Ant approached IGEA, the organiser of GCAP, with this generous offer as a way to offer support to the Australian games industry. 

It’s been a really tough year, especially for those of us living in Victoria says Ross Symons, CEO of Big Ant.  GCAP and Melbourne International Games Week are a highlight for all of us as we get to catch up with our friends and colleagues from all over the world. While we can’t do that in person this year, GCAP 2020 allows us to connect virtually and it is important we attract as many attendees as possible so they can network, meet new people and hear some of the great talks being offered over the course of 3 days. It feels like the best way to support the industry right now is to buy them a ticket to attend this year’s event. Consider it a virtual hug.” 

Ron Curry, CEO of IGEA addedRoss and his team are famous for their generosity and support across the Australian games industry. The Big Ant Big Hug makes GCAP accessible for so many additional attendees and we can’t thank Big Ant enough for their incredibly generous supportAlong with Ross and his team, we’d like to thank all of GCAP 2020’s sponsors and supporters of the event. IGEA is consistently blown away by the Australian industry and their desire and commitment to help other Australian developers succeed.” 

GCAP tickets are available here. Please note that there is a $2 fee for each ticket, 100% of which will be donated to Ready Foundation.  

The Ready Foundation was established by AFL SportsReady and aims to assist in relieving poverty, suffering, distress or misfortune experienced by Aboriginal and Torres Strait Islander young people and other disadvantaged youth.  Big Ant have recently hired an Indigenous person via their programme. 

 Please check out the GCAP Schedule here. 


The AGDAs enters 2020 with a record number of entries and its largest judging panel yet

Sydney, 21 September – The Interactive Games & Entertainment Association (IGEA) have announced the list of finalists for this year’s Australian Game Developer Awards (AGDAs). Each year, the AGDAs celebrate the amazing creativity, skills and talent of Australian game developers across several award categories.

Four new categories, Best Emerging Game, The Game Connect Award, Best Mobile Game and Best Ongoing Game have been added this year, recognising the broader contribution and wide variety of games being made in Australia.

These new categories will be joining Game of the Year, Studio of the Year, Best Art, Best AR/VR, Best Sound, Best Music, Best Serious Game, Best Narrative, Best Gameplay, Rising Star and The Adam Lancman Award.

This year games were assessed against publicly-available criteria. IGEA assembled a judging panel of 38 people from across the industry to determine the finalists and winners in each category, with numerous high-quality entries received in each category.

“The Australian Game Developer Awards are a recognition and a celebration of local game developers, studios and individuals who produce amazing games which are enjoyed by millions of players globally. 2020 saw a record number of award entries and we are delighted to see so many diverse, original and high-quality games being developed across the country.” said CEO of IGEA, Ron Curry.

“Game development in Australia provides a major economic growth opportunity. In 2018-19 the income generated by Australian games development studios was AU$143.5M. The games industry is resilient, and if properly supported and recognised by appropriate levers from various government bodies, it will be one of the industries that can help Australia export its way out of the current economic situation.” said Curry.

The founder and CEO of Mighty Kingdom, Philip Mayes, had this to say about winning Studio of the Year at last year’s AGDAs, “Winning the Studio of the Year award was a little surreal. It wasn’t about what we released, but it was about the work we’ve done before and are doing now – the graduate program we run, and what we do for our employees and how we contribute to the broader industry. We work very hard to be responsible, and we aim to feed everything back into the community. To have that recognised by the AGDAs in 2019, meant a lot.”

This year’s AGDAs will be held on 7 October at 7PM AEDT. You can watch the awards ceremony at

A full list of finalists for each category can be found on the GCAP website and in the list below.

This year’s AGDAs are proudly presented by Epic Games, creator of Unreal Engine.

IGEA thanks them for their continual and generous support of the Australian games industry.



About IGEA

IGEA (Interactive Games & Entertainment Association) is the peak industry association representing the voice of Australian and New Zealand companies in the computer and video games industry. IGEA supports the business and public policy interests of the games industry through advocacy, research and education programs, and working with many stakeholders including all levels of government, agencies, media and other trade associations.

Through the provision of consistent and frequent industry research and data, along with communications programs, IGEA promotes the interactive games industry both locally and abroad.

2020 is the first year IGEA is responsible for delivering the AGDAs after its merger with the GDAA (Game Developers Association of Australia) in April 2020.

Further details are available at


About Unreal Engine

Epic Games’ Unreal Engine technology brings high-quality games to PC, console, mobile, AR and VR platforms. Creators also use Unreal for photorealistic visualization, interactive product design, film, virtual production, mixed reality TV broadcast and animated entertainment. Follow @UnrealEngine and download Unreal for free at



Felicia McEntire, Account Manager

+61 455 143 650


Claire Malyon, Senior Account Director

+61 457 001 724



AGDA Award Finalists

Best Art

  • Windbound (5 Lives Studios)
  • Rite (Pond Games)
  • Necrobarista (Route 59)


Best Gameplay

  • Boomerang Fu (Cranky Watermelon)
  • Baron: Fur is Gonna Fly (DM Games)
  • Moving Out (SMG Studio)


Best Narrative

  • Necrobarista (Route 59)
  • Under a Star Called Sun (Cécile Richard)
  • Quantum Suicide (Cotton Candy Cyanide)


Best Sound

  • Roombo: First Blood (Samurai Punk)
  • Audioplay: Alien Strike (Audioplay)
  • Boomerang Fu (Cranky Watermelon)


Best Music

  • Rite (Pond Games)
  • Baron: Fur is Gonna Fly (DM Games)
  • Under a Star Called Sun (Cécile Richard)


Best AR/VR

  • Misadventure in Little Lon (True Crime Mysteries)
  • Shooty Skies Overdrive (Mighty Games Group)
  • Espire 1: VR Operative (Digital Lode)


Best Serious Game

  • Under a Star Called Sun (Cécile Richard)
  • Kana Quest (Not Dead Design)
  • KangaZoo (Chaos Theory Games & Pentaquest)


Best Mobile Game

  • Ballistic Baseball (Gameloft Brisbane)
  • Crossy Road Castle (Hipster Whale)
  • Pico Tanks: Multiplayer Mayhem (Panda Arcade)


Best Ongoing Game (Game as a Service)

  • World of Tanks (Wargaming Sydney)
  • Piffle (Hipster Whale and Mighty Games Group)
  • Battlestar Galactica Deadlock (Black Lab Games)


Best Emerging Game

  • Quantum Suicide (Cotton Candy Cyanide)
  • Rite (Pond Games)
  • Elden: Path of the Forgotten (Onerat)


Game of the Year

  • Boomerang Fu (Cranky Watermelon)
  • Necrobarista (Route 59)
  • Moving Out (SMG Studio)


Winners of the Rising Star, Adam Lancman, Studio of the Year and The Game Connect Awards will be announced on the Wednesday evening, 7 October